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[01.153] "Stable" - Random crashes (memory related)

Discussion in 'Bug Reports' started by V_quinha, Oct 4, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Buzzed Bear Apprentice Engineer

    Messages:
    275
    LOLOLOL. Windows 10 isn't so bad.. LOL!

    Hey Red... just wanted to say... What an awesome job you do man! I see you all over this forum helping people! What an awesome attitude you seem to have as well. Thanks for being a part of the keen team! You take A LOT OF FRUSTRATION out of the game!...

    Anyways.... carry on.
     
  2. Red Corsair Trainee Engineer

    Messages:
    81
    After all that telemetry... and this ads everywhere... i need nerves of steel
     
    Last edited: Nov 7, 2016
  3. ChobitsCrazy Trainee Engineer

    Messages:
    1
    I'm having this same issue, I'm building a large ship (currently just under 500K blocks) and now whenever I add more armor blocks to the ship the game randomly crashes. Here is the error listed from the error log:
    Code:
    2016-11-06 11:32:04.872 - Thread:  1 ->  GC Memory: 2,708,908,704 B
    2016-11-06 11:32:34.893 - Thread:  1 ->  GC Memory: 2,708,200,920 B
    2016-11-06 11:33:04.904 - Thread:  1 ->  GC Memory: 2,710,558,752 B
    2016-11-06 11:33:34.913 - Thread:  1 ->  GC Memory: 2,509,144,944 B
    2016-11-06 11:33:53.502 - Thread:  1 ->  Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
      at Havok.HkRigidBody.SetShape(HkShape shape)
      at Sandbox.Game.Entities.Cube.MyGridShape.UpdateShape(HkRigidBody rigidBody, HkRigidBody rigidBody2, HkdBreakableBody destructionBody)
      at Sandbox.Game.Entities.Cube.MyGridShape.RefreshBlocks(HkRigidBody rigidBody, HkRigidBody rigidBody2, MyDirtyBlocksInfo dirtyCubesInfo, HkdBreakableBody destructionBody)
      at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape()
      at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
      at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
      at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.Game.RunSingleFrame()
      at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
      at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.Game.RunLoop()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
    I'm running Win 10 on DX 12, I have 32GBs of RAM on my PC
     
  4. Red Corsair Trainee Engineer

    Messages:
    81
    I played SE FULL LOW PRESET ~7hrs without restarting the game. GC Memory increaced from 1,134,895,792 B when i started to play up to GC Memory: 4,441,255,104 B... (i played at DS. then i go to SP with EMTY WORLD to build a ship. then after some time i got crash)
    keen, you have a big problem with memory leaks!
     
Thread Status:
This last post in this thread was made more than 31 days old.