1. The forum will be closing soon permanently. Please read the announcement here

    Note: User registration has been closed. We do not accept any new accounts.

Timer-based Cluster Missile

Discussion in 'Community Creations' started by Neotician, Dec 24, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Neotician

    Neotician Apprentice Engineer

    Messages:
    440
    Yeah, as the title says, it's a timer-based cluster missile.
    Basically, it has 3 timers:
    1st timer detaches the missile from the ship and engages the Thruster.
    2nd timer makes the missile rotate and sets warheads on a 1min fail-safe countdown.
    3rd timer releases the warheads, spreading them out via the momentum gained by rotation.
    The spread can be configured by adjusting the rotational speed of the gyros group.
    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=361361675
    [​IMG]
    Test run:
     
  2. goduranus

    goduranus Junior Engineer

    Messages:
    516
    I made one like this some time ago, except the first timer also makes it fly backwards to hide beyond visual range and wait for an hour before attacking. This gives you some time to log off before the attack begins, so you won't be a suspect in the attack.
     
  3. Neotician

    Neotician Apprentice Engineer

    Messages:
    440
    An hour? Impressive :) mechanical timer or the timer blocks?
    Actually haven't considered using the as a stealth weapon like that, it's a pretty good idea`.
     
Thread Status:
This last post in this thread was made more than 31 days old.