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George.Mamakos

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Registered: 28/08/13
Posts: 239
Reply with quote  #1 
Summary
Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone.
 
IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players.
 
 
Features
- factions
- ownership of blocks
- hacking/take-over of hostile objects
- block sharing
- looting dead engineer
- copy/paste: rotate object before pasting
 
Fixes
- fixed mirroring planes not visible
- fixed extreme lag issues in some worlds
- fixed issue with having access to control panel from passenger seat
- fixed wrong highlight on door model
- fixed missing dialog box in main menu and pause screen
- fixed dedicated server issue: clean exit with save not working
- fixed issue with NPC ships not de-spawning
- fixed world name file folders aren't updating with "Save As" feature
- fixed crashes and asteroid physics
- fixed issue when connecting via connector deletes grouping
- fixed copy+paste option for dedicated server setup
- fixed missing thruster effect
- fixed weird character animations with tools & cube placement


EDIT 07/04/2014:

Update 01.037.014
- removed computer component from large ship thrusters
- removed computer component from conveyors (so turret won't attack it)
- fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction"
- fixed cannot save issue after cargo ship permissions changes
- fixed crash in factions after changing faction properties or members
- fixed crash when closing faction screen
- fixed crash when mining asteroid
- fixed crash when switching character’s light
- fixed crash when client canceled join request or joined other faction
- fixed crash when character was shooting when died
- fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu)
- fixed crash when client was trying to join a faction multiple times
- fixed server steals all ownership
Randomness

Registered: 03/07
Posts: 271
Reply with quote  #2 
NICE
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xMoneyShadow

Registered: 23/10/13
Posts: 80
Reply with quote  #3 
YES
LostSoul3471

Registered: 05/06
Posts: 14
Reply with quote  #4 
And that's the reason for the long delay... nice work!
John_Adams

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Registered: 26/11/13
Posts: 171
Reply with quote  #5 
YAY!!!!!!
[biggrin][biggrin][biggrin]

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xMoneyShadow

Registered: 23/10/13
Posts: 80
Reply with quote  #6 
Performance pls
Leadfootslim

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Registered: 20/02
Posts: 998
Reply with quote  #7 
Awww yea.
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Mak260

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Registered: 21/04
Posts: 122
Reply with quote  #8 

HERE IT IS
*edit
Not what i was hoping for, but still pretty good.
*edit 2
RESPAWN FIXES ARE AMAZING UMF ASDHAFSKKGSJF
ty ty c:


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 I encourage you to look at this thread and give feedback, as the little things can often be the most important.
Thorgod

Registered: 25/04
Posts: 28
Reply with quote  #9 
WOOOTTT!
Kane

Registered: 10/09/13
Posts: 362
Reply with quote  #10 
Very Nice!
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piddlefoot

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Registered: 02/12/13
Posts: 974
Reply with quote  #11 
AAAAWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMEEEEEEEEEEEEEEEE !
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DutchVictim

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Registered: 24/11/13
Posts: 272
Reply with quote  #12 
WOOHOO
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"Hey look buddy, I'm an Space Engineer. That means I solve problems. Not problems like 'what is beauty?' I solve practical problems. For instance, how i’m going to build a efficient ship without looking like a flying brick? The answer? Design a efficient ship. And if that doesn’t work, Design it some more!” - TF2 Engineer (edited)

I fear no suggestions, but sci-fi in Space Engineers? That scares me... - TF2 Heavy (edited)
RotalHenricsson

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Registered: 25/04
Posts: 574
Reply with quote  #13 
Quote:
Originally Posted by xMoneyShadow
Performance pls


This.

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Mortisfire

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Registered: 27/04
Posts: 86
Reply with quote  #14 
It's 5:40 in the morning, but let me tell you... This is worth it.  Thank you so much keen.  Thank you!
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Drakaul

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Registered: 14/11/13
Posts: 76
Reply with quote  #15 
YESSSS!!!!!!!!!!!!!! its here now then ^,.,^
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