Hey Engineers, I've been running a server with a moderate amount of activity and i'm constantly battling the problem of latency and sim speed. I've set build limits for certain blocks, enforced a world border and trimmed troublesome mods with extreme predjudice. My problem lately is a wide range of ping fluctuation for my players. The ping spikes are irregular, and don't appear to be caused by the server itself. on the Extender "statistics" tab, i'm seeing a bottleneck at the Game Logic level. The Network is fine, usually between 1-12ms, but the gamelogic is up around 150-250ms delay. Occasionally, this goes up to around 1500ms, and it appears client-side as vastly increased pings, usually 3-4000ms ping spikes for the players. The messages that are being sent and received are usually pretty low levels, but the IntegrityChanged Msg is always the largest one, and I'm thinking it's the culprit. Usually it has several hundred messages, with around 10,000b. Does anyone have any advice on how i can get that number down any? I assume integrity being changed means blocks are getting damaged somewhere, but several hundred a second seems like a large number, and if it's continually causing the gamelogic to back up, I need to figure out how to stop it. Any help would be greatly appreciated. Thanks in advance!