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AAM - Ariel Aerospace Manufacturing | Taipan Fighter & Tujiu Dropship Released

Discussion in 'Community Creations' started by Dwarf-Lord Pangolin, May 21, 2014.

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This last post in this thread was made more than 31 days old.
  1. Whiplash141 Junior Engineer

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  2. Ravric Apprentice Engineer

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  3. iN5URG3NT Senior Engineer

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    I haven't said anything because DLP seems cool about it and I'm not into starting shit, but I personally think it is outrageous. He has even used DLP's colours. :mad:
     
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  4. Dwarf-Lord Pangolin Senior Engineer

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    Thanks for bringing that up, Whiplash. That is, indeed, a reverse-engineering of the Ajax based off of a screenshot I posted of it. I did in fact give him permission to post it. Perhaps that was unwise, but we'll just have to see how it goes. I am a little annoyed that there seems to have been very little reworking of the design initially; I have no problem with people modifying my ships, and I actually love seeing what they come up with, but straight up duplication like the original is a bit meh (though I note he's using landing gear instead of wheels). The revised version he's put up does, however, take the design in a new direction.

    *looks askance at thrusters on rotors* Possibly an ill-advised one, but that's his concern.

    The Ajax itself is still not released, and does not actually look quite like that anymore (I took some advice Agnar gave me about adding a second cockpit, and have also been fiddling around with it in general). I don't anticipate running into any problems when I get around to putting it up, as the original screenshot is of course dated before the derivation.

    ----------

    I'm finally getting the Appalachian Mk. II where I want it to go. I took a page from your design book, Whiplash, and am trying something new with the thruster flares (or baffles, or whatever those things are called). I'm also trying to improve my interiors because they're really behind the curve -- though I simply cannot bring myself to introduce some elements that would be necessary to bring them up to the level of those of other creators. Higher ceilings, for example, would make them look much nicer, but every time I try to build those I can't keep them in because the inefficiency bothers me too much. What I will end up doing is releasing the modded and unmodded versions in one world ... which I really need to get around to doing with the Gladius. And the Sava.

    And the Daimyo.

    *sigh*
    [​IMG]

    [​IMG]

    [​IMG]

    The missile it'll use has also been updated to reflect the current wonderful state of deformation calculations, which lets you do reasonable damage with just a small grid -- no ingots, no artificial mass, not even blast door blocks -- just a simple missile. This one is around 11 tons, and hits max speed in 4 seconds; average penetration is 3-4 layers of heavy armor, with a slightly wider and more random pattern of damage as well. These are meant to do less damage than cruiser-grade ammunition; the original idea was that, since the Appalachian was too slow to properly intercept FACs or corvettes, the missiles themselves would do the intercepting -- and since their intended targets wouldn't have cruiser-grade armor, lighter damage was acceptable (tests suggest it will be able to damage heavier targets as well).

    With thrusters boosted, the App itself is now much more agile, but it'll still follow that design philosophy. And, with the landing gear now behaving stably, the small grid projector setup is so stable I can't get it to come loose or explode even when trying. Launching missiles at speed may be another matter; we'll have to see there. Considering how compact PMWs can be made these days, even if I have to go back to loading ingots, I really think I'll end up merging my frigate and destroyer classes.

    [​IMG]

    I've also been testing its point defense systems; I've been gradually reducing the number of turrets I use to try to bring them more in-line with the turret density on stock vessels, but I've also put more interior turrets on this than I think I have for any other ship. Since it's supposed to be an escort, it will need them to take down missiles and fighters.

    They were, erm ... effective.
    [​IMG]
     
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  5. Whiplash141 Junior Engineer

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    Seems you changed your white color to be more greyish? And I'm liking the spoilery thingys :) That new torp looks like a bean :p
     
  6. Howitz Junior Engineer

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    :-D my eyes are please
     
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  7. iN5URG3NT Senior Engineer

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    That small grid missile is very nice... It's pretty small... I bet somebody could build a very small large grid ship that could launch that... Maybe that ship would go obscenely fast... But that somebody might be concerned that kind of thing was a bit rude before it's original creator had uploaded it himself...

    Any chance of an ETA on that shiny Appalachian refit? :D
     
    • Like Like x 1
  8. Dwarf-Lord Pangolin Senior Engineer

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    Yeah, the pure white was a little too shiny. I wanted to see more detail on the armor texture. It's still white, but tending a little to grey. We really need to find out what those spoiler things are called. And it's appropriate that it looks like a bean, 'case if you get too many ...

    [​IMG]

    ... you blow up. I am so sorry, I just couldn't resist.

    Hehehe. I'm glad you like, but ultimately, it's derived from Whiplash141's missiles for the Shortbow.

    So, uh, if you run into any problems, blame him. Yeah, that would totally make sense. >.>

    No ETA on the Appalachian, but I was planning on releasing the missile separately, so that'll probably come up soon. I'll likely bundle it with demonstration launchers for both nose-first and drop-down firing. I'm currently working on trying to make it dumb-fire accurately. Now that welded, guided munitions are actually working, that's the ideal method of delivery, but dumb-fire would be nice to have. I just need to set a gyro override at one stage to deal with the nose's tendency to tip up, and it's good to go. And damage so far is still promising; punched through the navigation deck and took out most of the command center here.
    [​IMG]
     
  9. Whiplash141 Junior Engineer

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    [​IMG]

    Seems about right :p

    Did they fix that annoying bug with the antennas then? :D
     
  10. Dwarf-Lord Pangolin Senior Engineer

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    Yaaas! They may have broken it again since then, but last I checked the had.
     
