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Не могу зайти на планеты в Косм.Инженеры

Discussion in 'Technical Help' started by СКОРПИОН, Jan 17, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. СКОРПИОН Trainee Engineer

    Messages:
    1
    При загрузке игры , когда загружаю планеты загрузка останавливается . И выскакивает рамка с просьбой отправить лог . Как мне его отправить или вообще что делать ?
    2016-01-17 12:09:30.880 - Thread: 1 -> Log Started
    2016-01-17 12:09:30.880 - Thread: 1 -> Timezone (local - UTC): 3h
    2016-01-17 12:09:30.880 - Thread: 1 -> App Version: 01_117_013
    2016-01-17 12:09:30.880 - Thread: 1 -> Steam build: Always true
    2016-01-17 12:09:30.880 - Thread: 1 -> Is official: True [NO][IS][NAMP]
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.ProcessorCount: 4
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.CommandLine: "D:\Steam\steamapps\common\SpaceEngineers\Bin\SpaceEngineers.exe"
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.Is64BitProcess: False
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.Is64BitOperatingSystem: False
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.Version: 4.0.30319.1
    2016-01-17 12:09:30.880 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin
    2016-01-17 12:09:30.880 - Thread: 1 -> MainAssembly.ProcessorArchitecture: X86
    2016-01-17 12:09:30.880 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: X86
    2016-01-17 12:09:30.880 - Thread: 1 -> IntPtr.Size: 4
    2016-01-17 12:09:30.880 - Thread: 1 -> Default Culture: ru-RU
    2016-01-17 12:09:30.880 - Thread: 1 -> Default UI Culture: ru-RU
    2016-01-17 12:09:30.880 - Thread: 1 -> IsAdmin: False
    2016-01-17 12:09:30.895 - Thread: 1 -> MyConfig.Load() - START
    2016-01-17 12:09:30.911 - Thread: 1 -> Path: C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-01-17 12:09:31.285 - Thread: 1 -> GraphicsRenderer: DirectX 11
    2016-01-17 12:09:31.285 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
    2016-01-17 12:09:31.285 - Thread: 1 -> MusicVolume: 0.01867995
    2016-01-17 12:09:31.285 - Thread: 1 -> GameVolume: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2016-01-17 12:09:31.285 - Thread: 1 -> Language: 4
    2016-01-17 12:09:31.285 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-01-17 12:09:31.285 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-01-17 12:09:31.285 - Thread: 1 -> FirstTimeRun: False
    2016-01-17 12:09:31.285 - Thread: 1 -> CubeBuilderBuildingMode: 0
    2016-01-17 12:09:31.285 - Thread: 1 -> ControlsHints: False
    2016-01-17 12:09:31.285 - Thread: 1 -> RotationHints: True
    2016-01-17 12:09:31.285 - Thread: 1 -> ShowCrosshair: True
    2016-01-17 12:09:31.285 - Thread: 1 -> DisableHeadbob: False
    2016-01-17 12:09:31.285 - Thread: 1 -> CompressSaveGames: False
    2016-01-17 12:09:31.285 - Thread: 1 -> ShowPlayerNamesOnHud: True
    2016-01-17 12:09:31.285 - Thread: 1 -> ReleasingAltResetsCamera: True
    2016-01-17 12:09:31.285 - Thread: 1 -> UiTransparency: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> UiBkTransparency: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> NeedShowTutorialQuestion: False
    2016-01-17 12:09:31.285 - Thread: 1 -> VideoAdapter: 0
    2016-01-17 12:09:31.285 - Thread: 1 -> ScreenWidth: 1920
    2016-01-17 12:09:31.285 - Thread: 1 -> ScreenHeight: 1080
    2016-01-17 12:09:31.285 - Thread: 1 -> RefreshRate: 60000
    2016-01-17 12:09:31.285 - Thread: 1 -> WindowMode: 2
    2016-01-17 12:09:31.285 - Thread: 1 -> VerticalSync: False
    2016-01-17 12:09:31.285 - Thread: 1 -> HardwareCursor: True
    2016-01-17 12:09:31.285 - Thread: 1 -> RenderQuality: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> FieldOfView: 60.00001
    2016-01-17 12:09:31.285 - Thread: 1 -> RenderInterpolation: False
    2016-01-17 12:09:31.285 - Thread: 1 -> GrassDensity: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> ShadowMapResolution: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> AnisotropicFiltering: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> VoxelQuality: 0
    2016-01-17 12:09:31.285 - Thread: 1 -> LowMemSwitchToLow: 2
    2016-01-17 12:09:31.285 - Thread: 1 -> VoiceChatVolume: 1
    2016-01-17 12:09:31.285 - Thread: 1 -> HudWarnings: True
    2016-01-17 12:09:31.285 - Thread: 1 -> VoiceChat: True
    2016-01-17 12:09:31.285 - Thread: 1 -> MyConfig.Load() - END
    2016-01-17 12:09:31.285 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.IsActive: True
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.IsOnline: True
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.OwnsGame: True
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.UserId: 76561198264253491
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.UserName: СКОРПИОН
    2016-01-17 12:09:33.204 - Thread: 1 -> Steam.Branch:
    2016-01-17 12:09:33.204 - Thread: 1 -> Build date: 2016-01-15 06:26
    2016-01-17 12:09:33.204 - Thread: 1 -> Build version: 0.1.5858.33194
    2016-01-17 12:09:33.282 - Thread: 1 -> MySandboxGame.Constructor() - START
    2016-01-17 12:09:33.282 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin
    2016-01-17 12:09:33.282 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content
    2016-01-17 12:09:33.282 - Thread: 1 -> Found processor count: 4
    2016-01-17 12:09:33.282 - Thread: 1 -> Using processor count: 4
    2016-01-17 12:09:35.809 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2016-01-17 12:09:35.825 - Thread: 1 -> 0a251b254833370657fd1215efed698ee570cf25
    2016-01-17 12:09:37.681 - Thread: 1 -> Loading scenarios
    2016-01-17 12:09:37.806 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2016-01-17 12:09:37.822 - Thread: 1 -> 1a6c6672f964306dd1560ec606cd18d5a90adbe4
    2016-01-17 12:09:37.837 - Thread: 1 -> Preallocate - START
    2016-01-17 12:09:37.853 - Thread: 1 -> SyncClass - START
    2016-01-17 12:09:37.853 - Thread: 1 -> SyncClass - END
    2016-01-17 12:09:37.853 - Thread: 1 -> MySpaceBuildComponent - START
    2016-01-17 12:09:37.853 - Thread: 1 -> MySpaceBuildComponent - END
    2016-01-17 12:09:37.853 - Thread: 1 -> MySpaceWorldGenerator - START
    2016-01-17 12:09:37.868 - Thread: 1 -> MySpaceWorldGenerator - END
    2016-01-17 12:09:37.868 - Thread: 1 -> MySpaceRespawnComponent - START
    2016-01-17 12:09:37.868 - Thread: 1 -> MySpaceRespawnComponent - END
    2016-01-17 12:09:37.868 - Thread: 1 -> MyEntities - START
    2016-01-17 12:09:37.931 - Thread: 1 -> MyEntities - END
    2016-01-17 12:09:37.931 - Thread: 1 -> MyObjectBuilder_Base - START
    2016-01-17 12:09:37.931 - Thread: 1 -> MyObjectBuilder_Base - END
    2016-01-17 12:09:37.931 - Thread: 1 -> MyTransparentGeometry - START
    2016-01-17 12:09:38.134 - Thread: 1 -> MyTransparentGeometry - END
    2016-01-17 12:09:38.134 - Thread: 1 -> MyCubeGridDeformationTables - START
    2016-01-17 12:09:38.149 - Thread: 1 -> MyCubeGridDeformationTables - END
    2016-01-17 12:09:38.149 - Thread: 1 -> MyMath - START
    2016-01-17 12:09:38.149 - Thread: 1 -> MyMath - END
    2016-01-17 12:09:38.180 - Thread: 1 -> MyDefinitionManager - START
    2016-01-17 12:09:38.180 - Thread: 1 -> MyDefinitionManager - END
    2016-01-17 12:09:38.180 - Thread: 1 -> MyCubeGridDefinitions - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyCubeGridDefinitions - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyAIActionsParser - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyAIActionsParser - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerBase - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerBase - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerServerBase - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerServerBase - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyDedicatedServerBase - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyDedicatedServerBase - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyDedicatedServerBattle - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyDedicatedServerBattle - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerLobbyClient - START
    2016-01-17 12:09:38.274 - Thread: 1 -> MyMultiplayerLobbyClient - END
    2016-01-17 12:09:38.274 - Thread: 1 -> MyServerDebugCommands - START
    2016-01-17 12:09:38.290 - Thread: 1 -> MyServerDebugCommands - END
    2016-01-17 12:09:38.290 - Thread: 1 -> MyMultiplayerClient - START
    2016-01-17 12:09:38.290 - Thread: 1 -> MyMultiplayerClient - END
    2016-01-17 12:09:38.290 - Thread: 1 -> MyMultiplayerLobby - START
    2016-01-17 12:09:38.290 - Thread: 1 -> MyMultiplayerLobby - END
    2016-01-17 12:09:38.290 - Thread: 1 -> MyDedicatedServer - START
    2016-01-17 12:09:38.290 - Thread: 1 -> MyDedicatedServer - END
    2016-01-17 12:09:38.290 - Thread: 1 -> MyAiTargetManager - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MyAiTargetManager - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncHandTool - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncHandTool - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MyEntityStatComponent - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MyEntityStatComponent - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MyCharacterStatComponent - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MyCharacterStatComponent - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MyEntityComponentsDebugDraw - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MyEntityComponentsDebugDraw - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncAirtightDoorGeneric - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncAirtightDoorGeneric - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncDoor - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncDoor - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncGravityGenerator - START
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncGravityGenerator - END
    2016-01-17 12:09:38.305 - Thread: 1 -> MySyncGravityGeneratorSphere - START
    2016-01-17 12:09:38.321 - Thread: 1 -> MySyncGravityGeneratorSphere - END
    2016-01-17 12:09:38.321 - Thread: 1 -> MySyncGyro - START
    2016-01-17 12:09:38.321 - Thread: 1 -> MySyncGyro - END
    2016-01-17 12:09:38.321 - Thread: 1 -> MySyncLightingBlock - START
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncLightingBlock - END
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncRadioBroadcaster - START
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncRadioBroadcaster - END
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncEntity - START
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncEntity - END
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncOxygenGenerator - START
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncOxygenGenerator - END
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncAirVent - START
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncAirVent - END
    2016-01-17 12:09:38.336 - Thread: 1 -> MySyncOxygenTank - START
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncOxygenTank - END
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncButtonPanel - START
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncButtonPanel - END
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncCameraBlock - START
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncCameraBlock - END
    2016-01-17 12:09:38.352 - Thread: 1 -> MySyncProjector - START
    2016-01-17 12:09:38.383 - Thread: 1 -> MySyncProjector - END
    2016-01-17 12:09:38.383 - Thread: 1 -> MySyncTimerBlock - START
    2016-01-17 12:09:38.399 - Thread: 1 -> MySyncTimerBlock - END
    2016-01-17 12:09:38.399 - Thread: 1 -> MySyncJumpDrive - START
    2016-01-17 12:09:38.414 - Thread: 1 -> MySyncJumpDrive - END
    2016-01-17 12:09:38.414 - Thread: 1 -> MyChatHistory - START
    2016-01-17 12:09:38.414 - Thread: 1 -> MyChatHistory - END
    2016-01-17 12:09:38.414 - Thread: 1 -> MySyncControllableEntity - START
    2016-01-17 12:09:38.446 - Thread: 1 -> MySyncControllableEntity - END
    2016-01-17 12:09:38.446 - Thread: 1 -> MySyncShipController - START
    2016-01-17 12:09:38.446 - Thread: 1 -> MySyncShipController - END
    2016-01-17 12:09:38.446 - Thread: 1 -> MySyncRemoteControl - START
    2016-01-17 12:09:38.461 - Thread: 1 -> MySyncRemoteControl - END
    2016-01-17 12:09:38.461 - Thread: 1 -> MySyncJumpDriveSystem - START
    2016-01-17 12:09:38.461 - Thread: 1 -> MySyncJumpDriveSystem - END
    2016-01-17 12:09:38.461 - Thread: 1 -> MySyncDestructions - START
    2016-01-17 12:09:38.477 - Thread: 1 -> MySyncDestructions - END
    2016-01-17 12:09:38.477 - Thread: 1 -> MyGuiBlueprintScreen - START
    2016-01-17 12:09:38.555 - Thread: 1 -> MyGuiBlueprintScreen - END
    2016-01-17 12:09:38.555 - Thread: 1 -> MyGuiIngameScriptsPage - START
    2016-01-17 12:09:38.555 - Thread: 1 -> MyGuiIngameScriptsPage - END
    2016-01-17 12:09:38.555 - Thread: 1 -> MySyncAdvancedDoor - START
    2016-01-17 12:09:38.570 - Thread: 1 -> MySyncAdvancedDoor - END
    2016-01-17 12:09:38.570 - Thread: 1 -> MySyncEnvironmentItems - START
    2016-01-17 12:09:38.570 - Thread: 1 -> MySyncEnvironmentItems - END
    2016-01-17 12:09:38.570 - Thread: 1 -> MyGuiScreenAdminMenu - START
    2016-01-17 12:09:38.570 - Thread: 1 -> MyGuiScreenAdminMenu - END
    2016-01-17 12:09:38.570 - Thread: 1 -> MyCommandCharacter - START
    2016-01-17 12:09:38.586 - Thread: 1 -> MyCommandCharacter - END
    2016-01-17 12:09:38.586 - Thread: 1 -> MyCommandConsole - START
    2016-01-17 12:09:38.586 - Thread: 1 -> MyCommandConsole - END
    2016-01-17 12:09:38.586 - Thread: 1 -> MyCommandEntity - START
    2016-01-17 12:09:38.586 - Thread: 1 -> MyCommandEntity - END
    2016-01-17 12:09:38.586 - Thread: 1 -> MyGpsCollection - START
    2016-01-17 12:09:38.586 - Thread: 1 -> MyGpsCollection - END
    2016-01-17 12:09:38.586 - Thread: 1 -> MySyncConveyorSorter - START
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncConveyorSorter - END
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncLaserAntenna - START
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncLaserAntenna - END
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncManipulationTool - START
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncManipulationTool - END
    2016-01-17 12:09:38.602 - Thread: 1 -> MySyncMissionTriggers - START
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncMissionTriggers - END
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncScenario - START
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncScenario - END
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncCubeBlock - START
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncCubeBlock - END
    2016-01-17 12:09:38.617 - Thread: 1 -> MySyncSoundBlock - START
