Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 01.138 - Bug Fixes and Improvements

Discussion in 'Change Log' started by Drui, Jun 9, 2016.

  1. Drui Keen Update Guy KeenSWH Developer

    Joined:
    Jan 20, 2014
    Messages:
    1,095
    Trophy Points:
    347
    Summary
    This week’s update brings you another round of bug fixes and improvements. We've included several fixes for particles, so many thanks to players for the bug reports from last week! Please continue reporting bugs with the new particles (or any other feature), since it definitely helps us get those issues resolved more quickly.
    Other bugs fixed this week include batteries always being set to recharge when built via a projector, double spawns of encounters, and the crosshair being inaccurate in 3rd person. We've also fixed a number of crashes in this week's update.
    As always, keep in mind that there are bigger updates and significant optimizations in works right now behind the scenes. Look forward to some of these in the near future!



    Fixes
    - fixed airtight hangar door sound
    - fixed impact audio sound related crash
    - fixed ModAPI TextBox terminal control value type
    - fixed a lot of spawns present in the mission scenario
    - fixed crash when opening door
    - fixed Crash on exiting game
    - fixed repeating message - oxygen bottle
    - fixed batteries always set to recharge from projector
    - fixed wrong screen when you join scenario
    - fixed crash when loading into scenario
    - fixed tool duplication on death
    - fixed wrong display of message when removing the helmet
    - fixed cargoship's turrets shoots at blastdoors
    - fixed crashes on other threads
    - fixed not being able to drag animations into hotbar
    - fixed jump effect showing to client
    - fixed spawning of double encounter spawn
    - fixed handbrake locking landing gears
    - fixed seeing idle pose while going inside cockpit
    - fixing third person camera tilt
    - fixing netgraph and HUD key conflict
    - fixed jump drive counter still active when exiting cockpit
    - fixed incorrect gyro override values
    - fixed antenna broadcasting setting
    - fixed helmet lights shining from cockpit
    - fixed doors set to off still venting oxygen

    Update 004
    - fixed refinery crashes
    - fixed script errors regarding input
     
    Last edited: Jun 11, 2016
    • Like Like x 23
    • Friendly Friendly x 1
  2. Xocliw Public Relations KeenSWH Developer

    Joined:
    Jan 4, 2014
    Messages:
    2,606
    Trophy Points:
    457
    First! :pbjt:

    P.S. I have no life...
     
    • Funny x 24
    • Like x 9
    • Agree x 2
    • Informative x 1
    • Late x 1
  3. eviltek2099

    Joined:
    May 7, 2015
    Messages:
    161
    Trophy Points:
    82
    YAY
     
    • Like Like x 1
  4. Enea

    Joined:
    May 8, 2014
    Messages:
    12
    Trophy Points:
    61
    Woot
     
  5. SpaceEngy

    Joined:
    Apr 2, 2015
    Messages:
    20
    Trophy Points:
    62
    yeah right Xocliw, we ALL have no life :p
     
    • Funny Funny x 2
    • Like Like x 1
    • Agree Agree x 1
  6. KevusBorus

    Joined:
    Jan 15, 2015
    Messages:
    32
    Trophy Points:
    57
    thats unfair Xoc...
     
    • Funny Funny x 2
    • Agree Agree x 1
  7. Breanox

    Joined:
    May 22, 2016
    Messages:
    18
    Trophy Points:
    7
  8. Carlosmaid

    Joined:
    Feb 18, 2016
    Messages:
    133
    Trophy Points:
    22
    LOVE FIXES!!!
     
  9. Mr Engineer

    Joined:
    Sep 11, 2014
    Messages:
    435
    Trophy Points:
    112
    Nice!!!! Very Nice!!!!

    Also: A Good Landings where you can walk away from. A Great Landing is where you can use the Plane again. Thats the full quote.
     
    Last edited: Jun 9, 2016
    • Like Like x 2
    • Funny Funny x 1
  10. Kavoro Pel

    Joined:
    Jul 19, 2015
    Messages:
    3
    Trophy Points:
    37
    Awesome.
     
  11. EnjoyCoke

    Joined:
    Jan 13, 2016
    Messages:
    21
    Trophy Points:
    26
    yes yes, but is the game playable now?
    I keep dying. In sandbox mode. For moving more than 450 meters away from my spawn spot.
    ... and upon ressing I can't move.
     
    • Disagree Disagree x 1
    • Informative Informative x 1
  12. Thermonuklear

    Joined:
    Aug 19, 2015
    Messages:
    520
    Trophy Points:
    82
    Hm, stuff happening in the near future instead of the dreaded Soon...
     
  13. plaYer2k

    Joined:
    Feb 19, 2014
    Messages:
    3,106
    Trophy Points:
    267
    No mention of the IMyInput that accidentially got block last time. Is it accessible again?
     
