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Update 01.120 - Highlights, bug fixes

Discussion in 'Change Log' started by Drui, Feb 4, 2016.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    This week’s update is introducing highlights to the game to help you identify the interactive objects in the game world. Highlights are applied to all floating objects for now, and in the future they will be visible on all interactive objects, including blocks.
    We also made browsing the blueprints work faster by showing you all the items as a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to make the selection faster.
    We resolved the issue with crashes caused by using custom skins. But be careful as your character may die due to lack of oxygen until this custom skin has been fixed by its creator. A guide how to fix custom skins can be found here: http://forums.keenswh.com/threads/character-skins-crashing-after-01-118.7378645/
    We fixed the issue with oxygen levels being reset to zero in a room by grinding or making any small change inside. We also fixed the inertia dampeners, so ships can hover over planets and not slowly fall toward the surface anymore.
    And we tweaked the controls scheme a bit. Hot keys are now accessible via the Control Key. From now on the CTRL key has only this function now, so it may take couple of minutes to get used to.



    Features
    - Highlights on floating objects
    - Faster blueprints loading
    - changed controls scheme

    Bug fixes
    - added 'F' to perform various actions (same as K always did); you have to reset controls to default in order to have this new functionality.
    - added new sound for picking up objects and moving them between inventories
    - increased limit for FPS in the game to 120 FPS
    - fixed oxygen gets zeroed when building a block, building/grinding
    - fixed inertia dampeners not working on planet
    - fixed some of the lags on alien planet
    - fixed music volume too loud
    - fixed some minor problems with particles (electrical effect)
    - fixed when you control turret you see building cockpit
    - fixed electrical damage sound not hearable
    - fixed rotor has multiple lines preventing the current angle from being seen
    - fixed world description not saving when creating a new world
    - fixed spider blood particle missing
    - fixed player killed when getting out of cockpit on planetary lander
    - fixed batteries not turned off when 'Y' was pressed

    Update 010
    - fixed crash with electricity
    - fixed crash with inventories
    - fixed crash with oxygen tanks
    - fixed crash with planet loading
    - fixed crash with sound
    - fixed crash when grinding
    - fixed crash with rotors
     
    Last edited by a moderator: Feb 5, 2016
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  2. Xocliw Public Relations KeenSWH Developer

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    First :pbjt:!
     
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  3. Ed Frost

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    wooh
     
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  4. Fly Sniper

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    Whoo! Good bugfixes!
     
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  5. PsicoPato

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    Nice update! =)
     
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  6. ShadX 2

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    Woopido
     
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  7. VanGoghComplex

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    Good stuff, guys!
     
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  8. beelzerob

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    I am very pleased that Y turns EVERYTHING off now. There's something satisfying about having the cockpit go dark when you do that.
     
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  9. Dirktooth

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    And still no auto pilot fix. What the heck? A game function that has been broken and unusable still remains with not even a mention after months. Good job!
     
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  10. Porkey

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    Still hoping to see some work on performance. What's going on with the netcode rewrite? Any news on multithreading or other optimizations for the physics engine?
     
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  11. Sergeant Snuggles

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    Not hearable.....Audible my good men....Audible :p

    Great update though guys!
     
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  12. AutoMcD

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    I LOVE BUG FIXES
     
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  13. REDSHEILD

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    You cheated :baby:
     
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  14. Krougal

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    Wording on changes to control key are worrisome. I really hope CTL click hasn't been removed.

    So CTL click still works, thank god, because I really could see them removing the functionality and forgeting to replace it. That is how much confidence they inspire lately.
     
    Last edited: Feb 4, 2016
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  15. theBartoszaks

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    :mad: First of they removed the G menu searchbox autofocus because Marek Rosa felt like doing it. Now they change the terminal button (from K to F), when F is used to jump/thrust up. I just imagine being under something that if you jump will kill you and you need to press F to access the comms tab to signal for help :mad:... Except what I just flamed about, this update seems to be really nice.
     
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  16. Cassius Faux

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    The control key change is bothersome... I've always used Ctrl to decrease altitude on ships/astronaught....
     
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  17. VanGoghComplex

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    "F" is used to jump/thrust up?

    Maybe in your custom keybinding it is. Default is space. ;)

    Edit: herped when I shoulda derped. Guess it was always space and F.
     
    Last edited: Feb 4, 2016
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  18. KingdomBragg

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    Faster blueprints is a much welcomed change. Thanks guys :)
     
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  19. ghofmann

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    Great update guys. Looking forward to a fix for batteries and solar panels not working correctly.
     
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  20. Spets

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    I changed "K" for "F" since the first day... :/
    ok, no problemo, I will get to use to it I guess
     
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  21. Devon_v

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    Space also does that. What this allows is for you to interact with objects without having to move your hand from your navigational controls.
     
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  22. Aragath Level Designer KeenSWH Developer

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    Actualy, Default always have been both F and space. ;)
     
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  23. [DL] A.F.T

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    DRILLING CRASH THE GAME
     
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  24. Sutima

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    Can we get and ETA on Fix for Copy/paste Text Bug fix.
    And Autopilot enabled ?

    Been SO Hopeful the last few Patches to see a fix for them..
    But no luck for me =(
     
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  25. VanGoghComplex

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    Wow, learn something new every day. Guess I just picked the one I liked two years ago and forgot the other one. =)
     
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  26. MikeTheRipper

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    Nice update, but PLEASE, PLEASE fix the bug that batteries and solar panels not working together correctly :)
     
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  27. Kham

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    Wasn't this part of the .118 update?
     
  28. Vicizlat

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    I guess I will be doing a reset to controls to see the changes and then do some remapping. For me CTRL is used to sprint and F is a remapped T (pick up items and use buttons). :)
    On reading looks like a nice update. Hope there are no new bugs this time. ;)
     
  29. ZinuxGamer

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    !! cheat !! :)

    The format of this update video is pretty spot on now.
    We are alpha / beta testers in effect and its good to get a overview of whats changed.
    Noticed you've also listened to the feedback and the gameplay jumps back and forth between full-screen as you pause talking between subjects. :tu:
     
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  30. ATMLVE

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    Can't people just keep the old key bindings if they want to?
     
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