With the recent introduction of remote control units and drones there is a slight imbalance with regard to bandwidth. TL;DR We should examine the need for a bandwidth statistic to help balence large fleets of drones The wall of text: For simplicity I took the remote control unit out of the equation, it is the symptom not the real problem. Bandwidth statistics do not exist right now but it will lead to many interesting game mechanics if we consider adding it. For ship to ship links like the antenna currently provides there should be a hard limit on how many can be connected per antenna at any given time. Large antenna: 1 large links or 3 small links Small antenna: 1 small link Here's the kicker, the antenna still takes up a slot when not in use. As long as the block in "ON" it takes up a spot and its first come first served for a connection. Yes, This means you will need to manually go to the drone and turn it back on, or have it docked with a port, to re-enable the block. For single player, this really is not a big issue but for multi-player operations from mining to combat, it will very quickly matter. Meter storm / enemy takes out an antenna? Boom!! Drone in lost in space until you rebuild that antenna. As for using antennas as repeaters, you will need to build and power 2x smalls to make it functional. If you loose an antenna, the farthest away unit(s) will get dropped first.