    • Agree Agree x 1
  14. Sidrat

    Joined:
    May 7, 2014
    Messages:
    26
    Trophy Points:
    67
    Nice, short and sweet but hope it makes a major difference to player experience.

    I like the image of that (hopefully) smaller planet too, I'm sure it's the vast size of the planet that's killing many user' experience out there.

    Also I love Eviltek2099' profile picture.
     
  15. Commander Rotal

    Joined:
    Apr 25, 2014
    Messages:
    4,576
    Trophy Points:
    247
    Well, some progress is better than nothing, and i actually expected nothing since we were told the Jump Drive fix wouldn't make it in this week.

    [​IMG]

    The ring-thingies didn't appear on her last week. Rest still borked. This is how it looked last week, for comparison:

     
    • Like Like x 2
  16. Hotshot Jimmy

    Joined:
    Feb 8, 2015
    Messages:
    1,153
    Trophy Points:
    157
    "fixed helmet lights shining from cockpit"

    Yes sweet Jesus! There is a God :D
     
    • Agree Agree x 1
  17. Cassius Faux

    Joined:
    Apr 7, 2014
    Messages:
    166
    Trophy Points:
    122
    Yay fixes
     
  18. posthy

    Joined:
    Jul 20, 2015
    Messages:
    81
    Trophy Points:
    37
    Nice list. Any hint about the coming large updates? Or a teaser? :)
     
  19. KingdomBragg

    Joined:
    Jul 27, 2014
    Messages:
    496
    Trophy Points:
    102
    Nice list of fixes. Thanks for the hard work :)
     
  20. tharkus

    Joined:
    Nov 15, 2013
    Messages:
    704
    Trophy Points:
    122
    Awesome update !
     
  21. -=Ripps=-

    Joined:
    Nov 20, 2015
    Messages:
    63
    Trophy Points:
    47
    I honestly thought this was a feature? You know what would make sense though? a Toggle setting on Landing Gears, Connectors and Cockpit's Handbrake that defines wether or not these blocks would be affected by handbrake ( 'p' key )
     
    • Agree Agree x 4
  22. NikolasMarch

    Joined:
    Jan 11, 2016
    Messages:
    564
    Trophy Points:
    52
    yes this is vital to one of the best mods made, Automatic Ore Pickup, needs this
     
    • Agree Agree x 1
  23. arnotjeertjes

    Joined:
    Jun 9, 2016
    Messages:
    4
    Trophy Points:
    6
    so Drui,when i start the game and it is on the main menu screen my cursor is glitching alot.may this be case of a mod or something else?when i try to click something the glitched cursor moves it back to the middle of the main menu screen and this is also shared by moving the cursor.what i am now doing is reinstalling the game.i use it on steam.but awesome game!good job guys
     
  24. Pro3Display

    Joined:
    Mar 15, 2015
    Messages:
    140
    Trophy Points:
    62
    dayum i thought it was a feature :(
     
    • Funny Funny x 3
    • Agree Agree x 1
  25. Lord Wraith

    Joined:
    Apr 3, 2015
    Messages:
    77
    Trophy Points:
    52
    nice fixes, now how about fixing the things that are really broken, like suit lights shining above your head when using the hand drill, which mean you can hardly see what you are doing, next clean the bloody windows, the joke has gotten old now, still needs work, next how about updating the look of the cryo tubes, they look like something out of a 1950's sci-fi movie, your getting there, but still more to do.....
     
    • Disagree Disagree x 4
  26. howardxu23

    Joined:
    May 9, 2016
    Messages:
    24
    Trophy Points:
    6
    lots of bug fix this time round that's good:D
     
  27. Frigidman

    Joined:
    Feb 3, 2016
    Messages:
    301
    Trophy Points:
    42
    Wonder how many actual bugs were added though in this round.
     
    • Funny Funny x 2
    • Like Like x 1
  28. Clanner Jake

    Joined:
    Apr 12, 2016
    Messages:
    186
    Trophy Points:
    22
    i'm wondering why we had to see a close up of that blue planet.... pointless footage, or cleaver insert.... hmmm... are we getting realistic water i wounder...
     
  29. -=Ripps=-

    Joined:
    Nov 20, 2015
    Messages:
    63
    Trophy Points:
    47
    I'd cream all over for that... Inb4 water based thrusters and we need to redesign our ships again.
    But who doesn't wanna make this ?
    [​IMG]
     
    • Like Like x 3
    • Agree Agree x 1
  30. Dereknor

    Joined:
    Apr 17, 2014
    Messages:
    74
    Trophy Points:
    72
    A very nice list of Bugfixes :) But Oxygen is still broken, for many updates now. Please give Survival mode some more love :(