Top of the day to you, fine folks! I had a longer break from testing out combat ships for a while so I don't know if the phenomenon has actually been implemented with the latest patch but I am assuming it has been so: weapon impacts, especially explosions from the 200mm missiles will now push your ship away from the explosion. It's prolly intended as they features this heavily in the trailer for the major update. And here's the thing: I find it beyond awesome up to a certain point. Not being able to hold course in a fighter or a scout ship while artillery is pounding in is good for many reasons: it gives a feeling of power to the weapons, it means that I will want to work with better approach tactics and so on. It also simply looks insanely cool. Another HUGE improvement is that it nerfs PVP trolling as suicide runs with a tiny bit of ship will now be a thing of the past. but... buuuuuuut: Today I had number of testfights against older versions of my own ships. I witnessed a carrier with 11,706,993 Kg of mass and a battleship with 22,546,864 Kg of mass not being able to exchange more that one broadside because they were both brought not only to a complete halt by the impact of a dozen or so missiles but also pushed back out of the 800m range zone. A 22,546,864 Kg ship with almost 140 large grid thrusters being active and powered (well powered) should bot be brought to a halt and then be pushed out by weapons that do not even gnaw away the outer hull during that process. Granted, I do slap an aweful lot of turrets on my ships (give me more turret options akin to MexPex packs and I promise I will stop) - but this has completely changed any and all combat interaction for me now: All my PMW missiles, large grid and small grid will be useless now if there is one missile turret present - the missile will get pushed out of the way no matter how fast and well powered it is. Every destroyer wanting to engange a cruiser will get torn apart now because while rotating through weaponry arcs while attacking does not work as you cannot control your course anymore. A single hit for any of my fighters with a missile and I find myself halfway out of the battlefield, funnily enough with the ship largely intact. I find the concept itself very appealing but I think it's gonna take some major tweaking before I like it. Things have been broken in my ships before, loads of time - I happily redesign them according to the progress of the game. But this currently has me scratching my head. Am I missing something here in terms of thrusters, gyros, missiles, mass, anything? I don't know how to make broadside exchanges or PMW attacks viable again right now. How is the situation for you? Do you have the same issues? Am I just not using my ships right? Any tips?