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    Space Engineers version --- Medieval Engineers version
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Complete PC incompatibility

Discussion in 'Bug Reports' started by Akira, Jul 17, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Akira Trainee Engineer

    Messages:
    3
    i7-5960X
    32Gb DDR4
    Tripple SLI Titan X Pascal
    Fresh install with steam on SSD

    Crash after Crash everytime i start a game i can game 5 min top ... crash for no apparent reason ... couple of DRAW errors.

    Thanks for the help if any got an idea i used to play this no prob a while back.
    [​IMG]

    LP
     
    Last edited: Jul 17, 2018
  2. Dan2D3D Moderator

    Messages:
    1,003
    @Akira

    You should share the game log file so a Devs can have a look at this.

    Type in your explorer: %appdata%\SpaceEngineers

    Go to the SpaceEngineers folder
    C: users / your username / appdata / roaming / spaceengineers

    then share the ''SpaceEngineers.log'' file
     
  3. Akira Trainee Engineer

    Messages:
    3
    Error message after all the loading.


    2018-07-16 19:41:16.261 - Thread: 36 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
    at SharpDX.Result.CheckError()
    at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)
    at VRageRender.MyRender11.Present()
    at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
    at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
    at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2018-07-16 19:41:16.263 - Thread: 36 -> Hiding window
    2018-07-16 19:41:16.263 - Thread: 36 -> Hiding window done
    2018-07-16 19:41:16.263 - Thread: 36 -> Showing message
     
