I have been seeing this since the inception of MP. People are waiting for Keen to create a "currency system". This is because in other games there's no other way to get "stuff". The game has to give you money so that you can buy what you need to play the game. However, SE is more like real life in that you make your own "stuff". Your average SP game usually starts with the premise that you are marooned or stranded somewhere and you have to scrounge around until you can make something that can get you somewhere. Once most people have done that it's pretty much "game over". Currency won't help here. MP, on the other hand, gets right to the actual meaning of "currency". With MP you obviously have more than just yourself to deal with. The other people in the game will either help you, leave you alone, or try to take your resources. In other words, you probably have what others want and others probably want what you have. What you and the others have could be land (claim) or ore or the ability to produce ingots and/or components. You will either trade for these things or fight over them. If you choose to trade you might find assigning a value to things perplexing. How much platinum is worth how much cobalt? You will need a standard. This is how currency starts. Currency could come in the form of a precious metal such as gold. In real life we settled on that standard for centuries. Dollar bills used to be called "demand notes." You could walk into a bank with a 20 dollar bill and "demand" an ounce of gold in exchange. Generally you didn't want to do that because the 20 dollar bill was way lighter than the ounce of gold, and it fit in your wallet. The gold, however, was a commodity that was good anywhere in the world. So, currency is based on trust. Trust that if you had the currency you could demand the gold, and using currency was more efficient than using the metal itself. As long as the other person believed they could get gold for the currency, they would accept the currency as fair trade for goods and services. Thus, in SE there is no need for Keen to create currency. In a MP environment players can create currency and set its value and, as in real life, players can ignore the stated value and decide for themselves what the currency is worth. This is called Economics. SE multiplayer is a great place to find out how economies actually work. It's a tremendous learning experience that the average player seems to want to avoid at all costs, and would rather the developer impose a meaningless system that you are forced to use or not play, just like every other frickin game in the industry, cause that's how it's done. It's a flawed way to represent how and even why currency exists and it leads to a flawed understanding of what currency is. People that think currency works like it does in games are people that will be manipulated by people that actually understand currency and how it works. People with the flawed understanding will always wonder why some other people always seems to have an easier life. SE is not like the other games. Keen wants it to be unlike the other games. We don't have to play it like every other game. SE is a game that let's you climb out on that limb and see what happens when you have freedom. If the limb breaks, well, it's just a game. If the limb holds you might reach something you can't reach in other games, and you might end up smarter. Keen, don't be coerced into creating an economy for us. It would be an unnecessary use of valuable resources. You have already given us what we need: ore and areas to claim. We can do the rest on our own. If you force one on us we will just fight with you over the implementation. You don't need that headache.