Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. Hello Guest!
    Welcome to the Bug Report forum, please make sure you search for your problem before posting here. If you post a duplicate (that you post the same issue while other people have already done that before) you will be given a warning point which can eventually lead into account limitations !

    Here you can find a guide on how to post a good bug report thread.
    Space Engineers version --- Medieval Engineers version
  2. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

[1.185.6] 2x1 Windows symmetry mode off by 1

Discussion in 'Bug Reports' started by Burstar, Jul 8, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Burstar Apprentice Engineer

    Messages:
    463
    Steps to reproduce:

    create a 7 block^3 cube.
    set symmetry planes at the centre-line for all 3 axis
    create 2x1 holes in the cube that are not along the centrelines
    place exterior attachment blocks along the outside long edge of the holes
    place 2x1 windows to cover the holes
    windows auto placed opposite the original placement are misaligned by 1 and do not cover the holes properly.

    [​IMG]
     
    Last edited: Jul 8, 2018
  2. Calaban Junior Engineer

    Messages:
    994
    ohh mirror mode placed windows. I think this is because one side would be a normal window, the opposite face would need to be inverted window to have the shaded part be still be "outside"... but mirror mode is only mirroring one kind of window when you place it.

    To have it place a normal window on this side, but then know that it needs to place the inverted version on the other side... may be asking too much from mirrored mode.
     
  3. Burstar Apprentice Engineer

    Messages:
    463
    Incorrect. Look closely at the picture provided. Both windows on either side of the symmetry plane are the same type. It has to do with the game errantly using the same anchor point, but failing to rotate the mirrored window correctly.
     
  4. Calaban Junior Engineer

    Messages:
    994
    Oh yeah- I see now, the blue axis 1 block off to the right. At first I thought you had the blue axis selected at a block division instead of a center- thus having an odd number of blocks between the window holes would act like that, but nope- it appears to be a block centerline axis.

    So +1 mirror mode Bug
     
Thread Status:
This last post in this thread was made more than 31 days old.