    2016-01-17 12:09:38.633 - Thread: 1 -> MySyncSoundBlock - END
    2016-01-17 12:09:38.633 - Thread: 1 -> MySyncSpaceBall - START
    2016-01-17 12:09:38.633 - Thread: 1 -> MySyncSpaceBall - END
    2016-01-17 12:09:38.633 - Thread: 1 -> MyCameraCollection - START
    2016-01-17 12:09:38.633 - Thread: 1 -> MyCameraCollection - END
    2016-01-17 12:09:38.633 - Thread: 1 -> MySyncHelper - START
    2016-01-17 12:09:38.648 - Thread: 1 -> MySyncHelper - END
    2016-01-17 12:09:38.648 - Thread: 1 -> MySyncSensorBlock - START
    2016-01-17 12:09:38.648 - Thread: 1 -> MySyncSensorBlock - END
    2016-01-17 12:09:38.648 - Thread: 1 -> MySyncTextPanel - START
    2016-01-17 12:09:38.664 - Thread: 1 -> MySyncTextPanel - END
    2016-01-17 12:09:38.664 - Thread: 1 -> MySyncGrid - START
    2016-01-17 12:09:38.742 - Thread: 1 -> MySyncGrid - END
    2016-01-17 12:09:38.742 - Thread: 1 -> MySyncMotorSuspension - START
    2016-01-17 12:09:38.758 - Thread: 1 -> MySyncMotorSuspension - END
    2016-01-17 12:09:38.758 - Thread: 1 -> MyFactionCollection - START
    2016-01-17 12:09:38.773 - Thread: 1 -> MyFactionCollection - END
    2016-01-17 12:09:38.773 - Thread: 1 -> MySyncThrower - START
    2016-01-17 12:09:38.773 - Thread: 1 -> MySyncThrower - END
    2016-01-17 12:09:38.773 - Thread: 1 -> MyToolBarCollection - START
    2016-01-17 12:09:38.773 - Thread: 1 -> MyToolBarCollection - END
    2016-01-17 12:09:38.773 - Thread: 1 -> MySyncProgrammableBlock - START
    2016-01-17 12:09:38.789 - Thread: 1 -> MySyncProgrammableBlock - END
    2016-01-17 12:09:38.789 - Thread: 1 -> MySyncMissiles - START
    2016-01-17 12:09:38.789 - Thread: 1 -> MySyncMissiles - END
    2016-01-17 12:09:38.789 - Thread: 1 -> MyScriptedGroupsSystem - START
    2016-01-17 12:09:38.789 - Thread: 1 -> MyScriptedGroupsSystem - END
    2016-01-17 12:09:38.789 - Thread: 1 -> MySyncLargeTurret - START
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncLargeTurret - END
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncConveyors - START
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncConveyors - END
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncMeteorShower - START
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncMeteorShower - END
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncBattery - START
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncBattery - END
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncCockpit - START
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncCockpit - END
    2016-01-17 12:09:38.804 - Thread: 1 -> MySyncFloatingObjects - START
    2016-01-17 12:09:38.851 - Thread: 1 -> MySyncFloatingObjects - END
    2016-01-17 12:09:38.851 - Thread: 1 -> MySyncBlockHelpers - START
    2016-01-17 12:09:38.851 - Thread: 1 -> MySyncBlockHelpers - END
    2016-01-17 12:09:38.851 - Thread: 1 -> MySyncWarhead - START
    2016-01-17 12:09:38.867 - Thread: 1 -> MySyncWarhead - END
    2016-01-17 12:09:38.867 - Thread: 1 -> ProductionBlockSync - START
    2016-01-17 12:09:38.882 - Thread: 1 -> ProductionBlockSync - END
    2016-01-17 12:09:38.882 - Thread: 1 -> SyncClass - START
    2016-01-17 12:09:38.882 - Thread: 1 -> SyncClass - END
    2016-01-17 12:09:38.882 - Thread: 1 -> MySyncExplosions - START
    2016-01-17 12:09:38.882 - Thread: 1 -> MySyncExplosions - END
    2016-01-17 12:09:38.882 - Thread: 1 -> MySyncCharacter - START
    2016-01-17 12:09:38.914 - Thread: 1 -> MySyncCharacter - END
    2016-01-17 12:09:38.914 - Thread: 1 -> MyPlayerCollection - START
    2016-01-17 12:09:38.960 - Thread: 1 -> MyPlayerCollection - END
    2016-01-17 12:09:38.960 - Thread: 1 -> MySyncCreate - START
    2016-01-17 12:09:38.960 - Thread: 1 -> MySyncCreate - END
    2016-01-17 12:09:38.960 - Thread: 1 -> MySyncGlobal - START
    2016-01-17 12:09:38.960 - Thread: 1 -> MySyncGlobal - END
    2016-01-17 12:09:38.960 - Thread: 1 -> MyMultiplayerSyncObject - START
    2016-01-17 12:09:38.976 - Thread: 1 -> MyMultiplayerSyncObject - END
    2016-01-17 12:09:38.976 - Thread: 1 -> Preallocate - END
    2016-01-17 12:09:38.992 - Thread: 1 -> MySandboxGame.Constructor() - END
    2016-01-17 12:09:38.992 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
    2016-01-17 12:09:38.992 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5858.33194, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:09:38.992 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5858.33194, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:09:38.992 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin\Sandbox.Game.dll
    2016-01-17 12:09:38.992 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
    2016-01-17 12:09:38.992 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
    2016-01-17 12:09:38.992 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
    2016-01-17 12:09:39.023 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
    2016-01-17 12:09:39.023 - Thread: 1 -> Win32_ComputerSystem.Model: M68M-S2P
    2016-01-17 12:09:39.023 - Thread: 1 -> Virtualized: False
    2016-01-17 12:09:39.038 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) 9500 Quad-Core Processor
    2016-01-17 12:09:39.038 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 3,219,644,416 bytes
    2016-01-17 12:09:39.038 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 2,147,352,576 bytes
    2016-01-17 12:09:39.038 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,473,086,976 bytes
    2016-01-17 12:09:39.038 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 1,714,614,272 bytes
    2016-01-17 12:09:39.054 - Thread: 1 -> Drive C: | Capacity: 170,892,255,232 bytes | Free space: 150,533,767,168 bytes
    2016-01-17 12:09:39.054 - Thread: 1 -> Drive D: | Capacity: 329,212,444,672 bytes | Free space: 189,791,260,672 bytes
    2016-01-17 12:09:39.054 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
    2016-01-17 12:09:39.054 - Thread: 1 -> MySandboxGame.Initialize() - START
    2016-01-17 12:09:39.304 - Thread: 1 -> MyGuiGameControlsHelpers()
    2016-01-17 12:09:39.553 - Thread: 1 -> Physics.Init
    2016-01-17 12:09:39.553 - Thread: 1 -> Version: Release(0), 1800,
    2016-01-17 12:09:39.569 - Thread: 1 -> HkGameName: SpaceEngineers Release
    2016-01-17 12:09:39.616 - Thread: 1 -> MyModels.LoadData - START
    2016-01-17 12:09:39.616 - Thread: 1 -> Pre-caching cube block models
    2016-01-17 12:09:39.616 - Thread: 1 -> MyModels.LoadData - END
    2016-01-17 12:09:39.616 - Thread: 1 -> MySandboxGame.LoadData() - START
    2016-01-17 12:09:39.616 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
    2016-01-17 12:09:39.709 - Thread: 1 -> 9e420e475bb8144a57ef02f2de6765337b7c8d56
    2016-01-17 12:09:40.052 - Thread: 1 -> Loading Sounds
    2016-01-17 12:09:40.068 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
    2016-01-17 12:09:40.084 - Thread: 1 -> MyAudio.LoadData - START
    2016-01-17 12:09:40.198 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (2- Устройство с поддержкой High Definition Audio) - Channel #: 2
    2016-01-17 12:09:59.267 - Thread: 1 -> MyAudio.LoadData - END
    2016-01-17 12:09:59.280 - Thread: 1 -> Could not find any sound for 'None'
    2016-01-17 12:09:59.280 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
    2016-01-17 12:09:59.280 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
    2016-01-17 12:09:59.280 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
    2016-01-17 12:09:59.280 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
    2016-01-17 12:09:59.284 - Thread: 1 -> MyGuiManager()
    2016-01-17 12:09:59.437 - Thread: 1 -> MyScreenManager()
    2016-01-17 12:09:59.678 - Thread: 1 -> MyConfig.Save() - START
    2016-01-17 12:09:59.679 - Thread: 1 -> Path: C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-01-17 12:09:59.950 - Thread: 1 -> MyConfig.Save() - END
    2016-01-17 12:09:59.952 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2016-01-17 12:09:59.955 - Thread: 1 -> MyGuiManager2.LoadContent() - START
    2016-01-17 12:09:59.969 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:09:59.970 - Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml
    2016-01-17 12:09:59.989 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
    2016-01-17 12:09:59.989 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:09:59.989 - Thread: 1 -> Baseline: 30
    2016-01-17 12:09:59.989 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:09:59.989 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:09:59.989 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:09:59.990 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2016-01-17 12:09:59.995 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2016-01-17 12:09:59.996 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:09:59.996 - Thread: 1 -> Baseline: 30
    2016-01-17 12:09:59.996 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:09:59.996 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:09:59.996 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:09:59.996 - Thread: 1 -> Font filename: Fonts\green\FontData.xml
    2016-01-17 12:10:00.002 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
    2016-01-17 12:10:00.002 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.002 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.002 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.002 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.002 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.003 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.008 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.008 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.008 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.008 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.008 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.008 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.009 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:00.015 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:00.015 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.015 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.015 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.015 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.015 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.016 - Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml
    2016-01-17 12:10:00.022 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
    2016-01-17 12:10:00.023 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.023 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.023 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.023 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.023 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.024 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.032 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.032 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.032 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.032 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.033 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.033 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.033 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:00.051 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:00.051 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.051 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.051 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.051 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.051 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.052 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:00.058 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:00.058 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.058 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.058 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.058 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.059 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.059 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2016-01-17 12:10:00.065 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2016-01-17 12:10:00.065 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.065 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.065 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.065 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.065 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.066 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:00.072 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:00.072 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.072 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.072 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.072 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.072 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.073 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.078 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.078 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.078 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.078 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.078 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.078 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.079 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:00.084 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:00.084 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.084 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.084 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.084 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.084 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.085 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.090 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.090 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.091 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.091 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.091 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.091 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.091 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.097 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.097 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.097 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.097 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.097 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.097 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.098 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:00.103 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:00.103 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.103 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.103 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.103 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.103 - Thread: 1 -> MyFont.Ctor - START
