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Update 01.074 – Oxygen!

Discussion in 'Change Log' started by George.Mamakos, Mar 19, 2015.

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This last post in this thread was made more than 31 days old.
  1. Shabazza

    Shabazza Junior Engineer

    Messages:
    689
    Well, it does. From my rough numbers, a single air vent supplied with constant amount of oxygen can support round about 30 hyperventilating space engineers in a room.
    But I've not tested if this is implemented in multi player or if each player is considered separately.
    But wouldn'd make much sense then.
     
    Last edited by a moderator: Mar 22, 2015
  2. Jan5366x

    Jan5366x Trainee Engineer

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    56
    love oxygen update, but pls make the spacesuite don't use energy if you have no helmet on!
     
  3. deathdragonaw

    deathdragonaw Trainee Engineer

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    23
    Thanks man! I was so blind... thought the server files had a workaround or something and was wondering 'bout the error :D

    And if you don't use your suit thrusters, so only when walking with grav
     
    Last edited by a moderator: Mar 22, 2015
  4. ProtoDJ69

    ProtoDJ69 Trainee Engineer

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    10
    Awesome update keen!

    I think next patch should have the ability to change the autosave intervals because 5 minutes is too often and breaks immersion imo
    This resulted in me losing about 5 hours worth of work when my dad tripped the electricity in the house and i didnt have the autosave on
    I know this was my fault for not remembering to save frequently but it would be a great quality of life update
     
  5. Bumber

    Bumber Senior Engineer

    Messages:
    1,018
    There's probably air conditioning and water recycling happening as well. It should still use some, but you won't die so soon after running out. Like after a day or so to deplete your water reserves, assuming the ship's air is temperature controlled.

    I kind of wish gravity generators or antennae could transfer a small amount of wireless power. Maybe even walking could generate power, but not until food gets added for balance.
     
    Last edited by a moderator: Mar 23, 2015
  6. Lexstock

    Lexstock Trainee Engineer

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    12
    Love the update, but the game could use some optimizing though. My large ships are laggy as hell, and I have a decent rig tbh.
     
  7. makromoo

    makromoo Trainee Engineer

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    5
    Keen, a ninja update just now. What does it do :sneaky:...
     
  8. Mr_Bean

    Mr_Bean Apprentice Engineer

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    168
    Hotfix update on a Monday..I wonder what the fixes were...no notes yet :|
     
  9. Mr_Bean

    Mr_Bean Apprentice Engineer

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    168
    This is already able to be done, while its not a setting thats available to game settings in SE, you can change it by going to folder where your world is saved and edit the world settings directly in the sandbox.sbc
     
  10. MrSparkles

    MrSparkles Trainee Engineer

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    2
    A downgrade option would be awesome, please let it happen.
     
  11. rottielover

    rottielover Apprentice Engineer

    Messages:
    485
    01.074.011 ?

    What's the diff between 01.074.010 and 01.074.011 ?

    Thanks
     
  12. Baconfist

    Baconfist Apprentice Engineer

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    175
    bump
     
  13. LHammonds

    LHammonds Apprentice Engineer

    Messages:
    121
    0.000.001
     
  14. TOCA2FREAK

    TOCA2FREAK Trainee Engineer

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    7
    Yes could we have change log for 01.074.011 please. :)
     
  15. DJDemyan

    DJDemyan Trainee Engineer

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    9
    I concur. Where's the changelog?
     
  16. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

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    763
    From what I've been told, those are changes only for modders, no actual changes in game for normal players :)
     
  17. Knsgf

    Knsgf Junior Engineer

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    538
    This is what I've found:
    * Folder structure in DedicatedServer.zip has been corrected,
    * Missing model FBX files have been added to MOD SDK.
     
  18. taikodragon

    taikodragon Trainee Engineer

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    93
    Any idea if they fixed the DirectX memory corruption?
     
    Last edited by a moderator: Mar 23, 2015
  19. Kaelum

    Kaelum Trainee Engineer

    Messages:
    46
    While I believe that fire should definitely be a thing, (and water, when planets arrive) using the code behind oxygen probably isn't the right idea. If you are thinking that oxygen is working like oxygen in real life, it isn't. All it is doing is making sealed areas connected to a working oxygen source breathable, and possibly taking a certain amount based on the size of the area.

    To make it simple, this is not any sort of REAL atmospherics simulation, just a much easier method replicating it. Water and fire will have to be done differently, though fire may be dependant on oxygen.
     
  20. Kaelum

    Kaelum Trainee Engineer

    Messages:
    46
    Look up explosive decompression.
     
  21. ScottMajor

    ScottMajor Apprentice Engineer

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    236
    I saw a small patch was done today maybe? I havent checked uit out but I hope the sound and stuff was fixed...
     
  22. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

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    763
    If you even tried to read couple posts above, you would know what was that patch about :)
     
  23. Kaelum

    Kaelum Trainee Engineer

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    46
    While some KeenSWH blocks might be set differently, for mods it probably uses the collision model or mounting points. A few blocks/block types might have been set by keen to work differently. If your stuff is deep enough inside the asteroid, you can just dig holes for blocks and build walls past the asteroid wall, sealing the room. You just keep the exposed walls and build your own behind them to seal everything. If the new walls stick out, convert the world to creative and use voxel hands to coat them in rock.
     
  24. Kaelum

    Kaelum Trainee Engineer

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    46
    Don't mind me, just replying to random people.
     
  25. heavyplastic

    heavyplastic Trainee Engineer

    Messages:
    49
    Thanks for this monday "surprise" update KEEN, now I can't play on the server anymore since the updates are forced on the users by steam.

    Would be appreciated if there was an option to revert back to an older version!
     
    Last edited by a moderator: Mar 23, 2015
  26. jpm4123

    jpm4123 Trainee Engineer

    Messages:
    2
    will there still be planets?
     
  27. MOBlilnickey

    MOBlilnickey Trainee Engineer

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    2
    Does the version number really need to change by you guys adding files? if you were to assign the same number to the update technically the version number does not have to change.
     
  28. Lazermaniac

    Lazermaniac Trainee Engineer

    Messages:
    22
    Yeah, I'm just getting a straight up disk read error trying to update SE. It might be a steam issue, but it's never happened to me before and all other games work fine.
     
  29. joemorin73

    joemorin73 Junior Engineer

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    949
    Any reason for this update? No changelog.
     
  30. Thedevistator

    Thedevistator Senior Engineer

    Messages:
    1,942
    If you restart your computer it usally works, and yes it's a steam error to my knowledge.
     
Thread Status:
This last post in this thread was made more than 31 days old.