  4. Akira Trainee Engineer

    Messages:
    3
    2018-07-16 19:26:35.594 - Thread: 1 -> Log Started
    2018-07-16 19:26:35.594 - Thread: 1 -> Timezone (local - UTC): -4h
    2018-07-16 19:26:35.594 - Thread: 1 -> App Version: 01_186_500
    2018-07-16 19:26:35.594 - Thread: 1 -> Steam build: Always true
    2018-07-16 19:26:35.594 - Thread: 1 -> Is official: True [NO][IS][NAMP]
    2018-07-16 19:26:35.594 - Thread: 1 -> Environment.ProcessorCount: 16
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.17134.0)
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.Is64BitProcess: True
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.Version: 4.6.2 or later (461808)
    2018-07-16 19:26:35.705 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
    2018-07-16 19:26:36.922 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
    2018-07-16 19:26:36.922 - Thread: 1 -> IntPtr.Size: 8
    2018-07-16 19:26:36.922 - Thread: 1 -> Default Culture: en-CA
    2018-07-16 19:26:36.922 - Thread: 1 -> Default UI Culture: en-GB
    2018-07-16 19:26:36.923 - Thread: 1 -> IsAdmin: False
    2018-07-16 19:26:36.923 - Thread: 1 -> MyConfig.Load() - START
    2018-07-16 19:26:36.929 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:26:37.007 - Thread: 1 -> EnableDamageEffects: True
    2018-07-16 19:26:37.007 - Thread: 1 -> VegetationViewDistance: 100
    2018-07-16 19:26:37.007 - Thread: 1 -> GraphicsRenderer: DirectX 11
    2018-07-16 19:26:37.007 - Thread: 1 -> EnableReverb: False
    2018-07-16 19:26:37.007 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2018-07-16 19:26:37.007 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2018-07-16 19:26:37.007 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2018-07-16 19:26:37.007 - Thread: 1 -> FirstTimeRun: False
    2018-07-16 19:26:37.007 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
    2018-07-16 19:26:37.010 - Thread: 1 -> MyConfig.Load() - END
    2018-07-16 19:26:37.010 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2018-07-16 19:26:38.133 - Thread: 1 -> AdapterInfo = {
    2018-07-16 19:26:38.134 - Thread: 1 -> Name = NVIDIA GeForce GTX TITAN X + DISPLAY1
    2018-07-16 19:26:38.134 - Thread: 1 -> Description = dev id: 6082, mem: 12705267712, shared mem: 17140267008, Luid: 60033, rev: 161, subsys id: 288493790, vendor id: 4318
    2018-07-16 19:26:38.134 - Thread: 1 -> Driver version = 24.21.13.9836
    2018-07-16 19:26:38.134 - Thread: 1 -> Driver date = 20180624000000.000000-000
    2018-07-16 19:26:38.134 - Thread: 1 -> DriverUpdateNecessary = False
    2018-07-16 19:26:38.134 - Thread: 1 -> Adapter id = 0
    2018-07-16 19:26:38.134 - Thread: 1 -> Supported = True
    2018-07-16 19:26:38.134 - Thread: 1 -> RAM = 12705267712
    2018-07-16 19:26:38.134 - Thread: 1 -> Priority = 2
    2018-07-16 19:26:38.134 - Thread: 1 -> Multithreaded rendering supported = True
    2018-07-16 19:26:38.134 - Thread: 1 -> Output is attached = True
    2018-07-16 19:26:38.134 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160}
    2018-07-16 19:26:38.134 - Thread: 1 -> Display modes = {
    2018-07-16 19:26:38.135 - Thread: 1 -> DXGIOutput id = 0
    2018-07-16 19:26:38.135 - Thread: 1 -> 640x480@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 640x480@75Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 640x480@72Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 640x480@59.94Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 720x480@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 720x480@59.94Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 720x576@50Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 800x600@75Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 800x600@56.25Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 800x600@60.317Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 800x600@72.188Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1024x768@60.004Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1024x768@70.069Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1024x768@75.029Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1152x864@75Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@50Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@50Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@59.94Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1176x664@59.94Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x720@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x720@50Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x720@59.94Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x768@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x768@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x800@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x800@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x960@60Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x1024@60.02Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1280x1024@75.025Hz
    2018-07-16 19:26:38.135 - Thread: 1 -> 1360x768@59.887Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1360x768@59.887Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1366x768@59.887Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1366x768@59.887Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1440x900@59.887Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x900@59.954Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x900@59.954Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x1024@59.954Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x1024@59.954Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x1200@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1600x1200@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1680x1050@59.954Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@60Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@60Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@50Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@50Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@59.94Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1768x992@59.94Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1080@60Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1080@50Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1080@59.94Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1200@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1200@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1440@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 1920x1440@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 2048x1536@59.972Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 2048x1536@59.972Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 2560x1440@59.951Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 2560x1600@59.972Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 3840x2160@29.97003Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 3840x2160@30Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> 3840x2160@59.997Hz
    2018-07-16 19:26:38.136 - Thread: 1 -> }
    2018-07-16 19:26:38.136 - Thread: 1 -> }
    2018-07-16 19:26:38.192 - Thread: 1 -> Steam.IsActive: True
    2018-07-16 19:26:38.193 - Thread: 1 -> Steam.IsOnline: True
    2018-07-16 19:26:38.193 - Thread: 1 -> Steam.OwnsGame: True
    2018-07-16 19:26:38.193 - Thread: 1 -> Steam.UserId: 76561197971122898
    2018-07-16 19:26:38.194 - Thread: 1 -> Steam.UserName: Kon
    2018-07-16 19:26:38.194 - Thread: 1 -> Steam.Branch: default
    2018-07-16 19:26:38.194 - Thread: 1 -> Build date: 2018-03-07 06:03
    2018-07-16 19:26:38.194 - Thread: 1 -> Build version: 0.1.6640.32495
    2018-07-16 19:26:38.237 - Thread: 1 -> MySandboxGame.Constructor() - START
    2018-07-16 19:26:38.238 - Thread: 1 -> MyScreenManager()
    2018-07-16 19:26:38.238 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
    2018-07-16 19:26:38.238 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content
    2018-07-16 19:26:38.238 - Thread: 1 -> Found processor count: 16
    2018-07-16 19:26:38.238 - Thread: 1 -> Using processor count: 16
    2018-07-16 19:26:40.258 - Thread: 1 -> Preallocate - START
    2018-07-16 19:26:40.260 - Thread: 1 -> MySpaceBuildComponent - START
    2018-07-16 19:26:40.260 - Thread: 1 -> MySpaceBuildComponent - END
    2018-07-16 19:26:40.260 - Thread: 1 -> MySpaceWorldGenerator - START
    2018-07-16 19:26:40.270 - Thread: 1 -> MySpaceWorldGenerator - END
    2018-07-16 19:26:40.270 - Thread: 1 -> MyEntities - START
    2018-07-16 19:26:40.292 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - START
    2018-07-16 19:26:40.302 - Thread: 9 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
    2018-07-16 19:26:40.308 - Thread: 1 -> MyEntities - END
    2018-07-16 19:26:40.308 - Thread: 1 -> MyObjectBuilder_Base - START
    2018-07-16 19:26:40.308 - Thread: 1 -> MyObjectBuilder_Base - END
    2018-07-16 19:26:40.308 - Thread: 1 -> MyTransparentGeometry - START
    2018-07-16 19:26:40.315 - Thread: 1 -> MyTransparentGeometry - END
    2018-07-16 19:26:40.315 - Thread: 1 -> MyCubeGridDeformationTables - START
    2018-07-16 19:26:40.331 - Thread: 1 -> MyCubeGridDeformationTables - END
    2018-07-16 19:26:40.331 - Thread: 1 -> MyMath - START
    2018-07-16 19:26:40.331 - Thread: 1 -> MyMath - END
    2018-07-16 19:26:40.331 - Thread: 1 -> MySimpleObjectDraw - START
    2018-07-16 19:26:40.333 - Thread: 1 -> MySimpleObjectDraw - END
    2018-07-16 19:26:40.344 - Thread: 1 -> MyDefinitionManager - START
    2018-07-16 19:26:40.344 - Thread: 1 -> MyDefinitionManager - END
    2018-07-16 19:26:40.344 - Thread: 1 -> MyCubeGridDefinitions - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyCubeGridDefinitions - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyAIActionsParser - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyAIActionsParser - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerBase - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerBase - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerServerBase - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerServerBase - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyDedicatedServerBase - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyDedicatedServerBase - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerClientBase - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerClientBase - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerLobbyClient - START
    2018-07-16 19:26:40.388 - Thread: 1 -> MyMultiplayerLobbyClient - END
    2018-07-16 19:26:40.388 - Thread: 1 -> MyServerDebugCommands - START
    2018-07-16 19:26:40.397 - Thread: 1 -> MyServerDebugCommands - END
    2018-07-16 19:26:40.397 - Thread: 1 -> MyClientDebugCommands - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyClientDebugCommands - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyMultiplayerClient - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyMultiplayerClient - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyMultiplayerLobby - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyMultiplayerLobby - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyDedicatedServer - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyDedicatedServer - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyAiTargetManager - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyAiTargetManager - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyEntityComponentsDebugDraw - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyEntityComponentsDebugDraw - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyChatHistory - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MyChatHistory - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MySyncDestructions - START
