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after 300 hours and more, ideas to improve the experience!

Discussion in 'Suggestions and Feedback' started by ibisgrunk, Feb 13, 2017.

  1. ibisgrunk

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    first of all let me say the road to hell is paved with good intentions, and for this game i find it evidence of its great intent with my 300 hours of playing (which breaks down into time trying to learn and master the basics of this game as i have not experienced siege). everything that is evolving is fantastic and completely refueling my desire to see this game succeed. but the frustrations can really challenge the desire of what more can come from this game.

    i come from the mantra of Coach-up-or-Shut-Up so please dont misconstrue this as complaining, i am just saying this is the wall i have hit playing so much and if anyone has a Coach Up for me please reply:

    (1) no reason deaths... some are brutally timed and cause great issue if for example your loaded with crafted items. also you can lose what is in your hand so i have learned to never move with anything equipped. when i had five no reason deaths in fifteen minutes it challenges the complicated rope thing i was building... had to go find my inventory, reload, and repeat.

    what helps ---> i have often quit a game just to guarantee for example my full inventory of flax doesnt get randomly lost. when i quit i always see that inventory return, nothing worse is dying out in the middle of nowhere and losing all that gathered resource. i also have crawled under a rope drum just to see a no reason death and subsequent destruction of the above creation, a real double whammy! so what i find helpful is kind of jumping around servers. since servers often reboot 4 hour cycles on the short side (type /settings and ask!), i will use that time to shift to a different server. when i can control saving my inventory online i take advantage of that. mp servers may autosave 10 minutes so if you no reason death/CTD again having the "leave one server to join another" keeps your goods in tact. I actually dont mind the CTD because i get it, its the no reason deaths that can frustrate imho.

    (2) the long difficult spinning of timber for placement. its maddening, trying to turn something to set on another - timber is pure cruelty. from the default F1= i am so tired of rotating Q, E, R, (g*d forbid i hit T and start running), or Y? if you go through a 20+ timber build you can go mad spinning it all to set it imho. included in this is FLOOR placement, often requiring a double placement to find that edge to place it on. so placement struggles really are a hassle...

    what helps ---> sometimes you have to step back from the placement because its red from your proximity, a little step back and the easier to place. also i have gone ahead and often created a "use for placing only" placement of something to make it easier to hook the placement -- like a floor. since a floor is so picky a quick second wall above will make the floor placement easier imho. so in other words sometimes create a necessary only for placing that floor piece addition to your build. once the floor hooks, then u go ahead an delete the thing you used... akin to a scaffold use. when you look at some of the workshop content with hundreds and hundreds of pieces of timber in them i am amazed at that patience creating such things!

    (3) three axe chops and its a log, but if that fourth one hits it becomes sticks... so many times i have to pull the axe or pick off the target because its going to chop one too many times. so once you have played so much like i have that little annoyance of counting chops is maddening. i loathe trees for that reason... and dislike removing ore and then damaging the placement below it because of the extra hits -- you go from harvesting to destruction rather easily. [NOTE as of 02-22-17 i am not finding this issue to be as problematic, hoping it was fixed in patch or it was all psychosomatic]

    what helps--> its a rhythm thing almost like working on a chain gang... you can often fast grab before you get that one more axe stroke in, i do this a lot also if the log looks like its going to roll down hill, be ready to F that log before it hits the ground! i can grab stuff before it hits the ground which helps...

    (4) rope drum alignment, catch block deconstruction, and whatever the weight ratios are. i didnt even try this stuff until after a hundred hours of play and looking to google youtube for anything at all on constructing rope systems. in this game i cannot manage to move large amounts of heavy resources. the goal would be mine 100 ore pieces and load them into a mine cart system. good luck in mp online survival. this whole mission and how difficult it can be getting an efficient rope system is really, really, testing to ones patience. this is the evolution i was most excited for, the complexity of what workshop folks are creating - cranes, elevators, cable cars, etc. but when you start getting into trying to make this work there are many many trials and attempts. i wish there was a spreadsheet i can look up to see what weight limits there are -- i put too much stone into a cart and it cant move, why mathematically is that true? where is the background physics formula for things like F=MxA?

    what helps --> go into solo mode offline for trying to first master rope drums, and anything in motion you want to create. there is no point going through survival mode like i have learning it all. drop into solo and master a simple blueprint (and i dont mean F10 blueprint, i mean your own mental snapshot) so if u go survival mode you will know what u need. what and where to place things soak up hours trying so do it on a non-barbarian solo planet imho.

