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George.Mamakos

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Registered: 28/08/13
Posts: 143
Reply with quote  #1 
Update 1.010.008 has been released. We have implemented more settings for Rotors which can now have more functions such as creating gates.

Video:


Also, “Motors” will be referred from the next update as “Rotors”.

Features
- rotor now applies forces realistically to both bodies
- added rotor torque setting
- added rotor braking torque setting
- added rotor target velocity setting
- added rotor limits setting
- added ingot icons and models
- increased maximum angular velocity
- updated localization

Fixes
- fixed inventory crash
- fixed beacon shining without electricity
- fixed rotor loading issues
- fixed rotor exploding issues
- fixed other rotor issues
- fixed issue when landing gear is locked to asteroid and asteroid is drilled
- fixed missing edges on block cubes
- fixed issues caused by ore leaving game area

EDIT: We have also enabled the rifle (by mistake), but we decided to keep it enabled. Note, that this is not its final functionality but still a work in progress.
SanquaL

Registered: 07/11/13
Posts: 19
Reply with quote  #2 
Lovely! thanks!
Praesumo

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Registered: 27/11/13
Posts: 109
Reply with quote  #3 
Pretty sick.
Admiral Yuki

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Registered: 02/11/13
Posts: 249
Reply with quote  #4 
I can't wait to see what everyone builds with this update! [biggrin] To the laboratory!
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julienscotto

Registered: 18/11/13
Posts: 2
Reply with quote  #5 
now THAT
is making bacon.
ChrissWalters

Registered: 03/11/13
Posts: 91
Reply with quote  #6 
Awesome [crazy][thumb]
Stonewolf

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Registered: 29/10/13
Posts: 648
Reply with quote  #7 
No more motor!!! oh we get rotor [cool] That looks sweet. Great work! Also thanks for the beacon light fix. It was getting annoying [thumb]
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Roderrick

Registered: 06/10/13
Posts: 2
Reply with quote  #8 
Now just missing buttons to set the setting like forward and backward jsut to do it with 1 click instead of going in the menü all the time^^
Sims_doc

Registered: 25/11/13
Posts: 659
Reply with quote  #9 
Quote:
Originally Posted by George.Mamakos
Update 1.010.008 has been released. We have implemented more settings for Rotors which can now have more functions such as creating gates.

Video:


Also, “Motors” will be referred from the next update as “Rotors”.

Features
- rotor now applies forces realistically to both bodies
- added rotor torque setting
- added rotor braking torque setting
- added rotor target velocity setting
- added rotor limits setting
- added ingot icons and models
- increased maximum angular velocity
- updated localization

Fixes
- fixed inventory crash
- fixed beacon shining without electricity
- fixed rotor loading issues
- fixed rotor exploding issues
- fixed other rotor issues
- fixed issue when landing gear is locked to asteroid and asteroid is drilled
- fixed missing edges on block cubes
- fixed issues caused by ore leaving game area


I have to really wonder what the machine specs that theses updates are display theses updates are on.

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Wyvyrias

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Registered: 27/10/13
Posts: 211
Reply with quote  #10 
Hmm...a lot of rotor stuff. ^^
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priley764

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Registered: 08/11/13
Posts: 21
Reply with quote  #11 
Cool now we can finally make some real hanger doors!
sober667

Registered: 06/12/13
Posts: 24
Reply with quote  #12 

Should be somethink (like remote control or somethink ) taht will ad us posible to remote activate and deactivate rotors(or by hiting a specjal block

 

oh and that update is awesome !

TechyBen

Registered: 13/09/13
Posts: 400
Reply with quote  #13 
Amazeballs.

1) You made some space pistons.
2) Those settings are brilliant.
3) ?
4) Profit!

Little things like right click to reset (or having any reset function when the GUI is more refined) show you're thinking and working hard over just putting out something to make a quick sale.

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Sims_doc

Registered: 25/11/13
Posts: 659
Reply with quote  #14 
Quote:
Originally Posted by NyteWyvern
Hmm...a lot of rotor stuff. ^^
Yeah, its almost makes me wonder "Hey i've got rotatory stuff. I wonder if they will ask to add it" but the odds of actually happening are well.. i'm unsure.

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GalaxyMeridian

Registered: 01/11/13
Posts: 66
Reply with quote  #15 
Great work with the update!!

I must say, this will be completely perfect once we have a remote control for the motors to conveniently open hangar doors upon arrival.[smile]
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