    2016-01-17 12:10:00.104 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2016-01-17 12:10:00.109 - Thread: 1 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2016-01-17 12:10:00.109 - Thread: 1 -> LineHeight: 37
    2016-01-17 12:10:00.109 - Thread: 1 -> Baseline: 30
    2016-01-17 12:10:00.109 - Thread: 1 -> KernEnabled: True
    2016-01-17 12:10:00.109 - Thread: 1 -> MyFont.Ctor - END
    2016-01-17 12:10:00.110 - Thread: 1 -> MyGuiManager2.LoadContent() - END
    2016-01-17 12:10:00.113 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2016-01-17 12:10:00.114 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2016-01-17 12:10:00.114 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2016-01-17 12:10:00.133 - Thread: 1 -> Loading default controls
    2016-01-17 12:10:00.140 - Thread: 1 -> MySandboxGame.LoadData() - END
    2016-01-17 12:10:00.405 - Thread: 1 -> MySandboxGame.Initialize() - END
    2016-01-17 12:10:00.416 - Thread: 1 -> Timer Frequency: 2158281
    2016-01-17 12:10:00.416 - Thread: 1 -> Ticks per frame: 36122
    2016-01-17 12:10:01.032 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse
    2016-01-17 12:10:01.035 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GT 730', Description: 'NVIDIA GeForce GT 730, dev id: 3842, mem: 2096562176, shared mem: 1341386752, Luid: 0, rev: 161, subsys id: -2064248765, vendor id: 4318'
    2016-01-17 12:10:01.041 - Thread: 1 -> 640x480@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 720x480@60.005Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 720x480@60.005Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 720x576@60.005Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 720x576@60.005Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 800x600@60.317Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1024x576@60.005Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1024x768@60.004Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1152x864@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1152x864@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x720@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x768@59.81Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x768@59.81Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x800@59.81Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x960@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1280x1024@60.02Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1360x768@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1360x768@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1366x768@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1366x768@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1600x900@60Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1600x1024@59.954Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1600x1024@59.954Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1680x1050@59.954Hz
    2016-01-17 12:10:01.041 - Thread: 1 -> 1920x1080@60Hz
    2016-01-17 12:10:01.095 - Thread: 1 -> Analytics helper process start reported
    2016-01-17 12:10:01.887 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:01.889 - Thread: 9 -> Font filename: Fonts\white_shadow\FontData.xml
    2016-01-17 12:10:01.906 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
    2016-01-17 12:10:01.906 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:01.906 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:01.906 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:01.906 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:01.926 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:01.927 - Thread: 9 -> Font filename: Fonts\red\FontData.xml
    2016-01-17 12:10:01.939 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2016-01-17 12:10:01.939 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:01.939 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:01.939 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:01.939 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:01.949 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:01.950 - Thread: 9 -> Font filename: Fonts\green\FontData.xml
    2016-01-17 12:10:01.955 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
    2016-01-17 12:10:01.955 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:01.955 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:01.955 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:01.955 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:01.971 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:01.972 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:01.982 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:01.982 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:01.982 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:01.982 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:01.982 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.028 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.030 - Thread: 9 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:02.049 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:02.049 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.049 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.049 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.049 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.059 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.060 - Thread: 9 -> Font filename: Fonts\DarkBlue\FontData.xml
    2016-01-17 12:10:02.065 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
    2016-01-17 12:10:02.065 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.065 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.065 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.065 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.070 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.071 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:02.081 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:02.081 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.081 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.081 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.081 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.081 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.082 - Thread: 9 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:02.093 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:02.093 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.093 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.093 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.093 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.093 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.094 - Thread: 9 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:02.115 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:02.115 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.115 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.115 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.115 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.115 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.116 - Thread: 9 -> Font filename: Fonts\red\FontData.xml
    2016-01-17 12:10:02.122 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2016-01-17 12:10:02.122 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.122 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.122 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.122 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.122 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.123 - Thread: 9 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:02.129 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:02.129 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.129 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.129 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.129 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.129 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.129 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:02.140 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:02.140 - Thread: 9 -> LineHeight: 37
    2016-01-17 12:10:02.140 - Thread: 9 -> Baseline: 30
    2016-01-17 12:10:02.140 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.145 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.145 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.146 - Thread: 9 -> Font filename: Fonts\white\FontData.xml
    2016-01-17 12:10:02.156 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2016-01-17 12:10:02.156 - Thread: 9 -> LineHeight: 37
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    2016-01-17 12:10:02.156 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.156 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.156 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.157 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:02.168 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:02.168 - Thread: 9 -> LineHeight: 37
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    2016-01-17 12:10:02.168 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.168 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.168 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.169 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:02.178 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:02.179 - Thread: 9 -> LineHeight: 37
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    2016-01-17 12:10:02.179 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.179 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.179 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.179 - Thread: 9 -> Font filename: Fonts\blue\FontData.xml
    2016-01-17 12:10:02.186 - Thread: 9 -> FontFilePath: D:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2016-01-17 12:10:02.187 - Thread: 9 -> LineHeight: 37
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    2016-01-17 12:10:02.187 - Thread: 9 -> KernEnabled: True
    2016-01-17 12:10:02.187 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:02.187 - Thread: 9 -> MyFont.Ctor - START
    2016-01-17 12:10:02.187 - Thread: 9 -> Font filename: Fonts\red\FontData.xml
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    2016-01-17 12:10:02.205 - Thread: 9 -> LineHeight: 37
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    2016-01-17 12:10:02.205 - Thread: 9 -> MyFont.Ctor - END
    2016-01-17 12:10:07.708 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
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    2016-01-17 12:10:07.851 - Thread: 1 -> Loading scenarios
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    2016-01-17 12:10:09.520 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
    2016-01-17 12:10:09.600 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
    2016-01-17 12:10:27.181 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
    2016-01-17 12:10:27.237 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
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    2016-01-17 12:11:22.896 - Thread: 1 -> StartNewSandbox - Start
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    2016-01-17 12:11:22.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
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    2016-01-17 12:11:22.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
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    2016-01-17 12:11:22.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
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    2016-01-17 12:11:23.210 - Thread: 1 -> RunLoadingAction - START
    2016-01-17 12:11:23.217 - Thread: 1 -> Starting world Астероиды 2016-01-17 12:10
    2016-01-17 12:11:23.238 - Thread: 1 -> MyDefinitionManager.LoadData() - START
    2016-01-17 12:11:23.238 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2016-01-17 12:11:23.242 - Thread: 1 -> 0a251b254833370657fd1215efed698ee570cf25
    2016-01-17 12:11:23.369 - Thread: 1 -> Loading scenarios
    2016-01-17 12:11:23.370 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
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    2016-01-17 12:11:34.604 - Thread: 1 -> Loading behaviors
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    2016-01-17 12:11:34.792 - Thread: 1 -> Loading environment item definitions
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    2016-01-17 12:11:35.094 - Thread: 1 -> Loading respawn ships
    2016-01-17 12:11:35.096 - Thread: 1 -> Loading spawn groups
    2016-01-17 12:11:35.112 - Thread: 1 -> List of used mods (0) - START
    2016-01-17 12:11:35.113 - Thread: 1 -> List of used mods - END
    2016-01-17 12:11:35.190 - Thread: 1 -> MyAudio.UnloadData - START
    2016-01-17 12:11:35.212 - Thread: 1 -> MyAudio.UnloadData - END
    2016-01-17 12:11:35.212 - Thread: 1 -> MyAudio.LoadData - START
    2016-01-17 12:11:35.274 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (2- Устройство с поддержкой High Definition Audio) - Channel #: 2
    2016-01-17 12:11:36.852 - Thread: 1 -> MyAudio.LoadData - END
    2016-01-17 12:11:36.872 - Thread: 1 -> MyDefinitionManager.LoadData() - END
    2016-01-17 12:11:37.079 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5858.33193, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:37.083 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:37.085 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:37.121 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5858.33194, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:37.617 - Thread: 1 -> GC Memory: 607,091,076 B
    2016-01-17 12:11:37.624 - Thread: 1 -> Process Memory: 859,619,328 B
    2016-01-17 12:11:43.137 - Thread: 1 -> Loading Procedural World Generator: Seed = '1990759734' = 1990759734, Density = 0.25
    2016-01-17 12:11:43.163 - Thread: 1 -> MyLights.LoadData() - START
    2016-01-17 12:11:43.167 - Thread: 1 -> MyLights.LoadData() - END
    2016-01-17 12:11:43.216 - Thread: 1 -> MyMissiles.LoadContent() - START
    2016-01-17 12:11:43.217 - Thread: 1 -> MyMissiles.LoadContent() - END
    2016-01-17 12:11:43.217 - Thread: 1 -> MyExplosions.LoadData() - START
    2016-01-17 12:11:43.220 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
    2016-01-17 12:11:43.233 - Thread: 1 -> MyExplosions.LoadData() - END
    2016-01-17 12:11:43.267 - Thread: 1 -> MyParticlesLibrary.ctor - START
    2016-01-17 12:11:43.469 - Thread: 1 -> MyParticlesLibrary.ctor - END
    2016-01-17 12:11:43.480 - Thread: 1 -> MyTransparentGeometry.LoadData - START
    2016-01-17 12:11:43.492 - Thread: 1 -> Pre-loading neutral ship spawn groups...
    2016-01-17 12:11:43.492 - Thread: 1 -> End pre-loading neutral ship spawn groups.
