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[1.186] Auto Pilot Speed Bug in Gravity

Discussion in 'Bug Reports' started by Meridius_IX, Feb 5, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Meridius_IX Trainee Engineer

    Messages:
    45
    Howdy,

    It looks like the recent update has affected how the Remote Control Auto-Pilot behaves in Natural Gravity. In space, it seems everything behaves normally. But on planets, the speed that the auto pilot moves seems to be locked to 15% of whatever value the speed limit slider is set to.

    Here's a video of the behavior. New Save / No Mods:

     
    • Agree Agree x 3
  2. Sich Trainee Engineer

    Messages:
    89
    Same issue here, on earth and on moon.
     
  3. Jurgen773 Trainee Engineer

    Messages:
    40
    Same Keen please fix
     
  4. DigitalStone Apprentice Engineer

    Messages:
    254
    This bug is as old as the hills.
    I think they'll saving this for later since there are probably more issues attached to it.
     
  5. Meridius_IX Trainee Engineer

    Messages:
    45
    Auto-Pilot behavior in natural gravity has always been a little derpy in general, but this particular bug only surfaced as of the last major patch.
     
  6. TangentialThreat Trainee Engineer

    Messages:
    5
    I encountered this while trying to get a hydrogen freighter to land itself. I'd also like to be able to have scriptless GPS-guided ICBMs. If players want it slow then they can turn down the speed limit.

    As a workaround, have the up thrusters turn off until a reasonable altitude. Unfortunately there is no way to detect altitude without a programmable block. There are scripts that just about fully replace the remote control but it would be nice if the remote control behaved in useful ways.
     
  7. Rocketmann Trainee Engineer

    Messages:
    14
    Same problem here. My cargo drone ship acceleration stop at ~15m/s.

    And there is still problem with waypoints. Autopilot just stops at wp and have no interest at moving to next one.
     
  8. Super_Happy_Alien Apprentice Engineer

    Messages:
    387
    Same Problem Here too , i also reported this bug using RexBot on Discord
     
  9. Veidebreij Trainee Engineer

    Messages:
    9
    Same problem here! I had never problems with autopilot in gravity. But this is very annoying...
    Please fix :(
     
  10. MacKinnon Trainee Engineer

    Messages:
    1
    Same issue. Trying to play super engineer adventures with friend. The enemy drones just sit there; they are limited to 20m/s by default and are limited to 15% of that (3m/s) because of the bug. This causes the drones to travel very slowly and not make it to their despawn point. My friend cannot see these drowns in local coop either (wondering if it might be related to them not being able to despawn and refresh new ones for him to see).

    Anywho, there is apparrently a work around for this by editing a config file to manually adjust a speed override for remote blocks? Does anyone know which config file this is? I have dug through everyone I can find in my game save and the Appdata/game files.

    Cheers
     
  11. Arcturus Senior Engineer

    Messages:
    1,647
    Reposting myself from the change log thread, for visibility:
     
  12. Super_Happy_Alien Apprentice Engineer

    Messages:
    387
    Please Fix this today !!!!!!!!!!!!!
     
  13. Rocketmann Trainee Engineer

    Messages:
    14
    This problem is still here !!!!!!!! and it is making me crazy.
     
  14. Arcturus Senior Engineer

    Messages:
    1,647
    There was a followup post in the thread https://forums.keenswh.com/threads/update-1-186-5-beta-improvements.7400403/page-2
    where a dev states:
    So it is done on purpose, they know about it, and they might choose to fix it sometime in the future.
     
  15. Zhiila Tester Staff

    Messages:
    487
    Hi,

    this is already fixed on our intern branch, so it will come out probably in next patch if it get through testing.
     
    • Like Like x 1
  16. Sich Trainee Engineer

    Messages:
    89
    Good to know that it's fixed on your side...
    We just have to hope now that the next update will not be in 6 months :)
     
    • Agree Agree x 1
  17. Rocketmann Trainee Engineer

    Messages:
    14
    Thank you Zhiila and Arctrurus for reply, and i apologize for not so polite post, but because of this i was kind of unable to play this game.

    "PS Yeah, the speed multiplier scaled with height from ground with 15 m/s up to 50m above ground and lineary rising to 100 m/s at 150m above ground."

    I have nothing against speed limit over ground to 150m, but in my experience, this speed limit of 15 m/s was all the way up to the edge of natural gravity of the planet.