    2018-07-16 19:26:40.398 - Thread: 1 -> MySyncDestructions - END
    2018-07-16 19:26:40.398 - Thread: 1 -> MyGuiIngameScriptsPage - START
    2018-07-16 19:26:40.443 - Thread: 1 -> MyGuiIngameScriptsPage - END
    2018-07-16 19:26:40.443 - Thread: 1 -> MyGuiScreenAdminMenu - START
    2018-07-16 19:26:40.444 - Thread: 1 -> MyGuiScreenAdminMenu - END
    2018-07-16 19:26:40.444 - Thread: 1 -> MyCommandCharacter - START
    2018-07-16 19:26:40.447 - Thread: 1 -> MyCommandCharacter - END
    2018-07-16 19:26:40.447 - Thread: 1 -> MyCommandConsole - START
    2018-07-16 19:26:40.448 - Thread: 1 -> MyCommandConsole - END
    2018-07-16 19:26:40.448 - Thread: 1 -> MyCommandEntity - START
    2018-07-16 19:26:40.450 - Thread: 1 -> MyCommandEntity - END
    2018-07-16 19:26:40.450 - Thread: 1 -> MySyncScenario - START
    2018-07-16 19:26:40.450 - Thread: 1 -> MySyncScenario - END
    2018-07-16 19:26:40.450 - Thread: 1 -> MySyncEntity - START
    2018-07-16 19:26:40.450 - Thread: 1 -> MySyncEntity - END
    2018-07-16 19:26:40.450 - Thread: 1 -> Preallocate - END
    2018-07-16 19:26:40.482 - Thread: 1 -> MyCampaignManager.Constructor() - START
    2018-07-16 19:26:40.543 - Thread: 1 -> MyCampaignManager.Constructor() - END
    2018-07-16 19:26:40.543 - Thread: 1 -> MySandboxGame.Constructor() - END
    2018-07-16 19:26:40.544 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
    2018-07-16 19:26:40.545 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:26:40.545 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:26:40.545 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2018-07-16 19:26:40.545 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
    2018-07-16 19:26:40.545 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
    2018-07-16 19:26:40.548 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
    2018-07-16 19:26:40.556 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: EVGA INTERNATIONAL CO.,LTD
    2018-07-16 19:26:40.556 - Thread: 1 -> Win32_ComputerSystem.Model: Default string
    2018-07-16 19:26:40.557 - Thread: 1 -> Virtualized: False
    2018-07-16 19:26:40.561 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
    2018-07-16 19:26:40.563 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,280,534,016 bytes
    2018-07-16 19:26:40.563 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2018-07-16 19:26:40.563 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 24,223,088,640 bytes
    2018-07-16 19:26:40.563 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,650,304,921,600 bytes
    2018-07-16 19:26:40.576 - Thread: 1 -> Drive C: | Capacity: 479,031,570,432 bytes | Free space: 19,924,881,408 bytes
    2018-07-16 19:26:40.576 - Thread: 1 -> Drive D: | Capacity: 479,967,834,112 bytes | Free space: 21,890,576,384 bytes
    2018-07-16 19:26:40.576 - Thread: 1 -> Drive E: | Capacity: 479,967,834,112 bytes | Free space: 67,943,161,856 bytes
    2018-07-16 19:26:40.576 - Thread: 1 -> Drive F: | Capacity: 2,000,263,573,504 bytes | Free space: 148,933,300,224 bytes
    2018-07-16 19:26:40.577 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
    2018-07-16 19:26:40.577 - Thread: 1 -> MySandboxGame.Initialize() - START
    2018-07-16 19:26:40.632 - Thread: 1 -> MyGuiGameControlsHelpers()
    2018-07-16 19:26:40.753 - Thread: 1 -> Havok: Physics.Init
    2018-07-16 19:26:40.754 - Thread: 1 -> Havok: Version: Release(0), 1800,
    2018-07-16 19:26:40.759 - Thread: 1 -> HkGameName: SpaceEngineers Release
    2018-07-16 19:26:40.785 - Thread: 1 -> MySandboxGame.LoadData() - START
    2018-07-16 19:26:40.800 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
    2018-07-16 19:26:40.848 - Thread: 9 -> Loading scenarios
    2018-07-16 19:26:40.901 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - END
    2018-07-16 19:26:41.129 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:26:41.149 - Thread: 1 -> Loading shadow textures definitions
    2018-07-16 19:26:41.150 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2018-07-16 19:26:41.155 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
    2018-07-16 19:26:41.165 - Thread: 1 -> MyAudio.LoadData - START
    2018-07-16 19:26:41.218 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SPDIF-Out (Sound Blaster Recon3Di) - Channel #: 2 - Sample rate: 48000
    2018-07-16 19:26:41.299 - Thread: 1 -> MyAudio.LoadData - END
    2018-07-16 19:26:41.314 - Thread: 1 -> MyGuiManager()
    2018-07-16 19:26:41.534 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2018-07-16 19:26:43.750 - Thread: 20 -> MyDefinitionManager.PrepareBaseDefinitions() - START
    2018-07-16 19:26:44.327 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2018-07-16 19:26:44.327 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2018-07-16 19:26:44.327 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2018-07-16 19:26:44.353 - Thread: 1 -> Loading default controls
    2018-07-16 19:26:44.479 - Thread: 1 -> MySandboxGame.LoadData() - END
    2018-07-16 19:26:45.493 - Thread: 1 -> MySandboxGame.Initialize() - END
    2018-07-16 19:26:45.521 - Thread: 1 -> Timer Frequency: 2922918
    2018-07-16 19:26:45.521 - Thread: 1 -> Ticks per frame: 48715
    2018-07-16 19:26:46.162 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
    2018-07-16 19:26:46.162 - Thread: 1 -> Flares Intensity: 1
    2018-07-16 19:26:46.162 - Thread: 1 -> Field of view: 1.22173
    2018-07-16 19:26:46.163 - Thread: 1 -> PostProcessingEnabled: True
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.GrassDensityFactor: 3
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.GrassDrawDistance: 1000
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.AntialiasingMode: FXAA
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.ShadowQuality: HIGH
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.TextureQuality: HIGH
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
    2018-07-16 19:26:46.163 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
    2018-07-16 19:26:46.190 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
    2018-07-16 19:26:46.190 - Thread: 1 -> Flares Intensity: 1
    2018-07-16 19:26:46.190 - Thread: 1 -> Field of view: 1.22173
    2018-07-16 19:26:46.190 - Thread: 1 -> PostProcessingEnabled: True
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.GrassDensityFactor: 1
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.GrassDrawDistance: 160
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.AntialiasingMode: FXAA
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.ShadowQuality: MEDIUM
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.TextureQuality: MEDIUM
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.AnisotropicFiltering: NONE
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
    2018-07-16 19:26:46.190 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
    2018-07-16 19:26:46.197 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:26:46.198 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:26:46.248 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:26:46.248 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:26:46.248 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:26:46.287 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:26:46.435 - Thread: 1 -> Analytics helper process start reported
    2018-07-16 19:26:46.834 - Thread: 20 -> MyDefinitionManager.PrepareBaseDefinitions() - END
    2018-07-16 19:26:51.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:26:51.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:26:54.078 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:26:54.079 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:26:54.119 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:27:03.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:03.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:06.372 - Thread: 1 -> MyVideoModeManager.Apply(MyRenderDeviceSettings)
    2018-07-16 19:27:06.378 - Thread: 1 -> VideoAdapter: 0
    2018-07-16 19:27:06.378 - Thread: 1 -> Width: 3840
    2018-07-16 19:27:06.378 - Thread: 1 -> Height: 2160
    2018-07-16 19:27:06.378 - Thread: 1 -> RefreshRate: 59997
    2018-07-16 19:27:06.378 - Thread: 1 -> WindowMode: Fullscreen window
    2018-07-16 19:27:06.378 - Thread: 1 -> VerticalSync: True
    2018-07-16 19:27:08.806 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:27:08.807 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:27:08.846 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:27:08.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:08.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:08.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:08.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:15.638 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
    2018-07-16 19:27:15.639 - Thread: 1 -> Flares Intensity: 1
    2018-07-16 19:27:15.639 - Thread: 1 -> Field of view: 1.22173
    2018-07-16 19:27:15.639 - Thread: 1 -> PostProcessingEnabled: True
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.GrassDensityFactor: 3
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.GrassDrawDistance: 1000
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.AntialiasingMode: FXAA
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.ShadowQuality: HIGH
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.TextureQuality: HIGH
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
    2018-07-16 19:27:15.639 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
    2018-07-16 19:27:15.639 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:27:15.639 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:27:15.679 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:27:15.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:15.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:18.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:18.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:19.823 - Thread: 1 -> LoadSession() - Start
    2018-07-16 19:27:19.823 - Thread: 1 -> C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24
    2018-07-16 19:27:20.121 - Thread: 1 -> LoadSession() - End
    2018-07-16 19:27:20.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:20.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:20.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:20.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:20.140 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
    2018-07-16 19:27:20.140 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
    2018-07-16 19:27:20.344 - Thread: 1 -> RunLoadingAction - START
    2018-07-16 19:27:20.352 - Thread: 1 -> Loading session: C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24
    2018-07-16 19:27:20.902 - Thread: 1 -> GC Memory: 842,431,400 B
    2018-07-16 19:27:20.907 - Thread: 1 -> Process Memory: 4,058,705,920 B
    2018-07-16 19:27:23.086 - Thread: 1 -> MyScriptManager.LoadData() - START
    2018-07-16 19:27:23.107 - Thread: 1 -> MyScriptManager.LoadData() - END
    2018-07-16 19:27:23.113 - Thread: 1 -> MyDefinitionManager.LoadData() - START
    2018-07-16 19:27:23.114 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2018-07-16 19:27:23.116 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
    2018-07-16 19:27:23.268 - Thread: 1 -> Loading scenarios
