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AAM - Ariel Aerospace Manufacturing | Taipan Fighter & Tujiu Dropship Released

Discussion in 'Community Creations' started by Dwarf-Lord Pangolin, May 21, 2014.

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This last post in this thread was made more than 31 days old.
  1. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    [​IMG]
    Ardentrall Aerospace Manufacturing
    AAM is delighted to submit its designs to the interplanetary community. In keeping with the Ardentralli Confederation's longstanding tradition of strict neutrality, AAM offers its products to all clients that do not violate interplanetary laws without favoritism. AAM wishes to remind its clients that the as-yet-unrefined state of interplanetary travel means that some categories of craft are not available for purchase at this time.
    AAM also wishes to remind its clients that some designs produced exclusively at the request of the provincial fleets may not be available for purchase at this time.


    Military Craft
    All military vessels are displayed in the livery of the Ardentralli Confederation's Joint Provincial Fleet, our client most familiar to interstellar buyers.
    Fighters
    Small does not mean unimportant, and cheap does not mean poor-quality. These craft are ideal for clients looking either for simpler solutions or the utmost precision.

    Unrated Craft (below the 3rd Rate)
    Unrated does not mean unproven; it means that these craft rely as much on maneuverability as on resiliency.​



    Rated Ships (3rd Rate and above)
    These vessels do not evade enemy fire; they endure it. Built to last and covered in weapons, these are the front-line vessels of the fleet.
    This grouping also includes carriers, which do not so much endure fire as rain it down from afar with their strike craft.​

    Civilian Craft
    Transports - Whether it's passengers or cargo, these will get it there on time and in bulk.


    Construction Craft - Need something built? Or need something broken up? Either way, we've got you covered.


    Mining Craft - Without raw materials, none of these other vessels would be here. These are the backbone of any space-borne industrial power.


    Mobile Production Facilities (MPFs) - Jacks-of-all-trades, these vessels can do almost anything. They may not do any one task as well as a vessel that specializes in that task ... but then you'd have to have two vessels.​
    * * * * * * * * * * * * * * * *
    Eisenstern Armaments
    A wholly-owned subsidiary of AAM, Eisenstern Armaments focuses on producing weapons systems, and vehicles which employ those systems. They are predominately known for manufacturing the main guns on most Ardentralli warships and orbital defense platforms, but have also made some smaller items as well.​

    Ground Vehicles - Space may be the final frontier, but somebody needs to take care of everything on the near side of that frontier.
    *Updated July 28, 2015: Reformatted all the things, added some vessels that fell between the cracks, and removed some older vessels. Preparing to change style to further reduce text count.​
     
    Last edited: Jul 29, 2015
  2. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Update to main post!


    • Cascade Destroyer updated to Mk. III.
    • Added Shinano Corvette.
    [​IMG]
    Specifications
    Manufacturer: Ardentrall Aerospace Manufacturing
    Mass: 1,130,367 kg
    Powerplant: 80 MW [16 Small Reactors]
    Gyroscopes: 9
    Time to max velocity: 10.9 sec
    Acceleration: 9.6 m/sec^2
    Armament: 6 Gatling Turrets, 1 Fixed Rocket Launcher
    Cargo Capacity: 9 Small Containers [7 Small Containers used by armament]
    Refinery Facilities: None
    Assembler Facilities: Yes [1]
    Medical Facilities: Yes [1]
    Artificial Gravity: Yes
    Small Craft Complement: None
    Length: 75 metes
    Width: 35 meters [including turrets]
    Height: 15 meters

    Despite massing slightly more than the Severn-class corvette, the Shinano is not considered a more powerful combatant. This is due in part to its smaller volume (and correspondingly fewer redundancies), and due in part to its armament: it has two fewer gatling turrets, and its rocket capability is forward-firing only.

    The cause for the Shinano's increased mass can be seen with a quick glance at its drive section. A large portion of the vessel's mass and volume have been dedicated to forward engine power, sometimes at the expense of other considerations (such as deceleration). This fact reveals the purpose the Shinano was designed for: hunting down enemy fighter craft. Wheras the Severn is a general-purpose patrol vessel, the Shinano is intended to be very good at just one job. Its single rocket launcher was added to give the vessel some hope against large craft, but it is not intended as a brawler; its internal systems have been decentralized to a degree even greater than normally found on AAM vessels in an attempt to mitigate battle damage, but due to the compact design, it cannot expect to weather significant amounts of fire.

