Hi. We've been speculating about planetary building, cobat et cetera, but we forgot about the way to work with logistics! Imagine yourself flying in space in your regular ship. It is fun, yeah. You mine resources, make your ship bigger and bigger, turning it into a migrating space station full of resources. Then you think about inva...migrating to "Earth" . You orbit it and then think about one simple thing "How do I move my citadel down? I worked so hard on it and don't want to lose it!" The solution is meteorblitzkr...sorry, still dreaming about planets...cutting it in pieces and hauling it with a powerful chute, that can move back after a while. A space tugboat designed specially for moving different items in containers or parts of the ship themselves. Well, I want to discuss the ways of space-to-planet cargo delivery ways. This topic was well developed by the well-known cortex command game. In it we had many ways to deliver delicate cargo. Let's start from the most funny ways to deliver cargo: crate, rocket and a dropship. The crate is very cozy btw. -The crate. A steel crate falls from the sky destroying anything underneath it. I loved this way of delivery. You can one shot any enemy that doesn't hide. The other aspect is that it was the cheapest way to deliver items from orbit. So what about imitating this way? We don't have indestructible crates, but we can cover the cargo with multiple layers of armor and armor frames. lets say a thin layer of heavy armor and 3-4 layers of armor frames for some impact dampening? Pros: cheapest way to surface, fastest way Cons: unsafiest way, ghetto-style landing, beter not to land on your base -The rocket. Somehow opposite of the crate. It has engines and some kind of stabilisation systems. No additional thrusters, nothing that makes it heavier than needed. In our case it seems to be the best way to deliver resources from surface to orbit, but not the ship parts or heavy machinery. It will be simply crushed by the acceleration and planets gravity united. The landing is also not guaranteed due to it's lack of thrusters Pros: cheapest way to orbit, fastest way Cons: only 1 or 2 way-placed thrusters, hard to control in space, requires a good piloting skill, no excess block cargo, conector-based cargo may crush the whole ship. -The planetary tugboats. The lightweight ships with bottom-oriented main engines that may be strong enough to take off and land carefully on a planet. To my mind they should look like empty frames with thrusters at the edges and merge blocks for cargo capture. They also should have good landing pads to land safely. The main pro is that this ship can tug everything and be used multiple times, but needs time to construct and may cost very much resources. A loss of one may be a hard hit for everyone. Pros: stability, agility, ability to tug spaceship parts and varios machinery + cargo. Cons: low armor - not combat effective, costs a lot to be built, needs to be tested properly before actual work, any damage will result in immediate ship drop or failure. A good tug boat is a repaired tugboat. Dont miss the repair sessions! So I would like to see your ideas and prototypes that could work on surface.