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midspace

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Registered: 21/10/13
Posts: 720
Reply with quote  #1 
Space Engineers Toolbox utility- or SEToolbox for short.

Download
the latest stable release here:
http://setoolbox.codeplex.com/releases/
[SEToolbox_Logo_zpscc3a9840] 

This is the latest release of my program, which allows editing of the Save content, and importing of items into the 'world'.
 
Requires: 
Documentation:
https://setoolbox.codeplex.com/documentation

Importing Image:
  • Imports an image into a flat coloured armour block is supported. See the below links for examples.
  • Please try to stick to small images, as large ones (> 400x200) take ages to load in Space Engineers.
  • I'm considering some options for automatically breaking up images into smaller segments.
Importing 3D models:
  • Imports the following formats (.3ds, .lwo, .obj, .objx, .stl, .off) into ship/station structures. See the below links for examples.
  • No issues with scaling a model up or down (using the HelixToolkit library).
  • Scaling a model too large may be too big for you to load in Space Engineers anyhow.
Importing Asteroids:
  • Import stock asteroids from Space Engineers folder. Change the base material to any ore!
  • Import asteroids directly from other save worlds (.vox files).
  • Import asteroids directly from downloaded Steam Workshop (.vox files).
  • Import asteroids from KeenSH's previous game title Miner Wars 2081 (.vox files).
  • Import your own from a 3D model (any 3D model from Blender or 3DS Max), and rescale it during import. (Note, as of 01.014.010, Space Engineers may enforce non-rare stone ore on the outside of the asteroid, or replace all rare ore with non-rare ore. This mainly occurs on smaller asteroids.)
  • Generate an entire random asteroid field.
Sandbox Repair - looks for the following issues in your savegame.
  • Finds 'Character' player when duplicated in cockpit
  • Creates new 'Character' if one is not found.
  • Replaces 'Ladder' with 'Passage' component.
Editing content:
  • Edit Positions of everything.
  • Change your player color!
  • Switch on/off player jetpack/dampeners.
  • Delete multiple items, including asteroids and floating debris. (Sort by distance. Select all of them in a group. Press 'delete' on keyboard).
  • Drag-n-Drop to copy ships from one 'world' to another, to keep linked ships together.
  • Export multiple ships/stations to .xml file.
  • Import multiple ships/stations from multiple .xml files (Multiple required for maintaining grouped ships).
  • Mirror any ship/station using the predefined symmetry plane in Space Engineers. See the Guide.
Ships/Stations:
  • Convert between Large Ship and Station.
  • Convert between light/heavy armour.
  • Convert between angled/round armour.
  • Convert between the built framework blocks and incomplete framework to give that wireframe look.
  • Repair all damage.
  • Reset ship velocity and spin to zero.
  • Reverse ship velocity and spin.
FAQ:
  • SEToolbox cannot find Space Engineers: Please read this.
  • If you have Space Engineers installed, you already have MS .NET Framework 4 installed.
  • There is no 'undo' function.
  • SEToolbox does create ".bak" files every time you save, for your convenience. You must restore them yourself if you did something bad.
  • It is not recommended to use SEToolbox from within the Space Engineers 'Bin' folder. Please do not do this.
  • Why do some of my asteroids look blocky or glitched, and allow me to fly through them? Read here.
Please note it's all experimental. Backup your save (if you are changing stuff), or use an empty world.


The application is very dependant on the Space Engineers API, so whenever Keen update the Space Engineers application, it will request UAC to update it's base files to keep it in sync.

As Space Engineers is in Alpha Development, there is always the change that major breaking changes will be made which will cause SEToolbox crash.
I will endeavour to keep it as up to date as possible.
But please keep in mind that some features may be removed without notice, or SEToolbox itself will be suspended from development because it may no longer be supported by Keen at some stage in the future.


Regards,
midspace.