    The costs of its design philosophy, however, have paid off. The corvette features an acceleration rivaled within the AAM line of large craft only by that of fast attack craft -- and even then, only just. This makes the corvette an extremely tactically responsive vessel; it can get from one end of a convoy or mining operation to the other in minimal time, and its six gatling turrets stand ready to ward off any opportunistic fighter craft.
     
    Last edited by a moderator: Oct 30, 2014
  3. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Updated main post with a new frigate, the Caspian-class. Largest vessel I've published so far (not that that's saying much :p).
    [​IMG]
     
    Last edited by a moderator: Oct 30, 2014
  4. MSI Junior Engineer

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    636
    The Shinano Corvette is pretty friggin' awesome looking. I'd have to say this is my favorite smaller large ship of yours in this thread due to it's versatility and definite interception capabilities. It would be great in a role disrupting supply lines, especially if escorted by two of your interceptors. Just enough to harass the enemy and disrupt operations while being quick enough to avoid head on confrontations with larger threats.
     
  5. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Thank you! I hadn't thought of it in the role of a raider, but that is quite a good point. You'd have to get someone mildly crazy to brave it in the light armor though. :D (And sorry for the quite-belated response; I try not to post in my own shipyard thread unless otherwise adding to it ;))

    Updating main post:
    • Falcon updated to Mk. II
    • Kite updated to Mk. II
     
  6. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    Updating main post:

    • Shinano updated to Mk. II
    • Caspian updated to Mk. II
     
  7. Willemina Senior Engineer

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    1,433
    Got some borked image links in post two and three. Looks really amazing otherwise!

    *Checks the dimensions of a Cascade-class cut in half*

    Yup, we can tow that. ;)
     
  8. zekes Apprentice Engineer

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    214
    Im amazed at your low displacement numbers! That caspian weighs only 2/3 the weight of my smallest ship, the 9,900,000kg Armored Cruiser Hertz. Is it made out of mostly light armor, or at maximum one layer oh heavy? Because the ships I build have 3 layers of heavy at minimum.

    [​IMG]
     
    Last edited by a moderator: Sep 24, 2014
  9. PyreStarite Junior Engineer

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    559
    I'd have to say that the Cascade is my favorite of your collection :)
     
  10. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Thank you! (Very very very very very belatedly; I gotta update this page more often :/) I hadn't noticed the missing images before you pointed them out; had just been scrolling by on automatic. Iz fixed. ^^

    @zekes: we do seem to have different design philosophies. The Caspian is indeed made mostly out of light armor. I try to make any ship that cannot realistically expect to withstand strikes from player-made weapons quick enough to have a good chance at evading them. You seem to prefer a more tankie approach.
    Of course, the Hertz is also a cruiser, so it's going to be at least a bit heavier than a frigate. ;)

    @PyreStarite: Glad you like it! I really need to give it a bit of an update with some of the new blocks like batteries, and throw the new paint scheme on it.


    Speaking of destroyers, though ... may I introduce the Appalachian-class destroyer!
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    And now to update the main post. Hopefully without messing up the images this time. :cool:
     
  11. Tristavius Senior Engineer

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    1,368
    .Ooooh, awesome to see a release! I'm really liking it! Seems to be spot on firepower wise for a destroyer as well and you've managed to make great use of the rear space for thrusters - a surprising number of them for the shape!

    It continues to fascinate me that we all have such identifiable styles
     
  12. Anoth Junior Engineer

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    972
    I like the new destroyer =D Looks realy slim and fast^^
     
  13. Nik0 Apprentice Engineer

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    103
    This thread deserves way more attention than it gets. I really like all of your ships - large ones at least, some of the small ones aren't so hot...

    As far as cohesive styles go, while Phoenix and Tristavian shipyards (to name a few - I'm not picking on anyone here!) have nice individual designs, your overall style definitely takes the award in my opinion.

    Also, please please please, build some capital/transport etc. class ships because those "none released yet"s are killing me...
     
  14. High Ground Apprentice Engineer

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    324
    I've noticed that some people are better at building certain types of ships, like warships for example but suck at building cargo ships and fighters. Take myself for example I can build some very practical drones, fighters, and construction ships but when it comes to building large ship and stations I don't do so well. Everyone has their area of expertise.
     
  15. Catfish Apprentice Engineer

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    195
    In general, these are some really nice looking ships. Aesthetically pleasing, without sacrificing much in the way of effectiveness. I'd expect no less from you, though! I'd love to see more interiors (if there is much to see). Keep up the good work!
     