    2016-01-17 12:11:43.534 - Thread: 1 -> MySunWind.LoadData() - START
    2016-01-17 12:11:43.536 - Thread: 1 -> MySunWind.LoadData() - END
    2016-01-17 12:11:43.539 - Thread: 1 -> MyScriptManager.LoadData() - START
    2016-01-17 12:11:44.132 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:44.132 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-01-17 12:11:44.132 - Thread: 1 -> MyScriptManager.LoadData() - END
    2016-01-17 12:11:44.179 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
    2016-01-17 12:11:48.042 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:11:48.044 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:11:48.062 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:11:48.084 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:11:48.084 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:11:48.164 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroid.vx2'
    2016-01-17 12:11:49.493 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.619 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroidmoon0.vx2'
    2016-01-17 12:11:49.634 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.639 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroidmoon1.vx2'
    2016-01-17 12:11:49.669 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.701 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroidmoon2.vx2'
    2016-01-17 12:11:49.728 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.734 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroidmoon3.vx2'
    2016-01-17 12:11:49.750 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.769 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Pregen\centralAsteroidmoon4.vx2'
    2016-01-17 12:11:49.811 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2016-01-17 12:11:49.815 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
    2016-01-17 12:11:49.889 - Thread: 1 -> MySession.Static.LogSettings - START
    2016-01-17 12:11:49.891 - Thread: 1 -> Name = Астероиды 2016-01-17 12:10
    2016-01-17 12:11:49.891 - Thread: 1 -> Description =
    2016-01-17 12:11:49.891 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
    2016-01-17 12:11:49.891 - Thread: 1 -> Scenario = Астероиды
    2016-01-17 12:11:49.891 - Thread: 1 -> AsteroidAmount = 0
    2016-01-17 12:11:49.891 - Thread: 1 -> Password =
    2016-01-17 12:11:49.891 - Thread: 1 -> CurrentPath = C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\Saves\76561198264253491\Астероиды 2016-01-17 1210
    2016-01-17 12:11:49.891 - Thread: 1 -> WorkshopId =
    2016-01-17 12:11:49.891 - Thread: 1 -> CameraController = MyCockpit {104E0D6A1C06F3E}
    2016-01-17 12:11:49.891 - Thread: 1 -> ThumbPath = C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\Saves\76561198264253491\Астероиды 2016-01-17 1210\thumb.jpg
    2016-01-17 12:11:49.895 - Thread: 1 -> Settings:
    2016-01-17 12:11:49.896 - Thread: 1 -> GameMode = Survival
    2016-01-17 12:11:49.896 - Thread: 1 -> MaxPlayers = 4
    2016-01-17 12:11:49.896 - Thread: 1 -> OnlineMode = PRIVATE
    2016-01-17 12:11:49.896 - Thread: 1 -> AutoHealing = True
    2016-01-17 12:11:49.896 - Thread: 1 -> WeaponsEnabled = True
    2016-01-17 12:11:49.896 - Thread: 1 -> ThrusterDamage = True
    2016-01-17 12:11:49.896 - Thread: 1 -> EnableSpectator = False
    2016-01-17 12:11:49.896 - Thread: 1 -> EnableCopyPaste = False
    2016-01-17 12:11:49.896 - Thread: 1 -> MaxFloatingObjects = 56
    2016-01-17 12:11:49.896 - Thread: 1 -> CargoShipsEnabled = False
    2016-01-17 12:11:49.896 - Thread: 1 -> EnvironmentHostility = SAFE
    2016-01-17 12:11:49.896 - Thread: 1 -> ShowPlayerNamesOnHud = True
    2016-01-17 12:11:49.896 - Thread: 1 -> InventorySizeMultiplier = 10
    2016-01-17 12:11:49.896 - Thread: 1 -> RefinerySpeedMultiplier = 10
    2016-01-17 12:11:49.896 - Thread: 1 -> AssemblerSpeedMultiplier = 10
    2016-01-17 12:11:49.896 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
    2016-01-17 12:11:49.896 - Thread: 1 -> WelderSpeedMultiplier = 5
    2016-01-17 12:11:49.896 - Thread: 1 -> GrinderSpeedMultiplier = 5
    2016-01-17 12:11:49.896 - Thread: 1 -> ClientCanSave = False
    2016-01-17 12:11:49.896 - Thread: 1 -> HackSpeedMultiplier = 0.33
    2016-01-17 12:11:49.896 - Thread: 1 -> PermanentDeath = False
    2016-01-17 12:11:49.896 - Thread: 1 -> DestructibleBlocks = True
    2016-01-17 12:11:49.896 - Thread: 1 -> EnableScripts = True
    2016-01-17 12:11:49.896 - Thread: 1 -> AutoSaveInMinutes = 5
    2016-01-17 12:11:49.896 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
    2016-01-17 12:11:49.896 - Thread: 1 -> ProceduralDensity = 0.25
    2016-01-17 12:11:49.896 - Thread: 1 -> ProceduralSeed = 1990759734
    2016-01-17 12:11:49.896 - Thread: 1 -> DestructibleBlocks = True
    2016-01-17 12:11:49.896 - Thread: 1 -> EnableIngameScripts = True
    2016-01-17 12:11:49.896 - Thread: 1 -> ViewDistance = 15000
    2016-01-17 12:11:49.896 - Thread: 1 -> Battle = False
    2016-01-17 12:11:49.896 - Thread: 1 -> Voxel destruction = True
    2016-01-17 12:11:49.896 - Thread: 1 -> MySession.Static.LogSettings - END
    2016-01-17 12:11:49.943 - Thread: 1 -> Saving world - START
    2016-01-17 12:11:49.944 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:11:49.944 - Thread: 1 -> Before snapshot.: GC Memory: 659,696,304 B
    2016-01-17 12:11:50.502 - Thread: 1 -> After snapshot.: GC Memory: 660,722,792 B
    2016-01-17 12:11:50.507 - Thread: 1 -> Directory cleanup: GC Memory: 660,722,792 B
    2016-01-17 12:11:50.507 - Thread: 1 -> Saving world - END
    2016-01-17 12:11:50.510 - Thread: 1 -> Session snapshot save - START
    2016-01-17 12:11:50.513 - Thread: 1 -> Checking file access for files in target dir.
    2016-01-17 12:11:52.777 - Thread: 1 -> Session snapshot save - END
    2016-01-17 12:11:52.816 - Thread: 1 -> RunLoadingAction - END
    2016-01-17 12:11:52.817 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
    2016-01-17 12:11:54.361 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
    2016-01-17 12:11:54.362 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
    2016-01-17 12:11:54.363 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
    2016-01-17 12:11:54.442 - Thread: 1 -> Updating continues.
    2016-01-17 12:11:54.592 - Thread: 1 -> GC Memory: 669,741,424 B
    2016-01-17 12:12:24.602 - Thread: 1 -> GC Memory: 1,137,721,940 B
    2016-01-17 12:12:35.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:12:35.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:12:54.620 - Thread: 1 -> GC Memory: 733,293,844 B
    2016-01-17 12:13:24.625 - Thread: 1 -> GC Memory: 744,858,176 B
    2016-01-17 12:13:54.635 - Thread: 1 -> GC Memory: 765,344,652 B
    2016-01-17 12:14:24.644 - Thread: 1 -> GC Memory: 779,566,500 B
    2016-01-17 12:14:33.229 - Thread: 1 -> Autosave initiated
    2016-01-17 12:14:33.229 - Thread: 1 -> Character state: True
    2016-01-17 12:14:33.229 - Thread: 1 -> IsServer: True
    2016-01-17 12:14:33.229 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:14:33.229 - Thread: 1 -> Autosave
    2016-01-17 12:14:33.230 - Thread: 1 -> Saving world - START
    2016-01-17 12:14:33.231 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:14:33.231 - Thread: 1 -> Before snapshot.: GC Memory: 785,700,380 B
    2016-01-17 12:14:33.235 - Thread: 1 -> After snapshot.: GC Memory: 785,874,124 B
    2016-01-17 12:14:33.235 - Thread: 1 -> Directory cleanup: GC Memory: 785,882,316 B
    2016-01-17 12:14:33.235 - Thread: 1 -> Saving world - END
    2016-01-17 12:14:33.261 - Thread: 8 -> Session snapshot save - START
    2016-01-17 12:14:33.262 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 12:14:33.336 - Thread: 8 -> Session snapshot save - END
    2016-01-17 12:14:54.657 - Thread: 1 -> GC Memory: 799,118,320 B
    2016-01-17 12:15:24.662 - Thread: 1 -> GC Memory: 727,636,980 B
    2016-01-17 12:15:38.866 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:15:54.678 - Thread: 1 -> GC Memory: 737,712,996 B
    2016-01-17 12:16:01.183 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2016-01-17 12:16:01.183 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2016-01-17 12:16:01.183 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2016-01-17 12:16:01.424 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2016-01-17 12:16:24.682 - Thread: 1 -> GC Memory: 777,288,440 B
    2016-01-17 12:16:32.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:16:32.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:16:54.699 - Thread: 1 -> GC Memory: 809,941,432 B
    2016-01-17 12:17:24.711 - Thread: 1 -> GC Memory: 743,504,724 B
    2016-01-17 12:17:54.716 - Thread: 1 -> GC Memory: 756,477,764 B
    2016-01-17 12:18:24.720 - Thread: 1 -> GC Memory: 755,267,572 B
    2016-01-17 12:18:38.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:18:38.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:18:54.729 - Thread: 1 -> GC Memory: 764,199,940 B
    2016-01-17 12:19:24.738 - Thread: 1 -> GC Memory: 773,226,892 B
    2016-01-17 12:19:33.239 - Thread: 1 -> Autosave initiated
    2016-01-17 12:19:33.239 - Thread: 1 -> Character state: True
    2016-01-17 12:19:33.240 - Thread: 1 -> IsServer: True
    2016-01-17 12:19:33.240 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:19:33.240 - Thread: 1 -> Autosave
    2016-01-17 12:19:33.240 - Thread: 1 -> Saving world - START
    2016-01-17 12:19:33.241 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:19:33.241 - Thread: 1 -> Before snapshot.: GC Memory: 729,712,232 B
    2016-01-17 12:19:33.265 - Thread: 1 -> After snapshot.: GC Memory: 729,885,976 B
    2016-01-17 12:19:33.266 - Thread: 1 -> Directory cleanup: GC Memory: 729,885,976 B
    2016-01-17 12:19:33.266 - Thread: 1 -> Saving world - END
    2016-01-17 12:19:33.267 - Thread: 8 -> Session snapshot save - START
    2016-01-17 12:19:33.268 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 12:19:33.338 - Thread: 8 -> Session snapshot save - END
    2016-01-17 12:19:54.746 - Thread: 1 -> GC Memory: 730,137,348 B
    2016-01-17 12:20:08.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:20:08.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:20:19.463 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:20:19.464 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 12:20:19.465 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:20:19.465 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:20:24.750 - Thread: 1 -> GC Memory: 732,500,660 B
    2016-01-17 12:20:54.759 - Thread: 1 -> GC Memory: 756,731,252 B
    2016-01-17 12:21:16.112 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:21:24.770 - Thread: 1 -> GC Memory: 768,596,256 B
    2016-01-17 12:21:54.786 - Thread: 1 -> GC Memory: 787,798,516 B
    2016-01-17 12:22:24.795 - Thread: 1 -> GC Memory: 788,355,232 B
    2016-01-17 12:22:54.803 - Thread: 1 -> GC Memory: 791,099,036 B
    2016-01-17 12:23:24.838 - Thread: 1 -> GC Memory: 791,678,912 B
    2016-01-17 12:23:32.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:23:32.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:23:54.856 - Thread: 1 -> GC Memory: 792,243,820 B
    2016-01-17 12:24:24.863 - Thread: 1 -> GC Memory: 722,860,696 B
    2016-01-17 12:24:33.249 - Thread: 1 -> Autosave initiated
    2016-01-17 12:24:33.249 - Thread: 1 -> Character state: True
    2016-01-17 12:24:33.249 - Thread: 1 -> IsServer: True
    2016-01-17 12:24:33.249 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:24:33.249 - Thread: 1 -> Autosave
    2016-01-17 12:24:33.250 - Thread: 1 -> Saving world - START
    2016-01-17 12:24:33.251 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:24:33.251 - Thread: 1 -> Before snapshot.: GC Memory: 722,985,564 B
    2016-01-17 12:24:33.262 - Thread: 1 -> After snapshot.: GC Memory: 723,124,420 B
    2016-01-17 12:24:33.262 - Thread: 1 -> Directory cleanup: GC Memory: 723,124,420 B
    2016-01-17 12:24:33.262 - Thread: 1 -> Saving world - END
    2016-01-17 12:24:33.263 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:24:33.264 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:24:33.311 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:24:52.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:24:52.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:24:53.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:24:53.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:24:54.873 - Thread: 1 -> GC Memory: 723,547,016 B
    2016-01-17 12:24:59.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:24:59.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:24:59.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:24:59.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:25:05.202 - Thread: 1 -> MyConfig.Save() - START
    2016-01-17 12:25:05.203 - Thread: 1 -> Path: C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-01-17 12:25:07.068 - Thread: 1 -> MyConfig.Save() - END
    2016-01-17 12:25:07.129 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:25:07.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:25:09.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:25:09.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:25:12.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:25:12.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:25:24.875 - Thread: 1 -> GC Memory: 724,532,080 B