    so what do you think, its not bitching i really hope, its the wall of what happens when you eventually play TOO much! :)

    [Note, i had posted a late night rant after a second claim zone vanished on a server, no reason no explanation and definitely not human cause because there was a single barrel hovering in the air 30 feet up with stuff in it.... so if you lost 50-100 hours of work you might be a little angry like i was, below are some replies to the post i have since deleted. i still do not know who or how i lost two whole claims, if it indeed was from expiration then it should have decayed, not vanished. not a single engineer wants vanish, i have yet to loose anything to siege. ]
     
    Last edited: Feb 22, 2017 at 15:44
    • Informative Informative x 1
  2. Scorpion00021

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    While I agree that claim time needs to be increased, I think you are over-reacting a bit in your comment.
     
    • Agree Agree x 1
  3. Ghostickles

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    Isnt the Ruin Decay setting already in the game? If so, I would ask the server Admin (nicely).
     
  4. Sir_Moodz

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    I play this and SE on and off with several months in between, this is because it is an alpha game. I think you have reached the moment where you have to take a break and come back to the game at a later stage.
     
  5. Cetric

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    I get the idea the user misunderstands a basic thing or two here. The 'claim block ownership period' as being paid for by taxes does not expire in real time but in playing time, so one does not have to "daily boot up" in order to renew the claim.
    Just a note on the side.
    I am not going to browse the rant for other logical mistakes.
     
  6. Sir_Moodz

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    Its a full real time week for it to expire, no problem if you are active, but if you only play every now and then and have a lot of claims it can be short
     
  7. Fluzard

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    I agree. I understand after 300 hours of playing, the little problems become extremely annoying. So take your break. Or why not create a solo world ? I mean, maybe you really don't like solo playing, but if this create too much problems, why not quietly begin a single player world ? Nobody can destroy your creations and when you want more "life", rejoin a server !

    My proposal for resolve this claim time problem : add a setting world that stop all damages in claimed areas (Time elapsed = pillable ressources and the possibility to destroy gates, harrows and doors only. But it can be discussed), the only way to "erase" a construction is the ruin decay, be a "medieval master" (admin), or declare war (with houses) and lose. Yes, it removes a major part of multiplayer's gamplay, but this setting is Of Course for the players that don't want this aspect of gameplay.
     
    Last edited: Feb 20, 2017 at 21:26
  8. Ghostickles

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    This is true for single player. On a multiplayer server it is in real time.
     
  9. Cetric

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    I have about the same 300 hours on my counter as the thread starter and I am still enthusiastic about this game and SE alike (which overtook my ME summary time recently). Maybe because it is because I am the single player/offline type that spares me his frustrations? Most of his points I find neglectable, and what he complains about multiplayer is the behavior of a "griefer" stealing things, that is not Keen Holy Church of Engineer's guilt.
    --
    This thing about changing claim period from real time to online time probably has to do with hopes for 'more dynamics' and 'dramatization' by developers. To regulate this via world settings could handle this easily once implemented. As I said, I am the single player type, so did not meet this issue yet.
     
  10. ibisgrunk

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    --- Automerge ---
    you are correct, 100 camels to all those that read the rage...
    --- Automerge ---
    you are correct, 1
    >>>> oh i deleted my rage post thinking i was the fool... yeah it is in real time? wow that makes cetric a complete azz if true. CETRIC apologize or face reminders of your being wrong? actually cetric you sound and type like a pompous azz. so no reason deaths, aligning timber, and all that are silly things to ask to fix and improve? why did you reply if you have never played online - that makes you a complete azz.
     
  11. Cetric

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    There are no "no reason deaths". Never occurred to me, my impolite friend. But I can imagine the game has some punishing algorithms for dumbness, so that makes "no reason deaths" a serial event to reckon with, for certain characters. :p
     
  12. ibisgrunk

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    you were wrong about claim time expiration online and now are also wrong as no reason deaths are rampant in mp online. please go away.
     
    Last edited: Feb 22, 2017 at 15:31
  13. Ghostickles

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    This is another online multiplayer issue with client server reconciliation. On occasion the game will speed a clients character up to near infinite speed in an attempt to synch everything with what the server says is happening and the result can be a fantastic sudden death while walking. It happens, and appears as for 'no reason'. Play nice guys. :)