    2018-07-16 19:27:23.268 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2018-07-16 19:27:23.273 - Thread: 1 -> Loading behaviors
    2018-07-16 19:27:23.276 - Thread: 1 -> Loading ammo magazines
    2018-07-16 19:27:23.282 - Thread: 1 -> Loading ammo definitions
    2018-07-16 19:27:23.286 - Thread: 1 -> Loading animations
    2018-07-16 19:27:23.292 - Thread: 1 -> Loading animations
    2018-07-16 19:27:23.294 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:27:23.295 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:27:23.295 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:27:23.295 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:27:23.295 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:27:23.295 - Thread: 1 -> Loading category classes
    2018-07-16 19:27:23.297 - Thread: 1 -> Loading blueprint classes
    2018-07-16 19:27:23.299 - Thread: 1 -> Loading blueprint class entries
    2018-07-16 19:27:23.301 - Thread: 1 -> Loading blueprints
    2018-07-16 19:27:23.303 - Thread: 1 -> Loading agent definitions
    2018-07-16 19:27:23.305 - Thread: 1 -> Loading character definitions
    2018-07-16 19:27:23.323 - Thread: 1 -> Loading character definitions
    2018-07-16 19:27:23.323 - Thread: 1 -> Loading components
    2018-07-16 19:27:23.325 - Thread: 1 -> Loading configuration
    2018-07-16 19:27:23.327 - Thread: 1 -> Loading container types
    2018-07-16 19:27:23.329 - Thread: 1 -> Loading block positions
    2018-07-16 19:27:23.333 - Thread: 1 -> Loading curve definitions
    2018-07-16 19:27:23.337 - Thread: 1 -> Loading debris
    2018-07-16 19:27:23.339 - Thread: 1 -> Loading environment items entries
    2018-07-16 19:27:23.339 - Thread: 1 -> Loading decal global definitions
    2018-07-16 19:27:23.340 - Thread: 1 -> Loading decal definitions
    2018-07-16 19:27:23.344 - Thread: 1 -> Loading drone behaviors
    2018-07-16 19:27:23.347 - Thread: 1 -> Loading edges
    2018-07-16 19:27:23.349 - Thread: 1 -> Loading emissive color definitions
    2018-07-16 19:27:23.354 - Thread: 1 -> Loading emissive color default states
    2018-07-16 19:27:23.356 - Thread: 1 -> Loading entity components
    2018-07-16 19:27:23.364 - Thread: 1 -> Loading component containers
    2018-07-16 19:27:23.382 - Thread: 1 -> Loading environment items entries
    2018-07-16 19:27:23.382 - Thread: 1 -> Loading factions
    2018-07-16 19:27:23.386 - Thread: 1 -> Loading flare definitions
    2018-07-16 19:27:23.410 - Thread: 1 -> Loading gas property definitions
    2018-07-16 19:27:23.411 - Thread: 1 -> Loading event definitions
    2018-07-16 19:27:23.414 - Thread: 1 -> Loading physical items
    2018-07-16 19:27:23.443 - Thread: 1 -> Loading LCD texture categories
    2018-07-16 19:27:23.444 - Thread: 1 -> Loading physical items
    2018-07-16 19:27:23.446 - Thread: 1 -> Loading physical material properties
    2018-07-16 19:27:23.450 - Thread: 1 -> Loading pirate antennas
    2018-07-16 19:27:23.468 - Thread: 1 -> Loading resource distribution groups
    2018-07-16 19:27:23.468 - Thread: 1 -> Loading shadow textures definitions
    2018-07-16 19:27:23.468 - Thread: 1 -> Loading ship sound groups
    2018-07-16 19:27:23.487 - Thread: 1 -> Loading ship sound groups
    2018-07-16 19:27:23.488 - Thread: 1 -> Loading sound categories
    2018-07-16 19:27:23.490 - Thread: 1 -> Loading stat definitions
    2018-07-16 19:27:23.491 - Thread: 1 -> Loading grid creators
    2018-07-16 19:27:23.494 - Thread: 1 -> Loading transparent material properties
    2018-07-16 19:27:23.495 - Thread: 1 -> Loading voxel map storage definitions
    2018-07-16 19:27:23.497 - Thread: 1 -> Loading voxel material definitions
    2018-07-16 19:27:23.505 - Thread: 1 -> Loading voxel material definitions
    2018-07-16 19:27:23.511 - Thread: 1 -> Audio effects definitions
    2018-07-16 19:27:23.522 - Thread: 1 -> Loading environment items definitions
    2018-07-16 19:27:23.526 - Thread: 1 -> Loading environment items definitions
    2018-07-16 19:27:23.528 - Thread: 1 -> Loading physical material properties
    2018-07-16 19:27:23.545 - Thread: 1 -> Loading particle effect definitions
    2018-07-16 19:27:23.638 - Thread: 1 -> Loading particle effect definitions
    2018-07-16 19:27:23.653 - Thread: 1 -> Loading environment item definitions
    2018-07-16 19:27:23.658 - Thread: 1 -> Loading weapon definitions
    2018-07-16 19:27:23.665 - Thread: 1 -> Loading cube blocks
    2018-07-16 19:27:23.802 - Thread: 1 -> Created block definitions
    2018-07-16 19:27:23.816 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc
    2018-07-16 19:27:23.817 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc
    2018-07-16 19:27:23.818 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red03.sbc
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    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
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    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2018-07-16 19:27:23.819 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
    2018-07-16 19:27:23.820 - Thread: 1 -> Loading drop containers
    2018-07-16 19:27:23.821 - Thread: 1 -> Loading respawn ships
    2018-07-16 19:27:23.823 - Thread: 1 -> Loading spawn groups
    2018-07-16 19:27:23.828 - Thread: 1 -> Loading wheel speeds
    2018-07-16 19:27:23.831 - Thread: 1 -> List of used mods (0) - START
    2018-07-16 19:27:23.831 - Thread: 1 -> List of used mods - END
    2018-07-16 19:27:23.876 - Thread: 1 -> MyAudio.UnloadData - START
    2018-07-16 19:27:23.892 - Thread: 1 -> MyAudio.UnloadData - END
    2018-07-16 19:27:23.892 - Thread: 1 -> MyAudio.LoadData - START
    2018-07-16 19:27:23.907 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SPDIF-Out (Sound Blaster Recon3Di) - Channel #: 2 - Sample rate: 48000
    2018-07-16 19:27:23.954 - Thread: 1 -> MyAudio.LoadData - END
    2018-07-16 19:27:24.036 - Thread: 1 -> MyDefinitionManager.LoadData() - END
    2018-07-16 19:27:24.042 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:27:24.060 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6640.32480, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:27:24.061 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:27:24.061 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:27:24.073 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:27:24.362 - Thread: 40 -> External debugger: listening...
    2018-07-16 19:27:24.367 - Thread: 1 -> MyTransparentGeometry.LoadData - START
    2018-07-16 19:27:24.466 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
    2018-07-16 19:27:24.663 - Thread: 1 -> MyLights.LoadData() - START
    2018-07-16 19:27:24.665 - Thread: 1 -> MyLights.LoadData() - END
    2018-07-16 19:27:24.665 - Thread: 1 -> MyExplosions.LoadData() - START
    2018-07-16 19:27:24.674 - Thread: 1 -> MyExplosions.LoadData() - END
    2018-07-16 19:27:24.674 - Thread: 1 -> MyMissiles.LoadContent() - START
    2018-07-16 19:27:24.674 - Thread: 1 -> MyMissiles.LoadContent() - END
    2018-07-16 19:27:24.682 - Thread: 1 -> Pre-loading neutral ship spawn groups...
    2018-07-16 19:27:24.682 - Thread: 1 -> End pre-loading neutral ship spawn groups.
    2018-07-16 19:27:24.766 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2018-07-16 19:27:24.903 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
    2018-07-16 19:27:24.908 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\EarthLike-1779144428d120000.vx2'
    2018-07-16 19:27:25.949 - Thread: 24 -> Info: Planet generator name: EarthLike
    2018-07-16 19:27:25.955 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: EarthLike-1779144428d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 1
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = EarthLike
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:25.972 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2018-07-16 19:27:25.972 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\Moon-1353915701d19000.vx2'
    2018-07-16 19:27:26.754 - Thread: 24 -> Info: Planet generator name: Moon
    2018-07-16 19:27:26.754 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: Moon-1353915701d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:120000 Z:-130000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: False
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
    HasAtmosphere = False
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.03]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = <null>
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = <null>
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Moon
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:26.754 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
    2018-07-16 19:27:26.754 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\Alien-291759539d120000.vx2'
    2018-07-16 19:27:27.794 - Thread: 24 -> Info: Planet generator name: Alien
    2018-07-16 19:27:27.794 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: Alien-291759539d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:0 Z:5600000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1.1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 1.1
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Alien
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:27.795 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2018-07-16 19:27:27.795 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\Titan-2124704365d19000.vx2'
    2018-07-16 19:27:28.483 - Thread: 24 -> Info: Planet generator name: Titan
    2018-07-16 19:27:28.484 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: Titan-2124704365d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:20000 Y:210000 Z:5780000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.03]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Titan
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:28.484 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
    2018-07-16 19:27:28.484 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\Mars-2044023682d120000.vx2'
    2018-07-16 19:27:29.130 - Thread: 24 -> Info: Planet generator name: Mars
    2018-07-16 19:27:29.130 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: Mars-2044023682d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1500000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.9
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.9
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Mars
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:29.131 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2018-07-16 19:27:29.131 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\Europa-595048092d19000.vx2'
    2018-07-16 19:27:29.952 - Thread: 24 -> Info: Planet generator name: Europa
    2018-07-16 19:27:29.952 - Thread: 24 -> Info: Planet init values: Planet init arguments:
    Storage name: Europa-595048092d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1600000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.06]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Europa
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:27:30.130 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
    2018-07-16 19:27:30.130 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
    2018-07-16 19:27:30.133 - Thread: 1 -> ControlledObject was null, respawning character
    2018-07-16 19:27:30.133 - Thread: 1 -> RequestRespawn
    2018-07-16 19:27:30.234 - Thread: 1 -> MySession.Static.LogSettings - START
    2018-07-16 19:27:30.235 - Thread: 1 -> Name = Star System 2018-07-16 19-24
