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George.Mamakos

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Registered: 28/08/13
Posts: 224
Reply with quote  #1 
Summary
We have added missile turrets and curved conveyor tube. Also we have redesigned the default ships and the starting platform in order to be used more effectively for the new features.

Turrets can target all moving objects; cargo ships use turrets as defense systems, including the new missile turret. Projectile weapons and small ship cockpits were re-balanced, enjoy dogfights!



Features
- added missile turrets
- added curved conveyor tube
- redesigned default ships (blue, red, cargo, respawn) and starting platform in order to be used for new features
- small ship cockpit is more durable and also more expensive (increased the number of bullet-proof glass from 5 to 30)
- balanced damage of projectile weapons/turrets – now everything does 4x more damage
- turret targeting can be changed in control panel, all moving objects can be set as targets
- player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)
 
Fixes
- fixed memory leaks (caused by audio)
- fixed slowdowns near asteroids
- fixed minor audio issues
- fixed minor conveyor issues (energy usage)
- fixed crash during painting
- fixed crash when client dies inside cockpit
- fixed missile launchers consuming ammo in creative mode
TTyk

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Registered: 28/12/13
Posts: 161
Reply with quote  #2 
nice
Beeburgers

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Registered: 09/05
Posts: 76
Reply with quote  #3 
WHAAAAAEEEEEYYYY!
New updates! Thanks Devs. I'm off to go play!
pirate

Registered: 19/10/13
Posts: 249
Reply with quote  #4 
!
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Wouldn't you like ambient hull sounds?
ProfessorFalken

Registered: 20/03
Posts: 230
Reply with quote  #5 
WOW, its going to be a busy night for me now [smile]
DemonFiren

Registered: 23/09/13
Posts: 424
Reply with quote  #6 
Good enough.
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The high furry density here kinda scares me. There's too many of us.
Nigel

Registered: 18/02
Posts: 37
Reply with quote  #7 
- turret targeting can be changed in control panel, all moving objects can be set as targets

if it moves, kill it
LFCavalcanti

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Registered: 13/03
Posts: 237
Reply with quote  #8 
And the Slide Bar hell goes on!

Really good to have Missile Turrents.

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"There is a way out of every box, a solution to every puzzle; it's just a matter of finding it." - Picard, Jean-Luc
casparmartin01

Registered: 19/03
Posts: 34
Reply with quote  #9 
YES whoooohoooo

plaYer2k

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Registered: 19/02
Posts: 1,142
Reply with quote  #10 
Oh man not again a middle mouse button feature ... i couldnt even rebind them in the last versions for recoloring anymore at one point which disables me to use the feature at all now. [frown]

Other than that, looking forward to more balance and optimisation :3

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Novangar

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Registered: 04/04
Posts: 25
Reply with quote  #11 
OMG, and I have to sit at the office and work all day.
It isn't survival anymore its suicide.... I think I have the flu and need a sick day....

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David184

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Registered: 03/10/13
Posts: 86
Reply with quote  #12 
Cool! [biggrin]
Larynx

Registered: 03/04
Posts: 12
Reply with quote  #13 
Nice, but wait: You cant define who is friendly and who is a enemy? Hmm - hope this comes with the next update. But: Its a nice thing^^
CrAzzYmrBC

Registered: 20/12/13
Posts: 78
Reply with quote  #14 
Very Nice! Seems like weapons are updated more! I love this!
Dariagan

Registered: 28/03
Posts: 5
Reply with quote  #15 
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