  16. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    @ Tristavius: I'm glad you like it. :) I'm also relieved that you think the firepower's right for its size; granted, combat balancing could change that drastically, but it's encouraging to know that others are on the same page firepowerwise. Then again, considering that I tend to look at the armament of Phoenix Shipyard ships as a partial guide, it may not be surprising. :D TBH, I was hoping to cram more thrusters on it; I wanted its time to max speed to be closer to 25 seconds instead of 33, but I didn't want to change the shape to the degree that would allow that, so I traded speed for aesthetics. :/ And it really is fascinating how everyone's ships have a distinct look to them.

    @Anoth: Thank you! (Though, again, I wish it was faster ;))

    @Nik0: Yeeeah, I've never been terribly pleased with my small ships. I don't want to make them much bigger, and I haven't learned yet how to make something with a smaller number of voxels look as detailed and graceful as other designers have. I'm glad you like the larger ones though. It's kinda funny that you prefer this style, because I actually tend to look at DarkLord and Tristavius' ships (among others) for inspiration.

    @High Ground: that's very true. I find industrial-type ships to be significantly more difficult than military ones, actually. It's a very different mindset to get into.

    @Catfish: Thank you very much! To be entirely honest though, there's not much more to see of their interiors (though there are more on their Steam pages); they're very utilitarian, and kinda ugly. The interior aesthetic I'm going for is less "SSV Normandy" and more "Das Boot." :p



    BTW, Nik0: I'll give you a little teaser with regard to the industrial and capital ships ...
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    This is the Longsword-class cruiser, which is about 90-95% finished, but which is sorta on-hold; the recent updates to the armor mean that I think I can make the main gun much smaller without compromising on damage (it's currently on its second main gun; the first was a rather over-complicated design from before Brenner's piston magazine, the current one is a 25-round piston magazine).
    I'm also flailing a bit with the interior; this is a much larger ship than I'm used to building, and I've got more internal space than I know what to do with. I've got another cruiser in the works, but it's still in prototyping stage -- nothing to take pictures of, really.
    This was going to have been a cruiser of the 3rd Rate (I really need to write my ship classification system down :p), but the armor update means it may end up being 2nd or even 1st Rate.

    And these are the line of commercial/industrial vessels I'm working on. I've been starting to test them in manual/survival mode, and so far they've been working OK.
    [​IMG]
    The big one with the ginormous solar panels is intended as a starter-ship replacement. The solar panels do make it very easy-mode with regard to energy, but then again I've been testing it with asteroids set to On, which helps to balance the advantage those give out (TBH I can't imagine playing without environmental hazards).

    Let's just say the game really likes to aim at those solar panels. o.O
     
  17. Anoth Junior Engineer

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    972
    I've put your new Destroyer next to my cruiser for the RP thread and after that i have to rethink those ships :woot:DD The Size is roughly the same of the two ships but yours is definitly better armed :woot: Maybe i should rethink my build for the RP thread and rebuild the whole fleet :woot: i feel totaly undergunned :woot:DD
     
  18. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Well, everyone has their own design style, and (quite apart from the fact that the game is way too early to know what a balanced weapons loadout actually is), the disadvantage of having lots of guns is the cost -- especially the ammo cost.
    More importantly, there's no reason why your ships have to use the same in-character weapons as other players; you could say that your missile turrets use bigger missiles, for example. In short, don't feel like you need to let the in-game mechanics dictate how you RP your ships too much. ;)

    Also, keep in mind that at least some of your ships have shields -- mine don't. o.O

    Updating the main post with the Mk. II version of the Severn-class corvette, which was so far out of date it wasn't funny.

    [​IMG]

    [​IMG]

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    [​IMG]
     
  19. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    [​IMG]

    These are now all live, with the exception of the tiny probe in the corner with the solar panels. From left to right on the top row, we have the Boreas, the Explorer, the Heracles, and the Standard Cargo Module. On the bottom row, we have the Argus (as mentioned, not released yet), the Percheron, the Palfrey, the Onager (little different from this screenshot, but you can't really see it here so meh) the Artisan (I think), and the Breaker.

    So, come and get your industrial/commercial vessels while they're hot!
     
    Last edited by a moderator: Nov 12, 2014
  20. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    First cruiser is almost ready for release. A new design of gravity gun meant that building a new ship around it made more sense than retrofitting the Longsword yet again (so that's on mothballs until I get the energy up to deal with it; it'll probably end up being reclassified as a battleship or similar).

