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Bugs found over the past two weeks

Discussion in 'Bug Reports' started by Athalon020, Sep 9, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Athalon020 Trainee Engineer

    Messages:
    19
    Not particularly interested in being informed that these have been posted already, I'm more interested in the developers being aware of bugs that exist in a 1.0 version of software:
    • Ships jump around/warp when landing gear are locked - Not limited to small or large ships. Ships, when "locked" using the landing gear, will eventually start shaking, until the feet are unlocked and locked again. In most cases, this shake is small, but it has escalated in some cases to where the shaking ship has destroyed entire sections of stations and/or other ships. This appears to be a desync of some kind because it usually kills one user who doesn't see the shaking/warping but gets hit by the moving ship.
    • Multiple instances where a ship that exists when a session is saved has been disassembled into its components (individual materials) and placed into storage containers on loading said save. Specifically, I've seen a user's ship be on a pad when the session is saved, but completely disassembled and in a cargo box when the same save is reloaded.
    • O2 systems not working on small ships. - See this thread: http://forum.keenswh.com/threads/help-with-oxygen-and-small-ships.7366942/#post-1286828434, currently trying to replicate this issue because of the next bug
    • Spontaneous explosion of ships - Multiple instances where ships explode after occurrences that could produce damage, but not to the scale that it does. Small bumps result in a ship completely exploding with few to no parts remaining and a crater in whatever the ship was sitting on. This has most commonly happened with users disabling the jetpack with gravity active and landing on a small ship after a very small drop (less than 1 meter), but has also resulted from ships "landing" at less than 0.5 m/s, and also when feet are "unlocked" from a pad.
     
  2. Seilore Trainee Engineer

    Messages:
    46
    I too, have seen the ships jumping around when locked, as well as a few others....
    • Drills seem weak and destroy very easy, makes it nearly impossible currently to mine resources with the standard mining ships as the drill heads destroy.
    • Ships start to move/rotate when no one at pilot.
    • If ore is loose when the above happens gets embedded in other components causing destruction or access to ores inside locked ships.
     
Thread Status:
This last post in this thread was made more than 31 days old.