    2016-01-17 12:25:28.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2016-01-17 12:25:28.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2016-01-17 12:25:28.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2016-01-17 12:25:28.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2016-01-17 12:25:54.885 - Thread: 1 -> GC Memory: 725,386,948 B
    2016-01-17 12:26:03.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:26:03.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:26:24.886 - Thread: 1 -> GC Memory: 747,890,680 B
    2016-01-17 12:26:54.896 - Thread: 1 -> GC Memory: 724,803,560 B
    2016-01-17 12:27:19.754 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:19.754 - Thread: 1 -> GC Memory: 724579460
    2016-01-17 12:27:24.905 - Thread: 1 -> GC Memory: 724,739,576 B
    2016-01-17 12:27:25.540 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:25.540 - Thread: 1 -> GC Memory: 724710708
    2016-01-17 12:27:36.050 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:36.050 - Thread: 1 -> GC Memory: 724683684
    2016-01-17 12:27:51.750 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:51.750 - Thread: 1 -> GC Memory: 724757052
    2016-01-17 12:27:54.343 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:54.343 - Thread: 1 -> GC Memory: 724822588
    2016-01-17 12:27:54.913 - Thread: 1 -> GC Memory: 724,773,436 B
    2016-01-17 12:27:54.962 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:54.963 - Thread: 1 -> GC Memory: 724789820
    2016-01-17 12:27:55.548 - Thread: 1 -> Memory limit reached
    2016-01-17 12:27:55.548 - Thread: 1 -> GC Memory: 724748916
    2016-01-17 12:28:24.923 - Thread: 1 -> GC Memory: 723,540,944 B
    2016-01-17 12:28:54.932 - Thread: 1 -> GC Memory: 733,959,888 B
    2016-01-17 12:29:24.941 - Thread: 1 -> GC Memory: 739,194,232 B
    2016-01-17 12:29:33.288 - Thread: 1 -> Autosave initiated
    2016-01-17 12:29:33.288 - Thread: 1 -> Character state: True
    2016-01-17 12:29:33.288 - Thread: 1 -> IsServer: True
    2016-01-17 12:29:33.288 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:29:33.288 - Thread: 1 -> Autosave
    2016-01-17 12:29:33.289 - Thread: 1 -> Saving world - START
    2016-01-17 12:29:33.290 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:29:33.290 - Thread: 1 -> Before snapshot.: GC Memory: 741,754,612 B
    2016-01-17 12:29:33.299 - Thread: 1 -> After snapshot.: GC Memory: 742,064,988 B
    2016-01-17 12:29:33.300 - Thread: 1 -> Directory cleanup: GC Memory: 742,064,988 B
    2016-01-17 12:29:33.300 - Thread: 1 -> Saving world - END
    2016-01-17 12:29:33.300 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:29:33.302 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:29:33.363 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:29:54.950 - Thread: 1 -> GC Memory: 744,957,892 B
    2016-01-17 12:30:24.958 - Thread: 1 -> GC Memory: 745,034,244 B
    2016-01-17 12:30:54.970 - Thread: 1 -> GC Memory: 733,197,432 B
    2016-01-17 12:31:24.978 - Thread: 1 -> GC Memory: 738,846,712 B
    2016-01-17 12:31:54.987 - Thread: 1 -> GC Memory: 742,233,156 B
    2016-01-17 12:32:24.995 - Thread: 1 -> GC Memory: 743,079,048 B
    2016-01-17 12:32:27.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:32:27.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:32:45.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:32:45.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:32:55.005 - Thread: 1 -> GC Memory: 743,575,284 B
    2016-01-17 12:33:25.016 - Thread: 1 -> GC Memory: 725,880,592 B
    2016-01-17 12:33:40.091 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:33:40.092 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 12:33:40.092 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:33:40.092 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:33:55.022 - Thread: 1 -> GC Memory: 732,275,044 B
    2016-01-17 12:34:25.029 - Thread: 1 -> GC Memory: 742,399,208 B
    2016-01-17 12:34:33.281 - Thread: 1 -> Autosave initiated
    2016-01-17 12:34:33.281 - Thread: 1 -> Character state: True
    2016-01-17 12:34:33.281 - Thread: 1 -> IsServer: True
    2016-01-17 12:34:33.281 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:34:33.281 - Thread: 1 -> Autosave
    2016-01-17 12:34:33.282 - Thread: 1 -> Saving world - START
    2016-01-17 12:34:33.283 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:34:33.283 - Thread: 1 -> Before snapshot.: GC Memory: 738,374,992 B
    2016-01-17 12:34:33.292 - Thread: 1 -> After snapshot.: GC Memory: 738,685,388 B
    2016-01-17 12:34:33.293 - Thread: 1 -> Directory cleanup: GC Memory: 738,685,388 B
    2016-01-17 12:34:33.293 - Thread: 1 -> Saving world - END
    2016-01-17 12:34:33.293 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:34:33.295 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:34:33.331 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:34:55.038 - Thread: 1 -> GC Memory: 738,820,168 B
    2016-01-17 12:35:25.046 - Thread: 1 -> GC Memory: 741,067,944 B
    2016-01-17 12:35:55.055 - Thread: 1 -> GC Memory: 741,013,760 B
    2016-01-17 12:36:25.065 - Thread: 1 -> GC Memory: 747,775,996 B
    2016-01-17 12:36:55.073 - Thread: 1 -> GC Memory: 747,562,384 B
    2016-01-17 12:37:25.082 - Thread: 1 -> GC Memory: 753,242,408 B
    2016-01-17 12:37:29.632 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:37:55.092 - Thread: 1 -> GC Memory: 744,762,172 B
    2016-01-17 12:38:25.101 - Thread: 1 -> GC Memory: 755,882,480 B
    2016-01-17 12:38:55.110 - Thread: 1 -> GC Memory: 755,405,196 B
    2016-01-17 12:39:05.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:39:05.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:39:25.118 - Thread: 1 -> GC Memory: 766,115,140 B
    2016-01-17 12:39:33.297 - Thread: 1 -> Autosave initiated
    2016-01-17 12:39:33.297 - Thread: 1 -> Character state: True
    2016-01-17 12:39:33.297 - Thread: 1 -> IsServer: True
    2016-01-17 12:39:33.297 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:39:33.297 - Thread: 1 -> Autosave
    2016-01-17 12:39:33.298 - Thread: 1 -> Saving world - START
    2016-01-17 12:39:33.299 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:39:33.299 - Thread: 1 -> Before snapshot.: GC Memory: 774,086,052 B
    2016-01-17 12:39:33.303 - Thread: 1 -> After snapshot.: GC Memory: 774,267,988 B
    2016-01-17 12:39:33.303 - Thread: 1 -> Directory cleanup: GC Memory: 774,267,988 B
    2016-01-17 12:39:33.303 - Thread: 1 -> Saving world - END
    2016-01-17 12:39:33.355 - Thread: 8 -> Session snapshot save - START
    2016-01-17 12:39:33.356 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 12:39:33.397 - Thread: 8 -> Session snapshot save - END
    2016-01-17 12:39:55.128 - Thread: 1 -> GC Memory: 789,379,076 B
    2016-01-17 12:40:25.136 - Thread: 1 -> GC Memory: 742,172,796 B
    2016-01-17 12:40:55.147 - Thread: 1 -> GC Memory: 744,640,340 B
    2016-01-17 12:41:12.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:41:12.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:41:22.208 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:41:22.208 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 12:41:22.208 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:41:22.208 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:41:25.153 - Thread: 1 -> GC Memory: 746,092,340 B
    2016-01-17 12:41:55.162 - Thread: 1 -> GC Memory: 754,588,680 B
    2016-01-17 12:42:25.171 - Thread: 1 -> GC Memory: 747,236,072 B
    2016-01-17 12:42:55.183 - Thread: 1 -> GC Memory: 747,378,876 B
    2016-01-17 12:43:25.189 - Thread: 1 -> GC Memory: 747,928,376 B
    2016-01-17 12:43:55.198 - Thread: 1 -> GC Memory: 749,694,020 B
    2016-01-17 12:44:25.208 - Thread: 1 -> GC Memory: 750,363,552 B
    2016-01-17 12:44:33.290 - Thread: 1 -> Autosave initiated
    2016-01-17 12:44:33.290 - Thread: 1 -> Character state: True
    2016-01-17 12:44:33.290 - Thread: 1 -> IsServer: True
    2016-01-17 12:44:33.290 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:44:33.290 - Thread: 1 -> Autosave
    2016-01-17 12:44:33.291 - Thread: 1 -> Saving world - START
    2016-01-17 12:44:33.292 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:44:33.292 - Thread: 1 -> Before snapshot.: GC Memory: 751,096,684 B
    2016-01-17 12:44:33.296 - Thread: 1 -> After snapshot.: GC Memory: 751,270,428 B
    2016-01-17 12:44:33.296 - Thread: 1 -> Directory cleanup: GC Memory: 751,270,428 B
    2016-01-17 12:44:33.296 - Thread: 1 -> Saving world - END
    2016-01-17 12:44:33.297 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:44:33.298 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:44:33.353 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:44:55.217 - Thread: 1 -> GC Memory: 749,705,460 B
    2016-01-17 12:45:25.224 - Thread: 1 -> GC Memory: 711,474,244 B
    2016-01-17 12:45:55.233 - Thread: 1 -> GC Memory: 721,979,732 B
    2016-01-17 12:45:56.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:45:56.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:45:57.675 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:46:25.243 - Thread: 1 -> GC Memory: 732,811,464 B
    2016-01-17 12:46:55.253 - Thread: 1 -> GC Memory: 750,917,516 B
    2016-01-17 12:47:25.261 - Thread: 1 -> GC Memory: 754,406,080 B
    2016-01-17 12:47:55.264 - Thread: 1 -> GC Memory: 760,855,172 B
    2016-01-17 12:48:25.279 - Thread: 1 -> GC Memory: 751,958,848 B
    2016-01-17 12:48:55.288 - Thread: 1 -> GC Memory: 757,293,316 B
    2016-01-17 12:49:25.297 - Thread: 1 -> GC Memory: 757,336,680 B
    2016-01-17 12:49:33.296 - Thread: 1 -> Autosave initiated
    2016-01-17 12:49:33.296 - Thread: 1 -> Character state: True
    2016-01-17 12:49:33.297 - Thread: 1 -> IsServer: True
    2016-01-17 12:49:33.297 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:49:33.297 - Thread: 1 -> Autosave
    2016-01-17 12:49:33.297 - Thread: 1 -> Saving world - START
    2016-01-17 12:49:33.298 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:49:33.298 - Thread: 1 -> Before snapshot.: GC Memory: 757,210,500 B
    2016-01-17 12:49:33.302 - Thread: 1 -> After snapshot.: GC Memory: 757,392,436 B
    2016-01-17 12:49:33.303 - Thread: 1 -> Directory cleanup: GC Memory: 757,392,436 B
    2016-01-17 12:49:33.303 - Thread: 1 -> Saving world - END
    2016-01-17 12:49:33.304 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:49:33.305 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:49:33.342 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:49:39.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 12:49:39.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 12:49:55.306 - Thread: 1 -> GC Memory: 757,788,144 B
    2016-01-17 12:50:25.315 - Thread: 1 -> GC Memory: 735,626,536 B
    2016-01-17 12:50:55.324 - Thread: 1 -> GC Memory: 740,685,516 B
    2016-01-17 12:51:06.184 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:51:06.185 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 12:51:06.185 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:51:06.185 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:51:25.330 - Thread: 1 -> GC Memory: 742,245,212 B
    2016-01-17 12:51:55.339 - Thread: 1 -> GC Memory: 742,133,036 B
    2016-01-17 12:52:25.348 - Thread: 1 -> GC Memory: 742,749,588 B
    2016-01-17 12:52:55.357 - Thread: 1 -> GC Memory: 743,007,776 B
    2016-01-17 12:53:25.366 - Thread: 1 -> GC Memory: 743,765,636 B
    2016-01-17 12:53:55.375 - Thread: 1 -> GC Memory: 744,478,864 B
    2016-01-17 12:54:25.384 - Thread: 1 -> GC Memory: 745,113,548 B
    2016-01-17 12:54:33.301 - Thread: 1 -> Autosave initiated
    2016-01-17 12:54:33.301 - Thread: 1 -> Character state: True
    2016-01-17 12:54:33.301 - Thread: 1 -> IsServer: True
    2016-01-17 12:54:33.301 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:54:33.301 - Thread: 1 -> Autosave
    2016-01-17 12:54:33.301 - Thread: 1 -> Saving world - START
    2016-01-17 12:54:33.302 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:54:33.302 - Thread: 1 -> Before snapshot.: GC Memory: 744,941,844 B
    2016-01-17 12:54:33.306 - Thread: 1 -> After snapshot.: GC Memory: 745,115,588 B
    2016-01-17 12:54:33.307 - Thread: 1 -> Directory cleanup: GC Memory: 745,115,588 B
    2016-01-17 12:54:33.307 - Thread: 1 -> Saving world - END
    2016-01-17 12:54:33.307 - Thread: 7 -> Session snapshot save - START
    2016-01-17 12:54:33.308 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 12:54:33.347 - Thread: 7 -> Session snapshot save - END
    2016-01-17 12:54:55.393 - Thread: 1 -> GC Memory: 745,375,148 B
    2016-01-17 12:55:25.401 - Thread: 1 -> GC Memory: 746,076,624 B
    2016-01-17 12:55:30.136 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 12:55:55.412 - Thread: 1 -> GC Memory: 745,986,984 B
    2016-01-17 12:56:25.420 - Thread: 1 -> GC Memory: 730,003,664 B
    2016-01-17 12:56:55.430 - Thread: 1 -> GC Memory: 752,886,184 B
    2016-01-17 12:57:25.439 - Thread: 1 -> GC Memory: 759,127,508 B
    2016-01-17 12:57:55.448 - Thread: 1 -> GC Memory: 764,621,696 B
    2016-01-17 12:58:25.458 - Thread: 1 -> GC Memory: 775,045,032 B
    2016-01-17 12:58:55.467 - Thread: 1 -> GC Memory: 777,286,940 B
    2016-01-17 12:59:25.475 - Thread: 1 -> GC Memory: 779,923,696 B
    2016-01-17 12:59:33.307 - Thread: 1 -> Autosave initiated
    2016-01-17 12:59:33.307 - Thread: 1 -> Character state: True
    2016-01-17 12:59:33.307 - Thread: 1 -> IsServer: True
    2016-01-17 12:59:33.307 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 12:59:33.307 - Thread: 1 -> Autosave
    2016-01-17 12:59:33.308 - Thread: 1 -> Saving world - START
    2016-01-17 12:59:33.309 - Thread: 1 -> Making world state snapshot.
