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[01.153] "Stable" - Random crashes (memory related)

Discussion in 'Bug Reports' started by V_quinha, Oct 4, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Buzzed Bear Apprentice Engineer

    LOLOLOL. Windows 10 isn't so bad.. LOL!

    Hey Red... just wanted to say... What an awesome job you do man! I see you all over this forum helping people! What an awesome attitude you seem to have as well. Thanks for being a part of the keen team! You take A LOT OF FRUSTRATION out of the game!...

    Anyways.... carry on.
  2. Red Corsair Trainee Engineer

    After all that telemetry... and this ads everywhere... i need nerves of steel
    Last edited: Nov 7, 2016
  3. ChobitsCrazy Trainee Engineer

    I'm having this same issue, I'm building a large ship (currently just under 500K blocks) and now whenever I add more armor blocks to the ship the game randomly crashes. Here is the error listed from the error log:
    2016-11-06 11:32:04.872 - Thread:  1 ->  GC Memory: 2,708,908,704 B
    2016-11-06 11:32:34.893 - Thread:  1 ->  GC Memory: 2,708,200,920 B
    2016-11-06 11:33:04.904 - Thread:  1 ->  GC Memory: 2,710,558,752 B
    2016-11-06 11:33:34.913 - Thread:  1 ->  GC Memory: 2,509,144,944 B
    2016-11-06 11:33:53.502 - Thread:  1 ->  Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
      at Havok.HkRigidBody.SetShape(HkShape shape)
      at Sandbox.Game.Entities.Cube.MyGridShape.UpdateShape(HkRigidBody rigidBody, HkRigidBody rigidBody2, HkdBreakableBody destructionBody)
      at Sandbox.Game.Entities.Cube.MyGridShape.RefreshBlocks(HkRigidBody rigidBody, HkRigidBody rigidBody2, MyDirtyBlocksInfo dirtyCubesInfo, HkdBreakableBody destructionBody)
      at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape()
      at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
      at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
      at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.Game.RunSingleFrame()
      at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
      at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.Game.RunLoop()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
    I'm running Win 10 on DX 12, I have 32GBs of RAM on my PC
  4. Red Corsair Trainee Engineer

    I played SE FULL LOW PRESET ~7hrs without restarting the game. GC Memory increaced from 1,134,895,792 B when i started to play up to GC Memory: 4,441,255,104 B... (i played at DS. then i go to SP with EMTY WORLD to build a ship. then after some time i got crash)
    keen, you have a big problem with memory leaks!
Thread Status:
This last post in this thread was made more than 31 days old.