    2018-07-16 19:27:30.235 - Thread: 1 -> Description =
    2018-07-16 19:27:30.235 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38
    2018-07-16 19:27:30.235 - Thread: 1 -> Password =
    2018-07-16 19:27:30.235 - Thread: 1 -> CurrentPath = C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24
    2018-07-16 19:27:30.235 - Thread: 1 -> WorkshopId =
    2018-07-16 19:27:30.235 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
    2018-07-16 19:27:30.235 - Thread: 1 -> ThumbPath = C:\Users\Akira\AppData\Roaming\SpaceEngineers\Saves\76561197971122898\Star System 2018-07-16 19-24\thumb.jpg
    2018-07-16 19:27:30.237 - Thread: 1 -> Settings:
    2018-07-16 19:27:30.238 - Thread: 1 -> GameMode = Survival
    2018-07-16 19:27:30.238 - Thread: 1 -> MaxPlayers = 4
    2018-07-16 19:27:30.238 - Thread: 1 -> OnlineMode = FRIENDS
    2018-07-16 19:27:30.238 - Thread: 1 -> AutoHealing = True
    2018-07-16 19:27:30.238 - Thread: 1 -> WeaponsEnabled = True
    2018-07-16 19:27:30.238 - Thread: 1 -> ThrusterDamage = True
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableSpectator = False
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableCopyPaste = False
    2018-07-16 19:27:30.238 - Thread: 1 -> MaxFloatingObjects = 56
    2018-07-16 19:27:30.238 - Thread: 1 -> MaxGridSize = 50000
    2018-07-16 19:27:30.238 - Thread: 1 -> MaxBlocksPerPlayer = 100000
    2018-07-16 19:27:30.238 - Thread: 1 -> CargoShipsEnabled = True
    2018-07-16 19:27:30.238 - Thread: 1 -> EnvironmentHostility = SAFE
    2018-07-16 19:27:30.238 - Thread: 1 -> ShowPlayerNamesOnHud = True
    2018-07-16 19:27:30.238 - Thread: 1 -> InventorySizeMultiplier = 10
    2018-07-16 19:27:30.238 - Thread: 1 -> RefinerySpeedMultiplier = 3
    2018-07-16 19:27:30.238 - Thread: 1 -> AssemblerSpeedMultiplier = 3
    2018-07-16 19:27:30.238 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
    2018-07-16 19:27:30.238 - Thread: 1 -> WelderSpeedMultiplier = 2
    2018-07-16 19:27:30.238 - Thread: 1 -> GrinderSpeedMultiplier = 2
    2018-07-16 19:27:30.238 - Thread: 1 -> ClientCanSave = False
    2018-07-16 19:27:30.238 - Thread: 1 -> HackSpeedMultiplier = 0.33
    2018-07-16 19:27:30.238 - Thread: 1 -> PermanentDeath = False
    2018-07-16 19:27:30.238 - Thread: 1 -> DestructibleBlocks = True
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableScripts = True
    2018-07-16 19:27:30.238 - Thread: 1 -> AutoSaveInMinutes = 5
    2018-07-16 19:27:30.238 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
    2018-07-16 19:27:30.238 - Thread: 1 -> ProceduralDensity = 0.25
    2018-07-16 19:27:30.238 - Thread: 1 -> ProceduralSeed = 0
    2018-07-16 19:27:30.238 - Thread: 1 -> DestructibleBlocks = True
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableIngameScripts = True
    2018-07-16 19:27:30.238 - Thread: 1 -> ViewDistance = 15000
    2018-07-16 19:27:30.238 - Thread: 1 -> Voxel destruction = True
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableStructuralSimulation = False
    2018-07-16 19:27:30.238 - Thread: 1 -> MaxActiveFracturePieces = 50
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableContainerDrops = True
    2018-07-16 19:27:30.238 - Thread: 1 -> MinDropContainerRespawnTime = 5
    2018-07-16 19:27:30.238 - Thread: 1 -> Ma:woot:ropContainerRespawnTime = 20
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableTurretsFriendlyFire = False
    2018-07-16 19:27:30.238 - Thread: 1 -> EnableSubgridDamage = False
    2018-07-16 19:27:30.238 - Thread: 1 -> MySession.Static.LogSettings - END
    2018-07-16 19:27:30.324 - Thread: 1 -> Session loaded
    2018-07-16 19:27:30.324 - Thread: 1 -> RunLoadingAction - END
    2018-07-16 19:27:30.326 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
    2018-07-16 19:27:30.446 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
    2018-07-16 19:27:30.446 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
    2018-07-16 19:27:30.447 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
    2018-07-16 19:27:30.458 - Thread: 1 -> Updating continues.
    2018-07-16 19:27:30.496 - Thread: 1 -> GC Memory: 1,851,038,144 B
    2018-07-16 19:27:32.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:32.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:27:41.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:27:41.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:28:00.510 - Thread: 1 -> GC Memory: 1,745,007,136 B
    2018-07-16 19:28:06.735 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:28:06.735 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:28:06.735 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:28:06.830 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:28:13.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:28:13.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:28:25.866 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:28:25.867 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:28:25.924 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:28:26.198 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:28:26.200 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:28:26.264 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:28:26.698 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:28:26.699 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:28:26.747 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:28:30.516 - Thread: 1 -> GC Memory: 1,749,088,032 B
    2018-07-16 19:28:58.231 - Thread: 1 -> Player character died. Id : 76561197971122898
    2018-07-16 19:29:00.529 - Thread: 1 -> GC Memory: 1,756,393,696 B
    2018-07-16 19:29:03.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:29:03.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:29:03.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:29:03.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:29:03.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:29:03.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:29:03.164 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
    2018-07-16 19:29:03.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:29:03.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:29:03.275 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
    2018-07-16 19:29:03.276 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
    2018-07-16 19:29:03.276 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
    2018-07-16 19:29:03.280 - Thread: 1 -> Used namespaces in scripts:
    2018-07-16 19:29:03.285 - Thread: 1 -> MySession::Unload START
    2018-07-16 19:29:03.286 - Thread: 1 -> AutoSaveInMinutes: 5
    2018-07-16 19:29:03.286 - Thread: 1 -> MySandboxGame.IsDedicated: False
    2018-07-16 19:29:03.286 - Thread: 1 -> IsServer: True
    2018-07-16 19:29:03.287 - Thread: 1 -> MyAudio.UnloadData - START
    2018-07-16 19:29:03.291 - Thread: 1 -> MyAudio.UnloadData - END
    2018-07-16 19:29:03.291 - Thread: 1 -> MyAudio.LoadData - START
    2018-07-16 19:29:03.320 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SPDIF-Out (Sound Blaster Recon3Di) - Channel #: 2 - Sample rate: 48000
    2018-07-16 19:29:03.349 - Thread: 1 -> MyAudio.LoadData - END
    2018-07-16 19:29:03.357 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:29:03.357 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:29:03.388 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:29:03.549 - Thread: 1 -> Unloading Procedural World Generator
    2018-07-16 19:29:03.606 - Thread: 1 -> Network readers disposed
    2018-07-16 19:29:03.614 - Thread: 1 -> Network readers disposed
    2018-07-16 19:29:03.618 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
    2018-07-16 19:29:03.729 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:29:03.746 - Thread: 1 -> Loading shadow textures definitions
    2018-07-16 19:29:03.746 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2018-07-16 19:29:03.747 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
    2018-07-16 19:29:03.847 - Thread: 1 -> MySession::Unload END
    2018-07-16 19:29:06.123 - Thread: 22 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START
    2018-07-16 19:29:06.129 - Thread: 22 -> Asking steam for 7 subscribed items
    2018-07-16 19:29:06.130 - Thread: 22 -> Steam returned 7 subscribed items
    2018-07-16 19:29:06.130 - Thread: 22 -> Querying details of file 484504816
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 298550266
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 600062079
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 530693136
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 295393216
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 655922051
    2018-07-16 19:29:06.132 - Thread: 22 -> Querying details of file 806331071
    2018-07-16 19:29:06.356 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=2424502525815843955; title='Energy Shields'; tags='mod,block,Other'
    2018-07-16 19:29:06.357 - Thread: 1 -> Obtained details: Id=298550266; Result=OK; ugcHandle=442826522903546906; title='(DX11)Letters Mod'; tags='mod,block'
    2018-07-16 19:29:06.357 - Thread: 1 -> Obtained details: Id=530693136; Result=OK; ugcHandle=232326363623548967; title='Corner Lights'; tags='mod,block,Other'
    2018-07-16 19:29:06.357 - Thread: 1 -> Obtained details: Id=295393216; Result=OK; ugcHandle=388797370586789520; title='(DX11)Armor Thrusters'; tags='mod,block'
    2018-07-16 19:29:06.357 - Thread: 1 -> Obtained details: Id=655922051; Result=OK; ugcHandle=778408025889770674; title='Nanite Control Factory - Automated Construction'; tags='mod,block,script'
    2018-07-16 19:29:06.358 - Thread: 1 -> Obtained details: Id=806331071; Result=OK; ugcHandle=927059566783410338; title='Camera Panning - rotate camera view (+reset 1st person character view)'; tags='mod,script,Other'
    2018-07-16 19:29:06.381 - Thread: 1 -> Obtained details: Id=600062079; Result=OK; ugcHandle=928176769735703163; title='Ladder - climbable!'; tags='mod,block,script,Other'
    2018-07-16 19:29:06.381 - Thread: 22 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END
    2018-07-16 19:29:06.391 - Thread: 22 -> Mod download time: 0.00 seconds
    2018-07-16 19:29:07.466 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
    2018-07-16 19:29:07.498 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2018-07-16 19:29:07.500 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
    2018-07-16 19:29:07.651 - Thread: 1 -> Loading scenarios
    2018-07-16 19:29:07.651 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2018-07-16 19:29:07.656 - Thread: 24 -> Loading available saves - START
    2018-07-16 19:29:07.657 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
    2018-07-16 19:29:07.657 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds'
    2018-07-16 19:29:07.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:29:07.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:29:07.682 - Thread: 24 -> Loading available saves - END
    2018-07-16 19:29:12.244 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
    2018-07-16 19:29:12.286 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
    2018-07-16 19:30:01.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:01.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:11.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:11.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:12.930 - Thread: 20 -> MySteamWorkshop.GetSubscribedModsBlocking - START
    2018-07-16 19:30:12.930 - Thread: 20 -> Asking steam for 7 subscribed items
