Why i'm thinking about Follaut 4 when watching this??? :munch::pbjt:
Finally, if we launch our satellite to polar orbit (khe-khe :p actually any orbit can be polar since our planets are immobile) and will not only...
Thnx for formulas.
By the way here is some example I've done, playing with Keens formulas in matlab:
Ra = 24660.3672;
Rh = 25086.418;...
Want: planets, thruster torque, limited fuel-oxidant mix instead of electricity, fuel tanks.
Flying should be expensive enough to make playes use...
Tho, if i finally stop playing naturalist and look into source, i must agree, that formula for acceleration looks pretty strange:...
Yes, i've used speed mod for testing. 104 m/s is not enough for orbiting around 50 km planet.
By the way, this method for calculation of g, used...
It's reasonable to have game-offered default setting for all tiny parameters to spare time for most players and the same time to offer a...
He really did=). In 21 century 12 years old boy should know how to cut throats and post videos on tube.
So that was the var affecting radius!=)
Yes, i know, but since we have unlimited thrust given by electricity... ;-)
So, it's simple at first look: Gravity falloff is a radius extent.
Formula is probably somewhat like g=PlanetGM / R^Falloff
But, there is a little...
LCD were buggy last time i used them in scripts (this was 5-6 months ago , so i don't know were they patched or not.) Your script can update...
Guess, it's possible.
it's a pity, we can't draw navball on lcd panel.
I've experimented a bit more with gravity and orbits.
Gravity falloff set to 2, which should mean realistic Newtonian gravity.
But, it seems, that...
Not a perfect straight line, i'd say..
Near surface i got relatively less results, cause probe falls with speed over 200m/s.
Yes, excel workbook.
and those pikes near 29000m (4.5km above surface), i know they probably caused by engine starting drawing more detailed surfaces, but want to...
And i confirm, that Setting GravityFalloff = 2 gives you realistic Newton gravity.
I've droped my probe last time and got pretty good...
Yes, I have 1.091 too, got errors when tried to compile new source.
Separate names with a comma.