    2016-01-17 12:59:33.309 - Thread: 1 -> Before snapshot.: GC Memory: 780,352,832 B
    2016-01-17 12:59:33.327 - Thread: 1 -> After snapshot.: GC Memory: 780,612,812 B
    2016-01-17 12:59:33.328 - Thread: 1 -> Directory cleanup: GC Memory: 780,612,812 B
    2016-01-17 12:59:33.328 - Thread: 1 -> Saving world - END
    2016-01-17 12:59:33.329 - Thread: 8 -> Session snapshot save - START
    2016-01-17 12:59:33.330 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 12:59:33.378 - Thread: 8 -> Session snapshot save - END
    2016-01-17 12:59:55.483 - Thread: 1 -> GC Memory: 751,715,048 B
    2016-01-17 13:00:07.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:00:07.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:00:25.497 - Thread: 1 -> GC Memory: 759,263,916 B
    2016-01-17 13:00:55.502 - Thread: 1 -> GC Memory: 760,538,740 B
    2016-01-17 13:01:25.510 - Thread: 1 -> GC Memory: 760,660,844 B
    2016-01-17 13:01:33.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:01:33.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:01:42.229 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:01:42.229 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 13:01:42.229 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:01:42.229 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:01:55.518 - Thread: 1 -> GC Memory: 761,488,524 B
    2016-01-17 13:02:25.527 - Thread: 1 -> GC Memory: 761,753,908 B
    2016-01-17 13:02:55.537 - Thread: 1 -> GC Memory: 762,194,772 B
    2016-01-17 13:03:20.821 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:03:25.545 - Thread: 1 -> GC Memory: 718,908,252 B
    2016-01-17 13:03:49.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:03:49.389 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:03:55.552 - Thread: 1 -> GC Memory: 719,563,536 B
    2016-01-17 13:04:25.561 - Thread: 1 -> GC Memory: 719,663,248 B
    2016-01-17 13:04:33.312 - Thread: 1 -> Autosave initiated
    2016-01-17 13:04:33.312 - Thread: 1 -> Character state: True
    2016-01-17 13:04:33.312 - Thread: 1 -> IsServer: True
    2016-01-17 13:04:33.312 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:04:33.312 - Thread: 1 -> Autosave
    2016-01-17 13:04:33.313 - Thread: 1 -> Saving world - START
    2016-01-17 13:04:33.314 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:04:33.314 - Thread: 1 -> Before snapshot.: GC Memory: 719,590,216 B
    2016-01-17 13:04:33.320 - Thread: 1 -> After snapshot.: GC Memory: 719,513,064 B
    2016-01-17 13:04:33.320 - Thread: 1 -> Directory cleanup: GC Memory: 719,521,256 B
    2016-01-17 13:04:33.321 - Thread: 1 -> Saving world - END
    2016-01-17 13:04:33.322 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:04:33.323 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:04:33.368 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:04:55.572 - Thread: 1 -> GC Memory: 719,730,336 B
    2016-01-17 13:05:25.580 - Thread: 1 -> GC Memory: 719,828,712 B
    2016-01-17 13:05:55.588 - Thread: 1 -> GC Memory: 719,696,400 B
    2016-01-17 13:06:25.596 - Thread: 1 -> GC Memory: 719,697,448 B
    2016-01-17 13:06:55.608 - Thread: 1 -> GC Memory: 719,095,876 B
    2016-01-17 13:07:25.614 - Thread: 1 -> GC Memory: 719,071,232 B
    2016-01-17 13:07:55.623 - Thread: 1 -> GC Memory: 719,053,648 B
    2016-01-17 13:08:25.632 - Thread: 1 -> GC Memory: 719,029,268 B
    2016-01-17 13:08:55.641 - Thread: 1 -> GC Memory: 719,242,452 B
    2016-01-17 13:09:25.650 - Thread: 1 -> GC Memory: 719,218,132 B
    2016-01-17 13:09:33.317 - Thread: 1 -> Autosave initiated
    2016-01-17 13:09:33.317 - Thread: 1 -> Character state: True
    2016-01-17 13:09:33.317 - Thread: 1 -> IsServer: True
    2016-01-17 13:09:33.317 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:09:33.317 - Thread: 1 -> Autosave
    2016-01-17 13:09:33.317 - Thread: 1 -> Saving world - START
    2016-01-17 13:09:33.318 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:09:33.318 - Thread: 1 -> Before snapshot.: GC Memory: 719,104,412 B
    2016-01-17 13:09:33.324 - Thread: 1 -> After snapshot.: GC Memory: 719,043,688 B
    2016-01-17 13:09:33.324 - Thread: 1 -> Directory cleanup: GC Memory: 719,043,688 B
    2016-01-17 13:09:33.324 - Thread: 1 -> Saving world - END
    2016-01-17 13:09:33.325 - Thread: 8 -> Session snapshot save - START
    2016-01-17 13:09:33.326 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 13:09:33.362 - Thread: 8 -> Session snapshot save - END
    2016-01-17 13:09:55.658 - Thread: 1 -> GC Memory: 719,509,944 B
    2016-01-17 13:10:25.668 - Thread: 1 -> GC Memory: 719,234,116 B
    2016-01-17 13:10:55.677 - Thread: 1 -> GC Memory: 719,209,492 B
    2016-01-17 13:11:25.685 - Thread: 1 -> GC Memory: 719,185,444 B
    2016-01-17 13:11:55.695 - Thread: 1 -> GC Memory: 719,151,364 B
    2016-01-17 13:12:25.706 - Thread: 1 -> GC Memory: 719,168,388 B
    2016-01-17 13:12:55.717 - Thread: 1 -> GC Memory: 724,411,648 B
    2016-01-17 13:13:25.722 - Thread: 1 -> GC Memory: 724,406,200 B
    2016-01-17 13:13:55.731 - Thread: 1 -> GC Memory: 723,836,576 B
    2016-01-17 13:14:25.741 - Thread: 1 -> GC Memory: 733,563,244 B
    2016-01-17 13:14:33.322 - Thread: 1 -> Autosave initiated
    2016-01-17 13:14:33.323 - Thread: 1 -> Character state: True
    2016-01-17 13:14:33.323 - Thread: 1 -> IsServer: True
    2016-01-17 13:14:33.323 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:14:33.323 - Thread: 1 -> Autosave
    2016-01-17 13:14:33.323 - Thread: 1 -> Saving world - START
    2016-01-17 13:14:33.324 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:14:33.324 - Thread: 1 -> Before snapshot.: GC Memory: 732,397,744 B
    2016-01-17 13:14:33.330 - Thread: 1 -> After snapshot.: GC Memory: 732,459,380 B
    2016-01-17 13:14:33.330 - Thread: 1 -> Directory cleanup: GC Memory: 732,459,380 B
    2016-01-17 13:14:33.330 - Thread: 1 -> Saving world - END
    2016-01-17 13:14:33.331 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:14:33.332 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:14:33.372 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:14:55.750 - Thread: 1 -> GC Memory: 732,846,828 B
    2016-01-17 13:15:25.759 - Thread: 1 -> GC Memory: 732,862,776 B
    2016-01-17 13:15:55.768 - Thread: 1 -> GC Memory: 738,633,476 B
    2016-01-17 13:16:25.777 - Thread: 1 -> GC Memory: 724,398,300 B
    2016-01-17 13:16:55.784 - Thread: 1 -> GC Memory: 724,511,392 B
    2016-01-17 13:17:25.793 - Thread: 1 -> GC Memory: 724,945,616 B
    2016-01-17 13:17:29.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:17:29.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:17:55.802 - Thread: 1 -> GC Memory: 724,886,196 B
    2016-01-17 13:18:25.812 - Thread: 1 -> GC Memory: 726,003,920 B
    2016-01-17 13:18:54.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:18:54.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:18:55.819 - Thread: 1 -> GC Memory: 726,613,128 B
    2016-01-17 13:19:09.287 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:19:09.288 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:19:21.308 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:19:21.309 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 13:19:21.309 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:19:21.309 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:19:25.827 - Thread: 1 -> GC Memory: 720,518,320 B
    2016-01-17 13:19:33.328 - Thread: 1 -> Autosave initiated
    2016-01-17 13:19:33.328 - Thread: 1 -> Character state: True
    2016-01-17 13:19:33.328 - Thread: 1 -> IsServer: True
    2016-01-17 13:19:33.328 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:19:33.328 - Thread: 1 -> Autosave
    2016-01-17 13:19:33.329 - Thread: 1 -> Saving world - START
    2016-01-17 13:19:33.330 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:19:33.330 - Thread: 1 -> Before snapshot.: GC Memory: 720,574,260 B
    2016-01-17 13:19:33.336 - Thread: 1 -> After snapshot.: GC Memory: 720,601,672 B
    2016-01-17 13:19:33.336 - Thread: 1 -> Directory cleanup: GC Memory: 720,601,672 B
    2016-01-17 13:19:33.336 - Thread: 1 -> Saving world - END
    2016-01-17 13:19:33.337 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:19:33.338 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:19:33.383 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:19:55.838 - Thread: 1 -> GC Memory: 728,437,232 B
    2016-01-17 13:20:25.845 - Thread: 1 -> GC Memory: 729,325,752 B
    2016-01-17 13:20:55.854 - Thread: 1 -> GC Memory: 724,269,020 B
    2016-01-17 13:21:25.862 - Thread: 1 -> GC Memory: 724,386,980 B
    2016-01-17 13:21:55.871 - Thread: 1 -> GC Memory: 724,804,780 B
    2016-01-17 13:22:25.880 - Thread: 1 -> GC Memory: 725,266,104 B
    2016-01-17 13:22:55.889 - Thread: 1 -> GC Memory: 725,232,960 B
    2016-01-17 13:23:25.899 - Thread: 1 -> GC Memory: 726,785,928 B
    2016-01-17 13:23:39.519 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:23:55.909 - Thread: 1 -> GC Memory: 727,325,236 B
    2016-01-17 13:24:25.916 - Thread: 1 -> GC Memory: 743,376,096 B
    2016-01-17 13:24:33.332 - Thread: 1 -> Autosave initiated
    2016-01-17 13:24:33.332 - Thread: 1 -> Character state: True
    2016-01-17 13:24:33.333 - Thread: 1 -> IsServer: True
    2016-01-17 13:24:33.333 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:24:33.333 - Thread: 1 -> Autosave
    2016-01-17 13:24:33.333 - Thread: 1 -> Saving world - START
    2016-01-17 13:24:33.334 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:24:33.334 - Thread: 1 -> Before snapshot.: GC Memory: 741,080,368 B
    2016-01-17 13:24:33.338 - Thread: 1 -> After snapshot.: GC Memory: 741,262,304 B
    2016-01-17 13:24:33.338 - Thread: 1 -> Directory cleanup: GC Memory: 741,262,304 B
    2016-01-17 13:24:33.338 - Thread: 1 -> Saving world - END
    2016-01-17 13:24:33.414 - Thread: 8 -> Session snapshot save - START
    2016-01-17 13:24:33.415 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 13:24:33.461 - Thread: 8 -> Session snapshot save - END
    2016-01-17 13:24:55.927 - Thread: 1 -> GC Memory: 764,592,152 B
    2016-01-17 13:25:25.936 - Thread: 1 -> GC Memory: 778,951,096 B
    2016-01-17 13:25:55.945 - Thread: 1 -> GC Memory: 782,389,008 B
    2016-01-17 13:26:25.954 - Thread: 1 -> GC Memory: 790,331,340 B
    2016-01-17 13:26:55.963 - Thread: 1 -> GC Memory: 759,286,188 B
    2016-01-17 13:27:25.973 - Thread: 1 -> GC Memory: 763,680,180 B
    2016-01-17 13:27:55.979 - Thread: 1 -> GC Memory: 762,926,088 B
    2016-01-17 13:28:16.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:28:16.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:28:25.990 - Thread: 1 -> GC Memory: 768,857,500 B
    2016-01-17 13:28:55.997 - Thread: 1 -> GC Memory: 735,446,512 B
    2016-01-17 13:29:26.007 - Thread: 1 -> GC Memory: 735,813,084 B
    2016-01-17 13:29:33.338 - Thread: 1 -> Autosave initiated
    2016-01-17 13:29:33.338 - Thread: 1 -> Character state: True
    2016-01-17 13:29:33.338 - Thread: 1 -> IsServer: True
    2016-01-17 13:29:33.338 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:29:33.338 - Thread: 1 -> Autosave
    2016-01-17 13:29:33.338 - Thread: 1 -> Saving world - START
    2016-01-17 13:29:33.339 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:29:33.339 - Thread: 1 -> Before snapshot.: GC Memory: 735,845,788 B
    2016-01-17 13:29:33.346 - Thread: 1 -> After snapshot.: GC Memory: 735,878,180 B
    2016-01-17 13:29:33.346 - Thread: 1 -> Directory cleanup: GC Memory: 735,878,180 B
    2016-01-17 13:29:33.346 - Thread: 1 -> Saving world - END
    2016-01-17 13:29:33.347 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:29:33.348 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:29:33.396 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:29:56.019 - Thread: 1 -> GC Memory: 736,414,308 B