    2018-07-16 19:30:12.930 - Thread: 20 -> Steam returned 7 subscribed items
    2018-07-16 19:30:12.930 - Thread: 20 -> Querying details of file 484504816
    2018-07-16 19:30:12.931 - Thread: 20 -> Querying details of file 298550266
    2018-07-16 19:30:12.931 - Thread: 20 -> Querying details of file 600062079
    2018-07-16 19:30:12.931 - Thread: 20 -> Querying details of file 530693136
    2018-07-16 19:30:12.931 - Thread: 20 -> Querying details of file 295393216
    2018-07-16 19:30:12.931 - Thread: 20 -> Querying details of file 655922051
    2018-07-16 19:30:12.932 - Thread: 20 -> Querying details of file 806331071
    2018-07-16 19:30:13.192 - Thread: 1 -> Obtained details: Id=295393216; Result=OK; ugcHandle=388797370586789520; title='(DX11)Armor Thrusters'; tags='mod,block'
    2018-07-16 19:30:13.192 - Thread: 1 -> Obtained details: Id=655922051; Result=OK; ugcHandle=778408025889770674; title='Nanite Control Factory - Automated Construction'; tags='mod,block,script'
    2018-07-16 19:30:13.193 - Thread: 1 -> Obtained details: Id=806331071; Result=OK; ugcHandle=927059566783410338; title='Camera Panning - rotate camera view (+reset 1st person character view)'; tags='mod,script,Other'
    2018-07-16 19:30:13.193 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=2424502525815843955; title='Energy Shields'; tags='mod,block,Other'
    2018-07-16 19:30:13.193 - Thread: 1 -> Obtained details: Id=600062079; Result=OK; ugcHandle=928176769735703163; title='Ladder - climbable!'; tags='mod,block,script,Other'
    2018-07-16 19:30:13.193 - Thread: 1 -> Obtained details: Id=298550266; Result=OK; ugcHandle=442826522903546906; title='(DX11)Letters Mod'; tags='mod,block'
    2018-07-16 19:30:13.193 - Thread: 1 -> Obtained details: Id=530693136; Result=OK; ugcHandle=232326363623548967; title='Corner Lights'; tags='mod,block,Other'
    2018-07-16 19:30:13.193 - Thread: 20 -> MySteamWorkshop.GetSubscribedModsBlocking - END
    2018-07-16 19:30:13.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:13.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:20.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:20.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:21.594 - Thread: 1 -> StartNewSandbox - Start
    2018-07-16 19:30:21.604 - Thread: 1 -> LoadSession() - End
    2018-07-16 19:30:21.608 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:21.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:21.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:21.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:21.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:21.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:21.610 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
    2018-07-16 19:30:21.610 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
    2018-07-16 19:30:21.826 - Thread: 1 -> RunLoadingAction - START
    2018-07-16 19:30:21.826 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
    2018-07-16 19:30:21.961 - Thread: 1 -> GC Memory: 1,635,083,040 B
    2018-07-16 19:30:21.963 - Thread: 1 -> Process Memory: 6,736,986,112 B
    2018-07-16 19:30:21.977 - Thread: 1 -> MyScriptManager.LoadData() - START
    2018-07-16 19:30:21.981 - Thread: 1 -> MyScriptManager.LoadData() - END
    2018-07-16 19:30:21.981 - Thread: 1 -> MyDefinitionManager.LoadData() - START
    2018-07-16 19:30:21.981 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2018-07-16 19:30:21.983 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
    2018-07-16 19:30:22.131 - Thread: 1 -> Loading scenarios
    2018-07-16 19:30:22.132 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2018-07-16 19:30:22.137 - Thread: 1 -> Loading behaviors
    2018-07-16 19:30:22.137 - Thread: 1 -> Loading ammo magazines
    2018-07-16 19:30:22.137 - Thread: 1 -> Loading ammo definitions
    2018-07-16 19:30:22.137 - Thread: 1 -> Loading animations
    2018-07-16 19:30:22.137 - Thread: 1 -> Loading animations
    2018-07-16 19:30:22.138 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:30:22.138 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:30:22.138 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading sound definitions
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading category classes
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading blueprint classes
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading blueprint class entries
    2018-07-16 19:30:22.139 - Thread: 1 -> Loading blueprints
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading agent definitions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading character definitions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading character definitions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading components
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading configuration
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading container types
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading block positions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading curve definitions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading debris
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading environment items entries
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading decal global definitions
    2018-07-16 19:30:22.140 - Thread: 1 -> Loading decal definitions
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading drone behaviors
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading edges
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading emissive color definitions
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading emissive color default states
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading entity components
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading component containers
    2018-07-16 19:30:22.141 - Thread: 1 -> Loading environment items entries
    2018-07-16 19:30:22.142 - Thread: 1 -> Loading factions
    2018-07-16 19:30:22.142 - Thread: 1 -> Loading flare definitions
    2018-07-16 19:30:22.142 - Thread: 1 -> Loading gas property definitions
    2018-07-16 19:30:22.142 - Thread: 1 -> Loading event definitions
    2018-07-16 19:30:22.142 - Thread: 1 -> Loading physical items
    2018-07-16 19:30:22.168 - Thread: 1 -> Loading LCD texture categories
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading physical items
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading physical material properties
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading pirate antennas
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading resource distribution groups
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading shadow textures definitions
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading ship sound groups
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading ship sound groups
    2018-07-16 19:30:22.169 - Thread: 1 -> Loading sound categories
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading stat definitions
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading grid creators
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading transparent material properties
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading voxel map storage definitions
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading voxel material definitions
    2018-07-16 19:30:22.170 - Thread: 1 -> Loading voxel material definitions
    2018-07-16 19:30:22.174 - Thread: 1 -> Audio effects definitions
    2018-07-16 19:30:22.174 - Thread: 1 -> Loading environment items definitions
    2018-07-16 19:30:22.174 - Thread: 1 -> Loading environment items definitions
    2018-07-16 19:30:22.175 - Thread: 1 -> Loading physical material properties
    2018-07-16 19:30:22.175 - Thread: 1 -> Loading particle effect definitions
    2018-07-16 19:30:22.188 - Thread: 1 -> Loading particle effect definitions
    2018-07-16 19:30:22.202 - Thread: 1 -> Loading environment item definitions
    2018-07-16 19:30:22.202 - Thread: 1 -> Loading weapon definitions
    2018-07-16 19:30:22.203 - Thread: 1 -> Loading cube blocks
    2018-07-16 19:30:22.217 - Thread: 1 -> Created block definitions
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
    2018-07-16 19:30:22.220 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
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    2018-07-16 19:30:22.222 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2018-07-16 19:30:22.222 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
    2018-07-16 19:30:22.223 - Thread: 1 -> Loading drop containers
    2018-07-16 19:30:22.223 - Thread: 1 -> Loading respawn ships
    2018-07-16 19:30:22.223 - Thread: 1 -> Loading spawn groups
    2018-07-16 19:30:22.223 - Thread: 1 -> Loading wheel speeds
    2018-07-16 19:30:22.224 - Thread: 1 -> List of used mods (0) - START
    2018-07-16 19:30:22.225 - Thread: 1 -> List of used mods - END
    2018-07-16 19:30:22.227 - Thread: 1 -> MyAudio.UnloadData - START
    2018-07-16 19:30:22.234 - Thread: 1 -> MyAudio.UnloadData - END
    2018-07-16 19:30:22.234 - Thread: 1 -> MyAudio.LoadData - START
    2018-07-16 19:30:22.264 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SPDIF-Out (Sound Blaster Recon3Di) - Channel #: 2 - Sample rate: 48000
    2018-07-16 19:30:22.308 - Thread: 1 -> MyAudio.LoadData - END
    2018-07-16 19:30:22.310 - Thread: 1 -> MyDefinitionManager.LoadData() - END
    2018-07-16 19:30:22.311 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:30:22.333 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6640.32480, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:30:22.334 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:30:22.334 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:30:22.334 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
    2018-07-16 19:30:22.413 - Thread: 1 -> MyTransparentGeometry.LoadData - START
    2018-07-16 19:30:22.415 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
    2018-07-16 19:30:22.416 - Thread: 1 -> MyLights.LoadData() - START
    2018-07-16 19:30:22.420 - Thread: 1 -> MyLights.LoadData() - END
    2018-07-16 19:30:22.420 - Thread: 1 -> MyExplosions.LoadData() - START
    2018-07-16 19:30:22.420 - Thread: 1 -> MyExplosions.LoadData() - END
    2018-07-16 19:30:22.420 - Thread: 1 -> MyMissiles.LoadContent() - START
    2018-07-16 19:30:22.421 - Thread: 1 -> MyMissiles.LoadContent() - END
    2018-07-16 19:30:22.422 - Thread: 1 -> Pre-loading neutral ship spawn groups...
    2018-07-16 19:30:22.422 - Thread: 1 -> End pre-loading neutral ship spawn groups.
    2018-07-16 19:30:22.422 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2018-07-16 19:30:22.425 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
    2018-07-16 19:30:22.425 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2'
    2018-07-16 19:30:23.421 - Thread: 1 -> Info: Planet generator name: EarthLike
    2018-07-16 19:30:23.421 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: EarthLike-1779144428d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 1
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = EarthLike
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:23.422 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2018-07-16 19:30:23.422 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2'
    2018-07-16 19:30:24.196 - Thread: 1 -> Info: Planet generator name: Moon