SEToolbox: Select your 'world' save.
[Screen12_zps4cc75795] 

SEToolbox: Main screen.
[Screen26_zpsa338a914]   

SEToolbox: Import an image as a sheet of block armor.
[Screen24_zps860ae8f7] 

Workshop item, 432x243 image imported. Please note, that the White suited player is in front of the armor wall (some people don't realise it).
[image] 

195x66 image imported.
[image]

Statue of Liberty, 3D model imported. Coloured manually.
[image]



Come see my workshop items!
[76561197961224864] 

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Space Engineers Toolbox (SEToolbox) utilityFAQ
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xMoneyShadow

Registered: 24/10/13
Posts: 79
Reply with quote  #2 
This is awesome! Would you just import an OBJ for the models? Can't wait for a final release.

anyways,

FIRST!!!!!!111!!!1!1111!!!!!!1!!!!
Balmung

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Registered: 09/09/13
Posts: 1,277
Reply with quote  #3 
What sort of Software is this? CMD or with GUI? When last a Picture of it would be useful. ^^

Sounds like a good Tool, I wait until importing Objects is finished. ^^

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Tools for SE - Link Collection
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Stew2000

Registered: 03/11/13
Posts: 20
Reply with quote  #4 
Isn't this cheating?  [biggrin]
midspace

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Registered: 21/10/13
Posts: 720
Reply with quote  #5 

Quote:
Originally Posted by Balmung
What sort of Software is this? CMD or with GUI? When last a Picture of it would be useful. ^^


Thanks!
I have added more detail, and an image of the program.
Yes, it's a GUI program. Written in .NET 4, WPF.

Quote:
Originally Posted by Stew2000
Isn't this cheating?  [biggrin]

Depends on what you think is the purpose of the game.

Importing models doesn't get you far very though.
Scale and shape, yes.
Fine detail. No.
Insides. No.
Filled with reactors, thrusters, gyros. No.


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TodesRitter

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Registered: 07/11/13
Posts: 1,562
Reply with quote  #6 
Awesome !
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TechyBen

Registered: 13/09/13
Posts: 546
Reply with quote  #7 
Love it!
Time to ready Blender.

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Hatter

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Registered: 25/10/13
Posts: 287
Reply with quote  #8 
Thanks so much! 
I hope the 3D models aren't models that require a expensive program! .obj's would be great! Look forward to this! 

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The modding section has became the "request/suggestion" section. 
I went to the 'suggestion' page once, never again.
The stupid was too strong.
midspace

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Registered: 21/10/13
Posts: 720
Reply with quote  #9 
I've now uploaded the application source and distribution to CodePlex.
https://setoolbox.codeplex.com/


Quote:
Originally Posted by Hatter
I hope the 3D models aren't models that require a expensive program! .obj's would be great!


The expectation is to able to import from all of the following: .obj, .3ds, .stl, .asc, .md2, .md3


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Space Engineers Toolbox (SEToolbox) utilityFAQ
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xMoneyShadow

Registered: 24/10/13
Posts: 79
Reply with quote  #10 
So I could make a cool ship with internals in Blender, use a remesh modifier to turn it into cubes, count the cube dimensions for the x,y,x axis, then export it as a .obj? Will I then have a nice ship in SE with internals? This program is incredible.
GalaxyMeridian

Registered: 01/11/13
Posts: 99
Reply with quote  #11 
Looks like an interesting tool Midspace!
Thanks for sharing this with the community.[smile]
Sims_doc

Registered: 25/11/13
Posts: 659
Reply with quote  #12 
I've already used this tool before after seeing it on workshop and i've got to say its amazing, i can't wait for updates in the future to that point will you put an auto updater into later builds i'm sure you could link it to a pastbin page and update that with new download links and have it promp the user with the link.
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Swing by Mega Model Thread
http://forums.keenswh.com/post/model-megathread-post-your-wips-here-6662987
Or Check my Thread Directly.
http://forums.keenswh.com/post/simular-corporation-display-center-6664637
midspace

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Registered: 21/10/13
Posts: 720
Reply with quote  #13 
Version 01.007.005 Release 3 is up. See link at top.

Importing of 3D models is now in.
(I wrote the main routines weeks ago. I needed to test a few alternatives and finish the new application to hold it all together first.)

Now supports multiple selection of objects, so you can delete them. All those floating bits of ship can be removed quickly.
Lots of other small improvements.

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Space Engineers Toolbox (SEToolbox) utilityFAQ
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Dr_McCoy

Registered: 18/11/13
Posts: 1
Reply with quote  #14 
This tool is absolutely amazing, thank you very much.

Will we be able to import stations at any point?
midspace

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Registered: 21/10/13
Posts: 720
Reply with quote  #15 
Quote:
Originally Posted by Dr_McCoy
Will we be able to import stations at any point?


Yes, coming very soon!

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