    Example from my main survival map:
    Me and my friends have base on the surface of Mars-like planet with all the machinery and fun stuff and a massive space station right above it in free space with maxboosted refineries atc... I have built an autonomous cargo ship to ferry the supplies from station to base. I load ship with materials and oxygen and turn on the autopilot. Ship accelerate to 100 m/s and just as ship anter the planet gravity it suddenly decelerate to 15 m/s. Trip that takes normally around 7 mins is now a waaaaaay longer and ship is practically useless.

    Ship BP: https://steamcommunity.com/sharedfiles/filedetails/?id=1324675383&searchtext=progress

    Good to know that fix is almost ready to release.

    Thank you.

    Edit: Not 15 m/s but 15% of speed set by slider.
     
    Last edited: Apr 16, 2018
  18. Arcturus Senior Engineer

    Messages:
    1,647
    - KSH intended that this (unannounced) autopilot speed modification would only work at low altitudes, but the altitude check part was the bug and defaults to 0m anytime you are in the planet's natural gravity.
    - It is 15% as implemented, not 15 m/s. If you set your ship speed limit to 60 m/s it would drop to 9 m/s. Several people in the other thread disagreed with this implementation/intent.
     
    • Informative Informative x 1
  19. beelzerob Apprentice Engineer

    Messages:
    429
    Well, this explains now the lethargic pace the enemies made towards me in the SEA-MIN scenario I've been (up until now) enjoying. I went to use the autopilot for the first time in my life to get a good supply chain going and was stymied by the 15 m/sec pace of my drones. It didn't occur to me that the enemy had the same limitation, but that explains a lot.

    Debating if I'm just going to shelve the scenario until this is fixed, for nothing else just so that enemies are more lethal.
     
  20. beelzerob Apprentice Engineer

    Messages:
    429
    It's 15% of the max speed set in the remote control, not the max speed in the game, right? So using a speed mod to increase the world wide speed won't make my drone go faster, will it? Unless the remote value is tied to the world value. That's worth trying tonight.

    Anyone know if the remote control speed limit is moddable? If so, perhaps I'll give it a try...
     
    Last edited: Apr 25, 2018
  21. Arcturus Senior Engineer

    Messages:
    1,647
    Yes, 15% of the current max speed set in the remote control.

    The control looks like it is hardcoded to maximum 100 m/s, which is probably inconvenient for speed mods. I haven't tested this in-game though.
     
  22. beelzerob Apprentice Engineer

    Messages:
    429
    Tried it last night, upping Max speed in the world as a whole didn't affect anything (as expected). Worth a try i guess. The wait continues then.
     
  23. Forcedminer Senior Engineer

    Messages:
    2,206
    each week i keep checking back. ^^
    reminds me of the good ol days when there was a bug and you kinda hoped it would be fixed in those weekly updated.

    have faith or don't. i do believe some modders created a temp fix.
    just like with the wolf spider AI being b0rked.
     
  24. Sich Trainee Engineer

    Messages:
    89
    Yeah... the auto pilot bug, the wolf / spider bug....
    Don't even know if the turret shooting on dead wolf for hours is fixed....

    But you know, survival is not a priority :(
     
  25. beelzerob Apprentice Engineer

    Messages:
    429
    Where is this hope you speak of?? No, seriously. I've searched the workshop quite a bit, but it wouldn't surprise me if it was buried under all the other speed mods.

    And i DO have faith... It's the patience i lack.
     
    Last edited: Apr 26, 2018
    • Funny Funny x 1
  26. Sich Trainee Engineer

    Messages:
    89
    Please, need some update on this issue....
    It's just impossible to make drone between planet and space station....
    The low speed of the drone make that you need so much hydrogen tank.....

    I try some workaround with thrusters override, shutting down engine when I go down etc...
    But once in gravity the very low speed is really a big issue !

    Drones is what make the game enjoyable for me...
     
  27. mos Apprentice Engineer

    Messages:
    340
    At least it is supposed to be fixed in the next update. We stumbled upon this a couple of days ago as shuttles took significantly longer than their calculated travel time. It almost looked like they smashed into that mountain over yonder again but lo and behold they didnt.

    @Sich Overriding thrusters to exit the atmosphere would probably be more energy efficient than autopilot but it sure will be tedious to keep your drones at max speed and on course that way
     
Thread Status:
This last post in this thread was made more than 31 days old.