    Furthermore, the changes to armor mean that actually stopping a projectile cold requires about 5 layers of heavy armor, which is wildly impractical on most realistically affordable ships, which a lower-rated cruiser is supposed to be.

    The long and short of this is that this ship does not have the layered armor the Longsword had. It is, however, largely made of heavy armor. It also features a new lighting scheme (that yellow is just a bit too yellow), and better still, a new pain scheme, because A: Tyriosh makes green, white, and black look way better than I do, and more importantly B: I have had it up to my eyeballs with dark green in space anyway! :crazy:

    Consider this the big brother of the Appalachian, currently massing a bit under 16,000 tons.

    Gladius-Class Cruiser [3rd Rate] Mk. I
    [​IMG]
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    And of course, the things that go boom. Or crash, in this case.
    [​IMG]
     
    Last edited by a moderator: Nov 16, 2014
  21. mhalpern Senior Engineer

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    2,119
    Well often times IRL the goal when it comes to armor and defensive systems in general, isn't to stop the projectile but more so to ensure the survival and continual function of what it's protecting, be it by redirecting the projectile, destroying it before impact, having redundancies, or as a last resort mitigating the damage of the impacted projectile...
    How do you load that cannon? Without moving parts, I can only see one way to load it...
     
  22. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    That's true; this armor might be enough then, and the ship has a fair number of redundancies. And I've gotten much better results using sloped armor rather than flat, so we'll see how the sloped nose works.

    The cannon is loaded the hard way, by building the projectiles in-place, so unlike for example some of Brenner's designs you can't just slot a new magazine in. On the other hand, the ship, its weapon, and its ammunition are a single piece until you fire, so it's one of the more stable designs for a gravity gun: you won't have pieces breaking off while you're flying, and it's been fairly safe to turn the ship to track targets while it's in the middle of firing multiple rounds.
    It has 20 rounds, and I'll set it up both for 5-round bursts and for individual shots. I think that'll be enough ammo. Armor got a lot weaker against impacts a few patches ago, so unless your target is a flying bunker (like zekes' ships), this is going to hurt them. It goes through up to 4 layers of heavy armor when they're right next to each other, and it went clean through 5 layers of spaced heavy and out the other side (not sure why the spacing made it easier).
     
  23. mhalpern Senior Engineer

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    2,119
    Well spaced armor is good against explosions do to deformation propagating the damage, I imagine the reason that it was easier for kinetic weapons is do to the reduction in friction and less deformed armor to grab onto the projectile and slow it.
     
  24. AlanEsh Apprentice Engineer

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    206
    Great stuff, love the designs and your writeups are excellent! Keep it up :)
     
  25. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Thanks AlanEsh! I try to make the flavor text entertaining; glad to know you're enjoying it. :)

    And I finally got the Gladius up (whew)!
    [​IMG]
     
  26. Sungur Apprentice Engineer

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    431
    nice shape but i never liked the passage ways to be used instead of elevators/stairs... nowadays i plan to build a 1-2 man elevator
     
  27. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    To be honest I don't like the passages much either; I'm really hoping they give us back ladders. If they don't, but someone else releases a ladder mod, that mod is so going to be part of all my ships.
     
  28. Sungur Apprentice Engineer

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    431
    why not use something like this?

    [​IMG]
     
  29. Tristavius Senior Engineer

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    1,368
    Loving the ship and the new colour schemes totally work (+ will make adding you to the chart easy if you ever join :p )

    Multiple levels are a big problem at the moment - stock stairs are fine for a dreadnought or something but otherwise use up an enormous amount of space. Sloped ramps alleviate the problem somewhat but sometimes you just really don't have the space to do anything other than a 'ladder'. In my case I try to make a level 4 blocks high (floor, 2 space, ceiling) as a general rule, so going up and down that can be very awkward on a smaller ship.
     
  30. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Thanks Tristavius! (Not entirely sure why you'd want me to join, but that's certainly flattering ;))

    And yeah; the multiple level thing is rather tricky on smaller vessels. I've been trying to move away from passages and towards stairs whenever possible, but sometimes it's just not feasible.

    Updating the Caspian to the Mk. III; this is sort of a temporary upgrade, as I'd like to incorporate what I've learned working on the Gladius to give it a brand new main gun, as well as to modernize it in other ways. This has at least fixed the issue where the grinders were no longer releasing the projectile, as well as updated it with the new paintscheme.

    [​IMG]
     
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