My ideas are relatively half baked, and more concepts rather than fully fledged ideas, so I can see them being worked to not be cheatable,...
Okay, so I'll start this off by saying I know there are other threads with a similar title around but for for starters I would not like to Necro a...
Great stuff! Again a big thanks for this one, the ability to make scripts entirely self-initializing without timers, means we can put codes on the...
Very happy for these changes, thank you a great deal for the time you've put into it! I know us programmers are a small group but with these...
I massively agree that they should shut down the ones that are never going to happen, they are doing nothing but sucking a) votes and b) front...
Think I can help alleviate some of peoples issues with this bug, or at least find a repeatable source for the testers, as I encountered both it...
*shrugs* That's for the devs to decide on the best way, they of all people know their own code the best, although I know for a fact through my own...
Sensors are fun.. but are very short sighted, 50m is pretty useless for most applications off your own ship, which is mostly what I'm talking...
Agreed, the raycast function as implemented is genuinely only viably used for rangefinding, which in my opinion, all things considered is pretty...
I meant slow more as in slow on performance, But it is true that scanning with them is slow too. To achieve anything useful with raycast...
I know it's been said before but: Some godamn way of detecting things via antenna, or turrets vs using hacky ways to scan using raycast. This is...
Yeah will be hopefully up within an hour or two, was sick as a dog last night so I couldn't get round to it yesterday :p The LCD HUD doesn't not...
Most functions in place on release, everything on the first post is implemented and working, only things I still have to work on are the...
To let everyone know, Finally, after a year and a half of working the release date is set! After an eternity of delays and issues, I've finally...
Explosives primarily seem to get most nasty looking results, although gatlings do the same thing just slower, I tested it with the assault rifle...
I haven't put a version because this issue has been around since armour ramps first appeared. I've never really brought it up in the past because...
A fair bit in survival to check the AI's work as they should, not so much in planetary gravity, why not in gravity? partially because gravity is...
Let's get the hype train rolling! I've made a short tech-demo for the code to show a few of the features, wish I could have gone into more detail...
Just like to apologize for some of the radio silence this month regarding the project, recently I've had quite a lot on my plate taking many of...
Right, so, long story short, I'm still waiting on some fixes from keen for LCD's before I can go into final release phase and properly start...
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