    2016-01-17 13:30:26.025 - Thread: 1 -> GC Memory: 736,320,108 B
    2016-01-17 13:30:56.033 - Thread: 1 -> GC Memory: 736,610,512 B
    2016-01-17 13:31:25.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:31:25.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:31:26.041 - Thread: 1 -> GC Memory: 737,203,504 B
    2016-01-17 13:31:31.913 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:31:31.914 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 13:31:31.914 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:31:31.914 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:31:56.050 - Thread: 1 -> GC Memory: 723,341,988 B
    2016-01-17 13:32:26.059 - Thread: 1 -> GC Memory: 723,491,592 B
    2016-01-17 13:32:56.067 - Thread: 1 -> GC Memory: 724,161,052 B
    2016-01-17 13:33:26.076 - Thread: 1 -> GC Memory: 726,191,276 B
    2016-01-17 13:33:56.084 - Thread: 1 -> GC Memory: 727,044,824 B
    2016-01-17 13:34:26.094 - Thread: 1 -> GC Memory: 727,252,788 B
    2016-01-17 13:34:33.343 - Thread: 1 -> Autosave initiated
    2016-01-17 13:34:33.343 - Thread: 1 -> Character state: True
    2016-01-17 13:34:33.343 - Thread: 1 -> IsServer: True
    2016-01-17 13:34:33.343 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:34:33.343 - Thread: 1 -> Autosave
    2016-01-17 13:34:33.344 - Thread: 1 -> Saving world - START
    2016-01-17 13:34:33.344 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:34:33.344 - Thread: 1 -> Before snapshot.: GC Memory: 727,305,432 B
    2016-01-17 13:34:33.350 - Thread: 1 -> After snapshot.: GC Memory: 727,273,040 B
    2016-01-17 13:34:33.351 - Thread: 1 -> Directory cleanup: GC Memory: 727,281,232 B
    2016-01-17 13:34:33.351 - Thread: 1 -> Saving world - END
    2016-01-17 13:34:33.352 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:34:33.353 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:34:33.397 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:34:56.106 - Thread: 1 -> GC Memory: 727,951,540 B
    2016-01-17 13:35:26.111 - Thread: 1 -> GC Memory: 729,116,784 B
    2016-01-17 13:35:56.120 - Thread: 1 -> GC Memory: 730,480,584 B
    2016-01-17 13:36:26.129 - Thread: 1 -> GC Memory: 730,719,308 B
    2016-01-17 13:36:56.153 - Thread: 1 -> GC Memory: 735,935,368 B
    2016-01-17 13:37:26.165 - Thread: 1 -> GC Memory: 746,414,984 B
    2016-01-17 13:37:54.697 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:37:56.175 - Thread: 1 -> GC Memory: 765,229,104 B
    2016-01-17 13:38:26.184 - Thread: 1 -> GC Memory: 777,109,108 B
    2016-01-17 13:38:56.193 - Thread: 1 -> GC Memory: 781,669,304 B
    2016-01-17 13:39:26.202 - Thread: 1 -> GC Memory: 783,632,036 B
    2016-01-17 13:39:33.349 - Thread: 1 -> Autosave initiated
    2016-01-17 13:39:33.349 - Thread: 1 -> Character state: True
    2016-01-17 13:39:33.349 - Thread: 1 -> IsServer: True
    2016-01-17 13:39:33.349 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:39:33.349 - Thread: 1 -> Autosave
    2016-01-17 13:39:33.349 - Thread: 1 -> Saving world - START
    2016-01-17 13:39:33.350 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:39:33.350 - Thread: 1 -> Before snapshot.: GC Memory: 785,091,740 B
    2016-01-17 13:39:33.359 - Thread: 1 -> After snapshot.: GC Memory: 785,406,868 B
    2016-01-17 13:39:33.359 - Thread: 1 -> Directory cleanup: GC Memory: 785,406,868 B
    2016-01-17 13:39:33.359 - Thread: 1 -> Saving world - END
    2016-01-17 13:39:33.360 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:39:33.361 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:39:33.404 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:39:56.211 - Thread: 1 -> GC Memory: 785,546,276 B
    2016-01-17 13:40:26.219 - Thread: 1 -> GC Memory: 745,822,580 B
    2016-01-17 13:40:56.228 - Thread: 1 -> GC Memory: 750,050,796 B
    2016-01-17 13:41:26.244 - Thread: 1 -> GC Memory: 772,003,612 B
    2016-01-17 13:41:56.260 - Thread: 1 -> GC Memory: 780,275,736 B
    2016-01-17 13:41:59.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:41:59.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:42:26.271 - Thread: 1 -> GC Memory: 802,353,080 B
    2016-01-17 13:42:56.280 - Thread: 1 -> GC Memory: 783,656,052 B
    2016-01-17 13:43:26.286 - Thread: 1 -> GC Memory: 784,552,496 B
    2016-01-17 13:43:56.296 - Thread: 1 -> GC Memory: 785,148,964 B
    2016-01-17 13:43:58.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:43:58.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:44:24.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:44:24.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:44:26.312 - Thread: 1 -> GC Memory: 786,613,204 B
    2016-01-17 13:44:33.369 - Thread: 1 -> Autosave initiated
    2016-01-17 13:44:33.369 - Thread: 1 -> Character state: True
    2016-01-17 13:44:33.369 - Thread: 1 -> IsServer: True
    2016-01-17 13:44:33.369 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:44:33.369 - Thread: 1 -> Autosave
    2016-01-17 13:44:33.370 - Thread: 1 -> Saving world - START
    2016-01-17 13:44:33.371 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:44:33.371 - Thread: 1 -> Before snapshot.: GC Memory: 787,433,024 B
    2016-01-17 13:44:33.657 - Thread: 1 -> After snapshot.: GC Memory: 787,941,672 B
    2016-01-17 13:44:33.657 - Thread: 1 -> Directory cleanup: GC Memory: 787,941,672 B
    2016-01-17 13:44:33.657 - Thread: 1 -> Saving world - END
    2016-01-17 13:44:33.658 - Thread: 8 -> Session snapshot save - START
    2016-01-17 13:44:33.659 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 13:44:33.712 - Thread: 8 -> Session snapshot save - END
    2016-01-17 13:44:35.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:44:35.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:44:43.057 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 13:44:56.328 - Thread: 1 -> GC Memory: 774,249,232 B
    2016-01-17 13:44:58.381 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:44:58.397 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:44:58.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:45:11.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:45:11.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:45:12.222 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
    2016-01-17 13:45:19.603 - Thread: 1 -> CameraAttachedTo: Entity
    2016-01-17 13:45:19.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:45:19.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:45:26.338 - Thread: 1 -> GC Memory: 774,702,108 B
    2016-01-17 13:45:33.962 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:45:33.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:45:56.346 - Thread: 1 -> GC Memory: 776,080,004 B
    2016-01-17 13:46:09.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:46:09.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:46:26.356 - Thread: 1 -> GC Memory: 780,252,300 B
    2016-01-17 13:46:56.363 - Thread: 1 -> GC Memory: 785,231,660 B
    2016-01-17 13:47:26.372 - Thread: 1 -> GC Memory: 785,306,800 B
    2016-01-17 13:47:56.386 - Thread: 1 -> GC Memory: 790,140,032 B
    2016-01-17 13:48:26.389 - Thread: 1 -> GC Memory: 791,309,532 B
    2016-01-17 13:48:39.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:48:39.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:48:56.399 - Thread: 1 -> GC Memory: 761,961,192 B
    2016-01-17 13:49:26.407 - Thread: 1 -> GC Memory: 761,447,216 B
    2016-01-17 13:49:33.389 - Thread: 1 -> Autosave initiated
    2016-01-17 13:49:33.389 - Thread: 1 -> Character state: True
    2016-01-17 13:49:33.389 - Thread: 1 -> IsServer: True
    2016-01-17 13:49:33.389 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:49:33.389 - Thread: 1 -> Autosave
    2016-01-17 13:49:33.389 - Thread: 1 -> Saving world - START
    2016-01-17 13:49:33.390 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:49:33.390 - Thread: 1 -> Before snapshot.: GC Memory: 761,434,612 B
    2016-01-17 13:49:33.402 - Thread: 1 -> After snapshot.: GC Memory: 761,478,904 B
    2016-01-17 13:49:33.402 - Thread: 1 -> Directory cleanup: GC Memory: 761,478,904 B
    2016-01-17 13:49:33.402 - Thread: 1 -> Saving world - END
    2016-01-17 13:49:33.403 - Thread: 8 -> Session snapshot save - START
    2016-01-17 13:49:33.404 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 13:49:33.460 - Thread: 8 -> Session snapshot save - END
    2016-01-17 13:49:56.416 - Thread: 1 -> GC Memory: 762,350,440 B
    2016-01-17 13:49:57.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:49:57.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:50:26.425 - Thread: 1 -> GC Memory: 763,708,452 B
    2016-01-17 13:50:56.434 - Thread: 1 -> GC Memory: 765,748,504 B
    2016-01-17 13:51:26.442 - Thread: 1 -> GC Memory: 785,632,132 B
    2016-01-17 13:51:56.452 - Thread: 1 -> GC Memory: 791,570,576 B
    2016-01-17 13:52:26.461 - Thread: 1 -> GC Memory: 793,958,792 B
    2016-01-17 13:52:56.472 - Thread: 1 -> GC Memory: 797,668,536 B
    2016-01-17 13:53:26.477 - Thread: 1 -> GC Memory: 817,453,688 B
    2016-01-17 13:53:56.485 - Thread: 1 -> GC Memory: 796,110,384 B
    2016-01-17 13:54:26.496 - Thread: 1 -> GC Memory: 818,443,532 B
    2016-01-17 13:54:33.407 - Thread: 1 -> Autosave initiated
    2016-01-17 13:54:33.407 - Thread: 1 -> Character state: True
    2016-01-17 13:54:33.408 - Thread: 1 -> IsServer: True
    2016-01-17 13:54:33.408 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:54:33.408 - Thread: 1 -> Autosave
    2016-01-17 13:54:33.408 - Thread: 1 -> Saving world - START
    2016-01-17 13:54:33.409 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:54:33.409 - Thread: 1 -> Before snapshot.: GC Memory: 815,753,812 B
    2016-01-17 13:54:33.415 - Thread: 1 -> After snapshot.: GC Memory: 816,018,544 B
    2016-01-17 13:54:33.415 - Thread: 1 -> Directory cleanup: GC Memory: 815,799,116 B
    2016-01-17 13:54:33.415 - Thread: 1 -> Saving world - END
    2016-01-17 13:54:33.416 - Thread: 7 -> Session snapshot save - START
    2016-01-17 13:54:33.417 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 13:54:33.465 - Thread: 7 -> Session snapshot save - END
    2016-01-17 13:54:56.504 - Thread: 1 -> GC Memory: 826,319,084 B
    2016-01-17 13:55:13.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:55:13.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:55:26.512 - Thread: 1 -> GC Memory: 824,036,532 B
    2016-01-17 13:55:52.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:55:52.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:55:56.521 - Thread: 1 -> GC Memory: 792,913,096 B
    2016-01-17 13:56:26.531 - Thread: 1 -> GC Memory: 804,058,520 B
    2016-01-17 13:56:56.539 - Thread: 1 -> GC Memory: 809,535,772 B
    2016-01-17 13:57:11.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 13:57:11.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 13:57:26.550 - Thread: 1 -> GC Memory: 814,937,284 B
    2016-01-17 13:57:56.560 - Thread: 1 -> GC Memory: 816,040,520 B
    2016-01-17 13:58:26.566 - Thread: 1 -> GC Memory: 747,281,088 B
    2016-01-17 13:58:56.574 - Thread: 1 -> GC Memory: 751,450,032 B
    2016-01-17 13:59:26.583 - Thread: 1 -> GC Memory: 774,095,020 B
    2016-01-17 13:59:33.420 - Thread: 1 -> Autosave initiated
    2016-01-17 13:59:33.420 - Thread: 1 -> Character state: True
    2016-01-17 13:59:33.421 - Thread: 1 -> IsServer: True
    2016-01-17 13:59:33.421 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 13:59:33.421 - Thread: 1 -> Autosave
    2016-01-17 13:59:33.421 - Thread: 1 -> Saving world - START
    2016-01-17 13:59:33.422 - Thread: 1 -> Making world state snapshot.