  11. JD.Horx Senior Engineer

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    After a long time, Im again experimenting with PMWs as Im planning to implement a torpedo launcher in my newest ships. So please dont mind if I get any inspiration from your long time experience ;)
    pretty sure now it will be a large grid system with two tubes ...
    If you have any useful tips or hints, please tell me!
     
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  12. tankmayvin Senior Engineer

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    Did you go through @Whiplash141 's KAPUT thread? We did a lot of humming and hawing in there.
     
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  13. Whiplash141 Junior Engineer

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    Howdy Dwarfy! I thought you might like to see a sneak peak of this script I'm working on :)
    Take note of the container names and their associated contents...
    I gotta make her Whiplash proof (read as idiot proof) for a release version, but the script is infinitely scalable! The program will search all [Transfer] containers for the things it needs and distribute them to the [Restock] containers!
     
    • Like Like x 1
  14. JD.Horx Senior Engineer

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    I did partly read the KAPUT thread, sometimes stunned with the amount of destruction, sometimes annoyed of the collision changes in SE updates. But after all, I want to implement a 'clean' large grid launcher system in a large grid ship. In my book small grid systems are still to unstable for transport in big ships.
     
  15. Whiplash141 Junior Engineer

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    Landing gear now merge grids so instability isn't that much on an issue any more :)
     
  16. JD.Horx Senior Engineer

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    Whaaaaaat? So thats the reason why my transport ships don't go drunken trundling when some heavy cargo isnt perfectly lined up with the center of mass! Awesome! :)

    (its a a major loss for realistic physics, though, so lets hold a moment of silence...)
     
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  17. Whiplash141 Junior Engineer

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    FTFY :p
     
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  18. Dwarf-Lord Pangolin Senior Engineer

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    First, I'm really excited that you're going for PMWs again; your Pandora frigate was genuinely inspirational for me. Second, I'm flattered that you think I might have any inspiration to offer.

    ... I'm pretty sure I actually don't, but I'm still flattered. :D

    Whiplash, from what little I can see, that script looks like it'll be The Definitive Restocking script. I'm honestly surprised nobody else has made anything like that; every time I've looked for one, what I've found has largely boiled down to the sort of script that's suitable for handling mining or refining inventories, not restocking. Big on sorting, but not suitable for allocating and redistributing resources.

    The Appalachian is just about finished; the interior and exterior are finished, I think I've named everything properly, and the small-grid projector systems are as stable as they're going to be without more physics fixes. Just trying to make sure the missiles drop as straight as possible to make dumb-fire more useful, but with a no-barrel setup like this, a guided launch is pretty much a necessity if you want to have a reasonable hope of hitting. I just need to sit down at some point and hammer out the presentation elements.

    And I have a confession to make: to get the Skeiron to the point I was satisfied with her, I turned to the Dark Arts. I used mods.

    Lots
    of mods.
    [​IMG]

    On the plus side, she's close to release ready as well.
     
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  19. tankmayvin Senior Engineer

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    The base thrusters are too fugly to do anything with unless your craft is big enough you can flush-mount them.
     
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  20. Whiplash141 Junior Engineer

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    Yeah I could not find any existing script to do what I wanted, so I decided to just stop being lazy and hammer out my own method :p Will update when I have time to finish and publish :)

    Jk, in all seriousness it looks fantastic :) I really want those thrusters to replace the vanilla ones... maybe in the next life eh?

    Edit: I see the glorious green has made a return?
     
  21. Agnar Apprentice Engineer

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    So was watching the patchology thing and they talked about the changes to gravity job.... That probably means the PMW's we use are totally worthless now? Any confirmation/denial...?
     
  22. tankmayvin Senior Engineer

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    They've massively changed grid forces/damage thresholds so you don't need Kaputs anymore.
     
  23. Agnar Apprentice Engineer

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    That's completely irrelevant to what I'm asking. The large grid PMW's. In the video, Morph talked about his old gravity assisted launch tubes and how they no longer work, and because the guns work on the same principal, it stands to reason to me that they will not get anywhere near top speed anymore. Wasted space said something about them being at about 10% effectiveness.
     
  24. tankmayvin Senior Engineer

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    Whuuuuut?!

    Linky?
     
  25. Agnar Apprentice Engineer

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    Skip to 12:30, that's where they talk about gravity

    I am happy that this means no more gravity drives for death cubes though, that's nice
     
  26. tankmayvin Senior Engineer

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    Wow....

    The age of the small grid death cube has finally arrived.
     
  27. Agnar Apprentice Engineer

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    Rabble rabble rabble
     
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  28. Obsidian9 Trainee Engineer

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    Whiplash141's http://steamcommunity.com/sharedfiles/filedetails/?id=354695464 fires its projectiles at 93.6m/s so unless they are talking about a future patch gravity launch PMW are still possible just need some more gravity generators. The AAM Gladius MkII fires its projectiles at 104 though suffered heavily in missfires in my testing.
     
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  29. tankmayvin Senior Engineer

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  30. Whiplash141 Junior Engineer

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    Oh I forgot I had that thing posted :p (i never tested its top speed tbh), but all of my other gravity guns fire at 104.4 m/s/s no problem.I'm hope that this was just a mistaken observation on w4sted's part!
     
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