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Update 01.155 DEV - Unsupported Stations and Bugfixes

Discussion in 'Change Log' started by Drui, Sep 29, 2016.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    Hello Engineers! Today's update brings another batch of bug fixes and improvements. We have re-enabled the station voxel support option. Once again you can find this option in the advanced world settings although it has now been renamed as "unsupported stations". By enabling this option, grids will no longer become dynamic when disconnected from static grids. Bugs fixed this week include sensors not detecting large grids, rocks on planets only containing iron and issues when crashing a ship while looking through a camera.
    That’s all for now, but rest assured that work continues on the multiplayer and optimizing the game, as we are aware of the everyday issues that players face.



    Bugfixes
    - fixed DS server crash related to MyEntityInventoryStateGroup in code
    - reintroduced station voxel support option ( ͡° ͜ʖ ͡°)
    - resolved/Deleted old sound file so they do not appear in the log
    - improved steering with planetary lander
    - fixed issue where sensor would not detect large grid
    - fixed issue when crashing ship while using the camera view
    - fixed error message "No Fuel" appearing when no reactor was present on grid
    - fixed issue where ships would not fall if their dampeners,thrusters or power was turned off
    - fixed issue with see-through Heavy armor round corner
    - removed Conveyor junction displayed twice in G-Screen
    - fixed issue with copy/pasted station on planet staying static until you removed a block
    - fixed issue with News windows scroll bar not working properly
    - fixed issues with PB block that could be used to crash servers or game
    - fixed damage decals and particles on med bay station
    - fixed issue with rocks on planets only spawning Iron Ore

    Hotfixes Development version 1.155.003:
    - Fixed memory leak introduced in 154
    - Fixed crash with merge blocks
    - Fixed crash with mods with materials without definition
    - Fixed rare crash when removing connectivity from blocks
     
    Last edited by a moderator: Sep 30, 2016
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  2. Potter

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  3. Stefan

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    Rotal will finally be more happy.
     
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  4. Scya

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  5. FlakMagnet

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    Yay bugfixes.

    Oh and something about voxel station suport. No idea who would want a thing like that.....
     
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  6. Conradian Moderator

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    The Rotalpocalypse... It's here...!
     
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  7. Potter

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    And the only reason she hasn't posted here yet is because she is too busy shouting at her computer to update faster so she can disable station voxel support NOW. :D
     
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  8. admanter

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    Congratulations @Commander Rotal
     
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  9. Phoenix84

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    Last edited: Sep 29, 2016
  10. Commander Rotal

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    *cough*
     
    Last edited: Sep 29, 2016
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  11. LFCavalcanti

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    So @Commander Rotal got her Station Voxel support... where are my Compound Blocks? As if me asking for something is worth anything.
     
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  12. Thedevistator

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    Her*
     
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  13. Jikanta

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    - improved steering with planetary lander

    Was that a really a bug fix? People were having problems steering the planetary lander?
     
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  14. eviltek2099

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    meh
     
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  15. LFCavalcanti

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    ;) I stand corrected...
     
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  16. Bad Humour

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    :( pistons still crash the game. Any word on this issue?
     
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  17. Xocliw Public Relations KeenSWH Developer

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    @Commander Rotal - See... dreams do come true...

    [​IMG]
     
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  18. mojomann71

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    Nice teaser as usual.
    Can't wait for these blocks to be added!
    :)
     
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  19. Frosty

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    Lets get to work on the best experience in Space Engineers, Multiplayer. In-game voice-chat would be a good start, and multiplayer bug fixes of course.
     
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  20. Commander Rotal

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    Only if you shout long and loud enough! (but seriously, i am happy.)
     
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  21. Bad Humour

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    Me: Eh going to reload the thread something seems to be stuck, I'm not seeing everything
    *hits reload*
    Me: HOLY SH*T
    Me: WHERE THE HELL DID THAT COME FROM.
     
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  22. Leadfootslim

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    Maybe someday... I'd still settle for just interior lights, but the more I play Medieval Engineers the more my envy grows. Perhaps some of the code unification from ME'S planet integration will help?...
     
  23. Bad Humour

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    I always thought it a weird feature though. I didn't miss it and it was extremely emergence breaking when you hack off a block and then you saw it stuck there. >:D
     
  24. Krypt

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  25. Commander Rotal

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    Immersion is nice and all but Station Voxel Support is not good for building in Creative.


    Madness. You missed madness.
     
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  26. Bad Humour

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    Damn emoticon changed to happy face. It was more an evil face. Anyways I'm glad its back too. It was a sarcastic comment, You shouldn't always take me so srsly. :D

    (I know sarcasm has a hard time translating through screens)
     
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  27. RobberFly

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    [IRONY]Bad humour...? :woot:[/IRONY]
     
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  28. Bad Humour

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    https://giphy.com/gifs/gRxjhVNfFgqI0/html5

    that's bad humor in itself :D
     
    Last edited: Sep 29, 2016
  29. RobberFly

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    I wrapped it in irony, didn't I? :p
     
  30. Bad Humour

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    I know this is unrelated but how do you get the gifs and images etc. to appear not as a link but as an actual gif and image in the post. I was trying to figure it out but I cant seem to.