    2016-01-17 13:59:33.422 - Thread: 1 -> Before snapshot.: GC Memory: 782,761,840 B
    2016-01-17 13:59:33.426 - Thread: 1 -> After snapshot.: GC Memory: 783,026,572 B
    2016-01-17 13:59:33.427 - Thread: 1 -> Directory cleanup: GC Memory: 783,034,764 B
    2016-01-17 13:59:33.427 - Thread: 1 -> Saving world - END
    2016-01-17 13:59:33.510 - Thread: 8 -> Session snapshot save - START
    2016-01-17 13:59:33.511 - Thread: 8 -> Checking file access for files in target dir.
    2016-01-17 13:59:33.558 - Thread: 8 -> Session snapshot save - END
    2016-01-17 13:59:56.595 - Thread: 1 -> GC Memory: 818,051,308 B
    2016-01-17 14:00:26.600 - Thread: 1 -> GC Memory: 823,082,696 B
    2016-01-17 14:00:28.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:00:28.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:00:55.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:00:55.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:00:56.610 - Thread: 1 -> GC Memory: 840,424,452 B
    2016-01-17 14:01:26.623 - Thread: 1 -> GC Memory: 857,744,224 B
    2016-01-17 14:01:56.629 - Thread: 1 -> GC Memory: 862,204,476 B
    2016-01-17 14:02:24.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:02:24.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:02:26.638 - Thread: 1 -> GC Memory: 866,214,324 B
    2016-01-17 14:02:56.646 - Thread: 1 -> GC Memory: 821,409,704 B
    2016-01-17 14:03:26.658 - Thread: 1 -> GC Memory: 829,347,800 B
    2016-01-17 14:03:56.663 - Thread: 1 -> GC Memory: 841,422,772 B
    2016-01-17 14:04:22.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:04:22.382 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:04:26.674 - Thread: 1 -> GC Memory: 843,977,340 B
    2016-01-17 14:04:33.418 - Thread: 1 -> Autosave initiated
    2016-01-17 14:04:33.418 - Thread: 1 -> Character state: True
    2016-01-17 14:04:33.418 - Thread: 1 -> IsServer: True
    2016-01-17 14:04:33.418 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 14:04:33.418 - Thread: 1 -> Autosave
    2016-01-17 14:04:33.419 - Thread: 1 -> Saving world - START
    2016-01-17 14:04:33.420 - Thread: 1 -> Making world state snapshot.
    2016-01-17 14:04:33.420 - Thread: 1 -> Before snapshot.: GC Memory: 853,331,728 B
    2016-01-17 14:04:33.428 - Thread: 1 -> After snapshot.: GC Memory: 851,014,596 B
    2016-01-17 14:04:33.428 - Thread: 1 -> Directory cleanup: GC Memory: 851,014,596 B
    2016-01-17 14:04:33.428 - Thread: 1 -> Saving world - END
    2016-01-17 14:04:33.429 - Thread: 7 -> Session snapshot save - START
    2016-01-17 14:04:33.430 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 14:04:33.478 - Thread: 7 -> Session snapshot save - END
    2016-01-17 14:04:56.682 - Thread: 1 -> GC Memory: 856,270,860 B
    2016-01-17 14:05:26.690 - Thread: 1 -> GC Memory: 820,352,068 B
    2016-01-17 14:05:44.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:05:44.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:05:56.699 - Thread: 1 -> GC Memory: 820,908,452 B
    2016-01-17 14:06:23.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:06:23.405 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:06:26.708 - Thread: 1 -> GC Memory: 821,294,588 B
    2016-01-17 14:06:56.717 - Thread: 1 -> GC Memory: 822,370,348 B
    2016-01-17 14:07:10.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:07:10.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:07:26.726 - Thread: 1 -> GC Memory: 822,842,628 B
    2016-01-17 14:07:56.734 - Thread: 1 -> GC Memory: 750,221,152 B
    2016-01-17 14:08:26.744 - Thread: 1 -> GC Memory: 750,980,508 B
    2016-01-17 14:08:56.754 - Thread: 1 -> GC Memory: 751,403,016 B
    2016-01-17 14:09:18.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:09:18.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:09:26.762 - Thread: 1 -> GC Memory: 754,981,656 B
    2016-01-17 14:09:33.425 - Thread: 1 -> Autosave initiated
    2016-01-17 14:09:33.425 - Thread: 1 -> Character state: True
    2016-01-17 14:09:33.425 - Thread: 1 -> IsServer: True
    2016-01-17 14:09:33.425 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2016-01-17 14:09:33.425 - Thread: 1 -> Autosave
    2016-01-17 14:09:33.426 - Thread: 1 -> Saving world - START
    2016-01-17 14:09:33.427 - Thread: 1 -> Making world state snapshot.
    2016-01-17 14:09:33.427 - Thread: 1 -> Before snapshot.: GC Memory: 756,447,232 B
    2016-01-17 14:09:33.433 - Thread: 1 -> After snapshot.: GC Memory: 756,720,156 B
    2016-01-17 14:09:33.434 - Thread: 1 -> Directory cleanup: GC Memory: 756,720,156 B
    2016-01-17 14:09:33.434 - Thread: 1 -> Saving world - END
    2016-01-17 14:09:33.537 - Thread: 7 -> Session snapshot save - START
    2016-01-17 14:09:33.539 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 14:09:33.589 - Thread: 7 -> Session snapshot save - END
    2016-01-17 14:09:56.764 - Thread: 1 -> GC Memory: 790,058,100 B
    2016-01-17 14:10:26.782 - Thread: 1 -> GC Memory: 804,114,384 B
    2016-01-17 14:10:51.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:10:51.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:10:56.792 - Thread: 1 -> GC Memory: 804,554,412 B
    2016-01-17 14:11:05.203 - Thread: 1 -> Saving world - START
    2016-01-17 14:11:05.205 - Thread: 1 -> Making world state snapshot.
    2016-01-17 14:11:05.205 - Thread: 1 -> Before snapshot.: GC Memory: 804,937,116 B
    2016-01-17 14:11:05.214 - Thread: 1 -> After snapshot.: GC Memory: 804,905,720 B
    2016-01-17 14:11:05.215 - Thread: 1 -> Directory cleanup: GC Memory: 804,905,720 B
    2016-01-17 14:11:05.215 - Thread: 1 -> Saving world - END
    2016-01-17 14:11:05.216 - Thread: 7 -> Session snapshot save - START
    2016-01-17 14:11:05.217 - Thread: 7 -> Checking file access for files in target dir.
    2016-01-17 14:11:05.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:11:05.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:11:05.270 - Thread: 7 -> Session snapshot save - END
    2016-01-17 14:11:05.948 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:11:05.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:11:05.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:11:05.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:11:05.950 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
    2016-01-17 14:11:05.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2016-01-17 14:11:05.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2016-01-17 14:11:06.219 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
    2016-01-17 14:11:06.220 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
    2016-01-17 14:11:06.221 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
    2016-01-17 14:11:06.225 - Thread: 1 -> MySession::Unload START
    2016-01-17 14:11:06.225 - Thread: 1 -> AutoSaveInMinutes: 5
    2016-01-17 14:11:06.225 - Thread: 1 -> MySandboxGame.IsDedicated: False
    2016-01-17 14:11:06.227 - Thread: 1 -> IsServer: True
    2016-01-17 14:11:06.435 - Thread: 1 -> MyConfig.Save() - START
    2016-01-17 14:11:06.436 - Thread: 1 -> Path: C:\Users\Алексейка\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-01-17 14:11:06.901 - Thread: 1 -> MyConfig.Save() - END
    2016-01-17 14:11:06.908 - Thread: 1 -> MySunWind.UnloadData - START
    2016-01-17 14:11:06.910 - Thread: 1 -> MySunWind.UnloadData - END
    2016-01-17 14:11:07.113 - Thread: 1 -> Unloading Procedural World Generator
    2016-01-17 14:11:07.124 - Thread: 1 -> Network readers disposed
    2016-01-17 14:11:07.152 - Thread: 1 -> Network readers disposed
    2016-01-17 14:11:07.156 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
    2016-01-17 14:11:07.175 - Thread: 1 -> 485e97483f31367188081e8371be06af237cb0d7
    2016-01-17 14:11:07.361 - Thread: 1 -> Loading Sounds
    2016-01-17 14:11:07.362 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
    2016-01-17 14:11:07.622 - Thread: 1 -> MySession::Unload END
    2016-01-17 14:21:41.566 - Thread: 9 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Параметр задан неверно.

    at SharpDX.Result.CheckError()
    at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
    at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
    at VRageRender.MyHwBuffers.InitIndexBuffer(IndexBufferId id, IntPtr data)
    at VRageRender.MyHwBuffers.CreateIndexBuffer(BufferDescription description, Format format, Nullable`1 data, String debugName)
    at VRageRender.MyHwBuffers.CreateIndexBuffer(Int32 elements, Format format, BindFlags bind, ResourceUsage usage, Nullable`1 data, String debugName)
    at VRageRender.MyMeshes.MoveData(LodMeshId lodMeshId)
    at VRageRender.MyMeshes.OnDeviceReset()
    at VRageRender.MyRender11.OnDeviceReset()
    at VRageRender.MyRender11.HandleDeviceReset()
    at VRageRender.MyRender11.Present()
    at VRageRender.MyDX11Render.Present()
    at VRage.MyRenderThread.RenderCallback()
    at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
    at VRage.MyRenderThread.RenderThreadStart(Object param)
    at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2016-01-17 14:21:41.568 - Thread: 9 -> Hiding window
    2016-01-17 14:21:42.184 - Thread: 9 -> Hiding window done
    2016-01-17 14:21:42.184 - Thread: 9 -> Showing message
    2016-01-17 14:21:42.195 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.195 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.211 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.228 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.228 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.244 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.244 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.246 - Thread: 9 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.246 - Thread: 9 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.246 - Thread: 9 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.261 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.261 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.278 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.295 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.311 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.311 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.328 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.328 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.345 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.345 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.361 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.391 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.391 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.395 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.395 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.445 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.462 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.462 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.479 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.479 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.495 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.495 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.512 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.512 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.529 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.529 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.546 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.546 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.562 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.562 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.579 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.579 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.596 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.596 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.613 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.613 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.629 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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    2016-01-17 14:21:42.646 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.646 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.663 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.663 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.680 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.680 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.696 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.697 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.713 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.713 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.730 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.730 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.747 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.747 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.764 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.764 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.780 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.780 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.797 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.797 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.813 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
    2016-01-17 14:21:42.813 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
     
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