    2018-07-16 19:30:24.196 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: Moon-1353915701d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:120000 Z:-130000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: False
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
    HasAtmosphere = False
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.03]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = <null>
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = <null>
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Moon
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:24.196 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
    2018-07-16 19:30:24.196 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2'
    2018-07-16 19:30:25.277 - Thread: 1 -> Info: Planet generator name: Alien
    2018-07-16 19:30:25.279 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: Alien-291759539d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:0 Z:5600000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1.1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 1.1
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Alien
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:25.279 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2018-07-16 19:30:25.279 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2'
    2018-07-16 19:30:26.071 - Thread: 1 -> Info: Planet generator name: Titan
    2018-07-16 19:30:26.071 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: Titan-2124704365d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:20000 Y:210000 Z:5780000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.03]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Titan
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:26.071 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
    2018-07-16 19:30:26.071 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2'
    2018-07-16 19:30:26.723 - Thread: 1 -> Info: Planet generator name: Mars
    2018-07-16 19:30:26.724 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: Mars-2044023682d120000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1500000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.9
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.01, 0.12]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.9
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Mars
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:26.735 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2018-07-16 19:30:26.735 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2'
    2018-07-16 19:30:27.650 - Thread: 1 -> Info: Planet generator name: Europa
    2018-07-16 19:30:27.651 - Thread: 1 -> Info: Planet init values: Planet init arguments:
    Storage name: Europa-595048092d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1600000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
    EnvironmentId = <null>
    EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
    HasAtmosphere = True
    CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
    PlanetMaps = VRage.Game.MyPlanetMaps
    HillParams = Range[-0.03, 0.06]
    MaterialsMa:woot:epth = Range[4000, 4000]
    MaterialsMinDepth = Range[20, 20]
    OreMappings = VRage.Game.MyPlanetOreMapping[]
    GravityFalloffPower = 7
    MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
    HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
    SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
    DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
    DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
    SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
    MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
    MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
    MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
    SurfaceGravity = 0.25
    AtmosphereHeight = 0
    SectorDensity = 0.0017
    Atmosphere = VRage.Game.MyPlanetAtmosphere
    AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
    MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
    FolderName = Europa
    Detail = VRage.Game.MyPlanetSurfaceDetail
    AnimalSpawnInfo = <null>
    NightAnimalSpawnInfo = <null>
    EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
    Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
    DisplayNameEnum = <null>
    DescriptionEnum = <null>
    DisplayNameString = <null>
    DescriptionString = <null>
    Icons = <null>
    Enabled = True
    Public = True
    AvailableInSurvival = True
    Context = VRage.Game.MyModContext
    DisplayNameText = <null>
    DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2018-07-16 19:30:27.652 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514
    2018-07-16 19:30:27.659 - Thread: 1 -> RequestRespawn
    2018-07-16 19:30:27.667 - Thread: 1 -> MySession.Static.LogSettings - START
    2018-07-16 19:30:27.668 - Thread: 1 -> Name = Star System 2018-07-16 19:29
    2018-07-16 19:30:27.668 - Thread: 1 -> Description =
    2018-07-16 19:30:27.668 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38
    2018-07-16 19:30:27.668 - Thread: 1 -> Password =
    2018-07-16 19:30:27.668 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
    2018-07-16 19:30:27.668 - Thread: 1 -> WorkshopId =
    2018-07-16 19:30:27.668 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
    2018-07-16 19:30:27.668 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg
    2018-07-16 19:30:27.668 - Thread: 1 -> Settings:
    2018-07-16 19:30:27.668 - Thread: 1 -> GameMode = Survival
    2018-07-16 19:30:27.668 - Thread: 1 -> MaxPlayers = 4
    2018-07-16 19:30:27.668 - Thread: 1 -> OnlineMode = OFFLINE
    2018-07-16 19:30:27.668 - Thread: 1 -> AutoHealing = True
    2018-07-16 19:30:27.668 - Thread: 1 -> WeaponsEnabled = True
    2018-07-16 19:30:27.668 - Thread: 1 -> ThrusterDamage = True
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableSpectator = False
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableCopyPaste = False
    2018-07-16 19:30:27.668 - Thread: 1 -> MaxFloatingObjects = 56
    2018-07-16 19:30:27.668 - Thread: 1 -> MaxGridSize = 50000
    2018-07-16 19:30:27.668 - Thread: 1 -> MaxBlocksPerPlayer = 100000
    2018-07-16 19:30:27.668 - Thread: 1 -> CargoShipsEnabled = True
    2018-07-16 19:30:27.668 - Thread: 1 -> EnvironmentHostility = NORMAL
    2018-07-16 19:30:27.668 - Thread: 1 -> ShowPlayerNamesOnHud = True
    2018-07-16 19:30:27.668 - Thread: 1 -> InventorySizeMultiplier = 10
    2018-07-16 19:30:27.668 - Thread: 1 -> RefinerySpeedMultiplier = 3
    2018-07-16 19:30:27.668 - Thread: 1 -> AssemblerSpeedMultiplier = 3
    2018-07-16 19:30:27.668 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
    2018-07-16 19:30:27.668 - Thread: 1 -> WelderSpeedMultiplier = 2
    2018-07-16 19:30:27.668 - Thread: 1 -> GrinderSpeedMultiplier = 2
    2018-07-16 19:30:27.668 - Thread: 1 -> ClientCanSave = False
    2018-07-16 19:30:27.668 - Thread: 1 -> HackSpeedMultiplier = 0.33
    2018-07-16 19:30:27.668 - Thread: 1 -> PermanentDeath = False
    2018-07-16 19:30:27.668 - Thread: 1 -> DestructibleBlocks = True
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableScripts = True
    2018-07-16 19:30:27.668 - Thread: 1 -> AutoSaveInMinutes = 5
    2018-07-16 19:30:27.668 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
    2018-07-16 19:30:27.668 - Thread: 1 -> ProceduralDensity = 0.35
    2018-07-16 19:30:27.668 - Thread: 1 -> ProceduralSeed = 0
    2018-07-16 19:30:27.668 - Thread: 1 -> DestructibleBlocks = True
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableIngameScripts = True
    2018-07-16 19:30:27.668 - Thread: 1 -> ViewDistance = 50000
    2018-07-16 19:30:27.668 - Thread: 1 -> Voxel destruction = True
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableStructuralSimulation = False
    2018-07-16 19:30:27.668 - Thread: 1 -> MaxActiveFracturePieces = 50
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableContainerDrops = True
    2018-07-16 19:30:27.668 - Thread: 1 -> MinDropContainerRespawnTime = 5
    2018-07-16 19:30:27.668 - Thread: 1 -> Ma:woot:ropContainerRespawnTime = 20
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableTurretsFriendlyFire = False
    2018-07-16 19:30:27.668 - Thread: 1 -> EnableSubgridDamage = False
    2018-07-16 19:30:27.668 - Thread: 1 -> MySession.Static.LogSettings - END
    2018-07-16 19:30:27.670 - Thread: 1 -> Session loaded
    2018-07-16 19:30:27.672 - Thread: 1 -> Saving world - START
    2018-07-16 19:30:27.673 - Thread: 1 -> Making world state snapshot.
    2018-07-16 19:30:27.673 - Thread: 1 -> Before snapshot.: GC Memory: 2,604,682,008 B
    2018-07-16 19:30:27.729 - Thread: 1 -> After snapshot.: GC Memory: 2,604,731,040 B
    2018-07-16 19:30:27.734 - Thread: 1 -> Directory cleanup: GC Memory: 2,604,731,040 B
    2018-07-16 19:30:27.734 - Thread: 1 -> Saving world - END
    2018-07-16 19:30:27.740 - Thread: 1 -> RunLoadingAction - END
    2018-07-16 19:30:27.740 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
    2018-07-16 19:30:27.742 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
    2018-07-16 19:30:27.742 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
    2018-07-16 19:30:27.743 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
    2018-07-16 19:30:27.743 - Thread: 22 -> Session snapshot save - START
    2018-07-16 19:30:27.744 - Thread: 22 -> Checking file access for files in target dir.
    2018-07-16 19:30:28.130 - Thread: 22 -> Session snapshot save - END
    2018-07-16 19:30:37.627 - Thread: 1 -> Updating continues.
    2018-07-16 19:30:37.966 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidSpaceStation.vx2'
    2018-07-16 19:30:38.005 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
    2018-07-16 19:30:38.322 - Thread: 1 -> GC Memory: 2,160,387,520 B
    2018-07-16 19:30:38.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:38.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:30:38.982 - Thread: 1 -> Clusters reordered
    2018-07-16 19:30:39.038 - Thread: 1 -> Clusters reordered
    2018-07-16 19:30:39.406 - Thread: 1 -> Clusters reordered
    2018-07-16 19:30:40.307 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:30:40.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:31:08.336 - Thread: 1 -> GC Memory: 2,230,667,824 B
    2018-07-16 19:31:10.526 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:31:38.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:31:38.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:31:38.348 - Thread: 1 -> GC Memory: 2,240,397,160 B
    2018-07-16 19:31:45.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:31:45.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:31:45.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:31:45.548 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:31:48.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:31:48.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:08.364 - Thread: 1 -> GC Memory: 2,265,677,504 B
    2018-07-16 19:32:15.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:15.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:16.980 - Thread: 1 -> Updating stopped.
    2018-07-16 19:32:21.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:21.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:26.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:26.929 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:27.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:27.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:28.346 - Thread: 1 -> Updating continues.
