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    Space Engineers version --- Medieval Engineers version
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Crash upon deactivating stockpiling on Oxygen Tanks

Discussion in 'Bug Reports' started by zetty_master, Jun 14, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. zetty_master Trainee Engineer

    Messages:
    3
    The Situation
    I have a station to wich there are two Ships attached (via Connector).
    Both have an Oxygen Tank (large grid), one is set to Stockpile.
    (There are mods in the world, but the Bug also occurs when they are removed!)

    The Bug
    While i can select a tank to stockpile, which exhibits the wanted behaviour, when i deselect it, the game crashes.
    To be more exact, it first freezes (no "no response" message from windows),
    then after a while (in which no ingame time progresses) the game crashes,
    without the usual bug reporter or exceptions in the log.

    This Bug is reproducable within the world (happens with both oxygen tanks)
    and a copy in which the mods are removed,
    but not in a different world, using the same mods, which was a backup of the world the bug occurs in.
    Tested in Survival.
    Hydrogen Tanks untested.

    The Mods in load order

    Eyes Just Got Clear [...]
    steamfileid: 1157796670

    Space Just Got Real [...]
    steamfileid: 1136188499
    Better Edges
    steamfileid: 1278536187

    Compact Antenna for DirectX 11
    steamfileid: 340298930

    (DX11) Solarpanels
    steamfileid: 306848014

    (DX11) SuperCaps [...]
    steamfileid: 302684957

    (DX11) Small Hydrogen Tank
    steamfileid: 539964579

    RB Compact Battery
    steamfileid: 532433982

    Shaostoul - Catwalks
    steamfileid: 491315206

    Rotary Airlock
    steamfileid: 1359954841

    [VSI] Recolorable Thrusters
    steamfileid: 1354870812


    The Log (the last few lines, to save time and space)