    2018-07-16 19:32:28.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:28.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:29.745 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:32:29.779 - Thread: 1 -> Updating stopped.
    2018-07-16 19:32:37.469 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:32:37.470 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:32:37.519 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:32:37.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:37.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:38.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:38.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:32:39.138 - Thread: 1 -> Updating continues.
    2018-07-16 19:32:39.143 - Thread: 1 -> GC Memory: 2,000,849,656 B
    2018-07-16 19:32:39.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:32:39.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:33:04.106 - Thread: 1 -> Clusters reordered
    2018-07-16 19:33:09.156 - Thread: 1 -> GC Memory: 2,036,048,920 B
    2018-07-16 19:33:33.736 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:33:39.173 - Thread: 1 -> GC Memory: 2,095,661,344 B
    2018-07-16 19:34:07.289 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:34:09.189 - Thread: 1 -> GC Memory: 2,008,526,672 B
    2018-07-16 19:34:27.270 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.274 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.276 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.279 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.282 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.285 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.291 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:27.306 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2018-07-16 19:34:39.204 - Thread: 1 -> GC Memory: 2,094,982,376 B
    2018-07-16 19:34:49.586 - Thread: 1 -> Updating stopped.
    2018-07-16 19:34:54.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:34:54.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:34:58.789 - Thread: 1 -> MyConfig.Save() - START
    2018-07-16 19:34:58.789 - Thread: 1 -> Path: C:\Users\Akira\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2018-07-16 19:34:58.824 - Thread: 1 -> MyConfig.Save() - END
    2018-07-16 19:34:59.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:34:59.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:35:00.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:35:00.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:35:00.670 - Thread: 1 -> Updating continues.
    2018-07-16 19:35:00.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:35:00.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:35:09.205 - Thread: 1 -> GC Memory: 2,114,154,688 B
    2018-07-16 19:35:21.838 - Thread: 1 -> Autosave initiated
    2018-07-16 19:35:21.838 - Thread: 1 -> Character state: True
    2018-07-16 19:35:21.838 - Thread: 1 -> IsServer: True
    2018-07-16 19:35:21.838 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2018-07-16 19:35:21.838 - Thread: 1 -> Autosave
    2018-07-16 19:35:21.838 - Thread: 1 -> Saving world - START
    2018-07-16 19:35:21.839 - Thread: 1 -> Making world state snapshot.
    2018-07-16 19:35:21.839 - Thread: 1 -> Before snapshot.: GC Memory: 2,135,853,576 B
    2018-07-16 19:35:21.986 - Thread: 1 -> After snapshot.: GC Memory: 2,134,568,936 B
    2018-07-16 19:35:21.986 - Thread: 1 -> Directory cleanup: GC Memory: 2,134,568,936 B
    2018-07-16 19:35:21.986 - Thread: 1 -> Saving world - END
    2018-07-16 19:35:21.986 - Thread: 20 -> Session snapshot save - START
    2018-07-16 19:35:21.987 - Thread: 20 -> Checking file access for files in target dir.
    2018-07-16 19:35:22.402 - Thread: 20 -> Session snapshot save - END
    2018-07-16 19:35:39.208 - Thread: 1 -> GC Memory: 2,226,598,008 B
    2018-07-16 19:35:41.555 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:36:09.224 - Thread: 1 -> GC Memory: 2,239,504,184 B
    2018-07-16 19:36:12.007 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2018-07-16 19:36:12.066 - Thread: 1 -> Could not spawn event. Try 1 of 3
    2018-07-16 19:36:15.654 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:36:22.005 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2018-07-16 19:36:22.008 - Thread: 1 -> Could not spawn event. Try 2 of 3
    2018-07-16 19:36:27.938 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2018-07-16 19:36:33.833 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2018-07-16 19:36:33.833 - Thread: 1 -> Could not spawn event. Try 3 of 3
    2018-07-16 19:36:38.201 - Thread: 1 -> Clusters reordered
    2018-07-16 19:36:39.234 - Thread: 1 -> GC Memory: 2,378,910,792 B
    2018-07-16 19:36:43.834 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2018-07-16 19:36:43.836 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
    2018-07-16 19:36:43.837 - Thread: 1 -> Next activation in 00:13:17.7250607
    2018-07-16 19:37:09.251 - Thread: 1 -> GC Memory: 2,296,746,864 B
    2018-07-16 19:37:18.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:37:18.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:37:39.252 - Thread: 1 -> GC Memory: 2,283,381,056 B
    2018-07-16 19:37:40.700 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:37:40.700 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:37:40.700 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
    2018-07-16 19:37:40.702 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
    2018-07-16 19:37:42.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:37:42.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:38:09.267 - Thread: 1 -> GC Memory: 2,351,544,008 B
    2018-07-16 19:38:32.382 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:38:32.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:38:39.267 - Thread: 1 -> GC Memory: 2,347,550,168 B
    2018-07-16 19:38:44.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-07-16 19:38:44.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-07-16 19:39:09.270 - Thread: 1 -> GC Memory: 2,245,990,112 B
    2018-07-16 19:39:39.285 - Thread: 1 -> GC Memory: 2,246,965,392 B
    2018-07-16 19:40:09.286 - Thread: 1 -> GC Memory: 2,247,590,168 B
    2018-07-16 19:40:21.852 - Thread: 1 -> Autosave initiated
    2018-07-16 19:40:21.852 - Thread: 1 -> Character state: True
    2018-07-16 19:40:21.852 - Thread: 1 -> IsServer: True
    2018-07-16 19:40:21.852 - Thread: 1 -> MyAsyncSaving.InProgress: False
    2018-07-16 19:40:21.852 - Thread: 1 -> Autosave
    2018-07-16 19:40:21.852 - Thread: 1 -> Saving world - START
    2018-07-16 19:40:21.853 - Thread: 1 -> Making world state snapshot.
    2018-07-16 19:40:21.853 - Thread: 1 -> Before snapshot.: GC Memory: 2,248,569,736 B
    2018-07-16 19:40:21.918 - Thread: 1 -> After snapshot.: GC Memory: 2,249,834,696 B
    2018-07-16 19:40:21.919 - Thread: 1 -> Directory cleanup: GC Memory: 2,249,834,696 B
    2018-07-16 19:40:21.919 - Thread: 1 -> Saving world - END
    2018-07-16 19:40:21.919 - Thread: 20 -> Session snapshot save - START
    2018-07-16 19:40:21.920 - Thread: 20 -> Checking file access for files in target dir.
    2018-07-16 19:40:22.100 - Thread: 20 -> Session snapshot save - END
    2018-07-16 19:40:39.287 - Thread: 1 -> GC Memory: 2,248,497,336 B
    2018-07-16 19:41:09.301 - Thread: 1 -> GC Memory: 2,244,561,232 B
    2018-07-16 19:41:12.590 - Thread: 36 -> Exception in render!
    Aftermath: Main() Deferred()
    Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
    at SharpDX.Result.CheckError()
    at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)
    at VRageRender.MyRender11.Present()
    at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
    at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
    Statistics: Resources:
    Resources count
    Array textures: 12
    DepthStencils: 2
    Custom textures: 2
    Blend states: 20
    Depth stencil states: 32
    Rasterizer states: 11
    Sampler states: 10
    Deferred RCs: 46
    Hardware Buffers
    Srv TotalBuffers: 3
    Srv TotalBytes: 2,060,288
    Srv TotalBuffersPeak: 3
    Srv TotalBytesPeak: 2,060,288
    Uav TotalBuffers: 1
    Uav TotalBytes: 1,638,400
    Uav TotalBuffersPeak: 1
    Uav TotalBytesPeak: 1,638,400
    SrvUav TotalBuffers: 6
    SrvUav TotalBytes: 62,798,660
    SrvUav TotalBuffersPeak: 6
    SrvUav TotalBytesPeak: 62,798,660
    Indirect TotalBuffers: 2
    Indirect TotalBytes: 36
    Indirect TotalBuffersPeak: 2
    Indirect TotalBytesPeak: 36
    Read TotalBuffers: 3
    Read TotalBytes: 48
    Read TotalBuffersPeak: 3
    Read TotalBytesPeak: 48
    Index TotalBuffers: 1,908
    Index TotalBytes: 33,058,728
    Index TotalBuffersPeak: 2,623
    Index TotalBytesPeak: 42,512,940
    Vertex TotalBuffers: 4,441
    Vertex TotalBytes: 732,227,336
    Vertex TotalBuffersPeak: 5,756
    Vertex TotalBytesPeak: 739,231,344
    Constant TotalBuffers: 60
    Constant TotalBytes: 75,376
    Constant TotalBuffersPeak: 60
    Constant TotalBytesPeak: 75,376
    Total TotalBuffers: 6,424
    Total TotalBytes: 831,858,872
    Total TotalBuffersPeak: 0
    Total TotalBytesPeak: 0
    FoliagePool # used: 235
    FoliagePool bytes used: 277,692,416
    FoliagePool # allocated: 458
    FoliagePool bytes allocated: 619,912,704
    File Textures
    Total: 1,493
    Loaded: 1,305
    Memory KB: 1,829,781
    Total (peak): 1,493
    Loaded (peak): 1,305
    Memory (peak) KB: 1,829,781
    Loaded File Textures: COLOR_METAL
    Compressed Count: 149
    Compressed Memory KB: 543,139
    Loaded File Textures: NORMALMAP_GLOSS
    Compressed Count: 131
    Compressed Memory KB: 445,811
    Loaded File Textures: EXTENSIONS
    Compressed Count: 115
    Compressed Memory KB: 336,072
    Loaded File Textures: ALPHAMASK
    Compressed Count: 23
    Compressed Memory KB: 80,555
    NonCompressed Count: 4
    NonCompressed Memory KB: 23,210
    Loaded File Textures: GUI
    Compressed Count: 412
    Compressed Memory KB: 31,447
    NonCompressed Count: 464
    NonCompressed Memory KB: 59,954
    Loaded File Textures: CUBEMAP
    Compressed Count: 2
    Compressed Memory KB: 133,120
    Loaded File Textures: SYSTEM
    Loaded File Textures: CUSTOM
    Compressed Count: 2
    Compressed Memory KB: 1,450
    NonCompressed Count: 1
    NonCompressed Memory KB: 256
    Loaded File Textures: GPUPARTICLES
    Compressed Count: 2
    Compressed Memory KB: 174,762
    Texture Arrays
    Total: 22
    Memory KB: 959,829
    Total (peak): 23
    Memory (peak) KB: 959,829
    RW Textures
    Total: 39
    Memory KB: 439,306
    Total (peak): 57
    Memory (peak) KB: 503,082
    Generated Textures
    Total: 5
    Memory KB: 6,826
    Total (peak): 6
    Memory (peak) KB: 6,826
    2018-07-16 19:41:16.261 - Thread: 36 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
    at SharpDX.Result.CheckError()
    at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)
    at VRageRender.MyRender11.Present()
    at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
    at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
    at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2018-07-16 19:41:16.263 - Thread: 36 -> Hiding window
    2018-07-16 19:41:16.263 - Thread: 36 -> Hiding window done
    2018-07-16 19:41:16.263 - Thread: 36 -> Showing message
     
  5. Sinbad Senior Engineer

    Messages:
    2,788
    IFTFY
     
  6. radam Senior Engineer

    Messages:
    1,207
    Try if you can set it to only see one card?
     
Thread Status:
This last post in this thread was made more than 31 days old.