    018-06-14 17:35:24.742 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561198096078601\TEST\Asteroid_-5_-5_-5_3_2063078579.vx2'
    2018-06-14 17:35:25.145 - Thread: 1 -> Checkpoint.CameraAttachedTo: 142061345474377840
    2018-06-14 17:35:25.159 - Thread: 1 -> MySession.Static.LogSettings - START
    2018-06-14 17:35:25.159 - Thread: 1 -> Name = TEST
    2018-06-14 17:35:25.159 - Thread: 1 -> Description =
    2018-06-14 17:35:25.159 - Thread: 1 -> GameDateTime = 01/02/2081 16:57:16
    2018-06-14 17:35:25.159 - Thread: 1 -> Password =
    2018-06-14 17:35:25.159 - Thread: 1 -> CurrentPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561198096078601\TEST
    2018-06-14 17:35:25.159 - Thread: 1 -> WorkshopId =
    2018-06-14 17:35:25.159 - Thread: 1 -> CameraController = Default_Astronaut
    2018-06-14 17:35:25.159 - Thread: 1 -> ThumbPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561198096078601\TEST\thumb.jpg
    2018-06-14 17:35:25.161 - Thread: 1 -> Settings:
    2018-06-14 17:35:25.161 - Thread: 1 -> GameMode = Survival
    2018-06-14 17:35:25.161 - Thread: 1 -> MaxPlayers = 4
    2018-06-14 17:35:25.161 - Thread: 1 -> OnlineMode = OFFLINE
    2018-06-14 17:35:25.161 - Thread: 1 -> AutoHealing = True
    2018-06-14 17:35:25.161 - Thread: 1 -> WeaponsEnabled = True
    2018-06-14 17:35:25.161 - Thread: 1 -> ThrusterDamage = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableSpectator = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableCopyPaste = False
    2018-06-14 17:35:25.161 - Thread: 1 -> MaxFloatingObjects = 56
    2018-06-14 17:35:25.161 - Thread: 1 -> MaxGridSize = 50000
    2018-06-14 17:35:25.161 - Thread: 1 -> MaxBlocksPerPlayer = 100000
    2018-06-14 17:35:25.161 - Thread: 1 -> CargoShipsEnabled = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnvironmentHostility = SAFE
    2018-06-14 17:35:25.161 - Thread: 1 -> ShowPlayerNamesOnHud = True
    2018-06-14 17:35:25.161 - Thread: 1 -> InventorySizeMultiplier = 3
    2018-06-14 17:35:25.161 - Thread: 1 -> RefinerySpeedMultiplier = 3
    2018-06-14 17:35:25.161 - Thread: 1 -> AssemblerSpeedMultiplier = 3
    2018-06-14 17:35:25.161 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
    2018-06-14 17:35:25.161 - Thread: 1 -> WelderSpeedMultiplier = 2
    2018-06-14 17:35:25.161 - Thread: 1 -> GrinderSpeedMultiplier = 2
    2018-06-14 17:35:25.161 - Thread: 1 -> ClientCanSave = False
    2018-06-14 17:35:25.161 - Thread: 1 -> HackSpeedMultiplier = 0.33
    2018-06-14 17:35:25.161 - Thread: 1 -> PermanentDeath = True
    2018-06-14 17:35:25.161 - Thread: 1 -> DestructibleBlocks = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableScripts = True
    2018-06-14 17:35:25.161 - Thread: 1 -> AutoSaveInMinutes = 5
    2018-06-14 17:35:25.161 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
    2018-06-14 17:35:25.161 - Thread: 1 -> ProceduralDensity = 0.35
    2018-06-14 17:35:25.161 - Thread: 1 -> ProceduralSeed = 0
    2018-06-14 17:35:25.161 - Thread: 1 -> DestructibleBlocks = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableIngameScripts = True
    2018-06-14 17:35:25.161 - Thread: 1 -> ViewDistance = 20000
    2018-06-14 17:35:25.161 - Thread: 1 -> Voxel destruction = True
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableStructuralSimulation = False
    2018-06-14 17:35:25.161 - Thread: 1 -> MaxActiveFracturePieces = 50
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableContainerDrops = True
    2018-06-14 17:35:25.161 - Thread: 1 -> MinDropContainerRespawnTime = 5
    2018-06-14 17:35:25.161 - Thread: 1 -> Ma:woot:ropContainerRespawnTime = 20
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableTurretsFriendlyFire = False
    2018-06-14 17:35:25.161 - Thread: 1 -> EnableSubgridDamage = False
    2018-06-14 17:35:25.161 - Thread: 1 -> MySession.Static.LogSettings - END
    2018-06-14 17:35:25.237 - Thread: 1 -> Session loaded
    2018-06-14 17:35:25.237 - Thread: 1 -> RunLoadingAction - END
    2018-06-14 17:35:25.237 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
    2018-06-14 17:35:25.256 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
    2018-06-14 17:35:25.256 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
    2018-06-14 17:35:25.257 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
    2018-06-14 17:35:25.265 - Thread: 1 -> Updating continues.
    2018-06-14 17:35:25.332 - Thread: 1 -> GC Memory: 1,672,956,488 B
    2018-06-14 17:35:30.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2018-06-14 17:35:30.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2018-06-14 17:35:55.347 - Thread: 1 -> GC Memory: 1,874,340,704 B


    The Console (gathered via attach to process in MS VS2017)


    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Steam.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Steamworks.NET.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SteamSDK.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\HavokWrapper.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\GameAnalytics.Mono.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\NLog.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.Direct3D9.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.DXGI.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Ansel.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Threading\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\System.Data.SQLite.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Collections\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Collections.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.Direct3D11.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.Wrapper.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Native.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Game.XmlSerializers.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.OpenVRWrapper.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Net.Http\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Net.Http.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Audio.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'tmrvdezf'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'zpq4utuf'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'dixurw4m'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'utxapzgj'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Anonymously Hosted DynamicMethods Assembly'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.Desktop.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.Direct2D1.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.DirectInput.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ComponentModel.DataAnnotations\v4.0_4.0.0.0__31bf3856ad364e35\System.ComponentModel.DataAnnotations.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.XAudio2.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.Mathematics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\SharpDX.D3DCompiler.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.IO.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Text.Encoding\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Text.Encoding.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Globalization\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Globalization.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Math.XmlSerializers.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\VRage.Scripting.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Microsoft.CodeAnalysis.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\System.Collections.Immutable.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\Microsoft.CodeAnalysis.CSharp.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Threading.Tasks\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.Tasks.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\System.Reflection.Metadata.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.FileSystem\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.IO.FileSystem.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.FileSystem.Primitives\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.IO.FileSystem.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection.Primitives\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Linq\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Collections.Concurrent\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Collections.Concurrent.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Text.Encoding.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Text.Encoding.Extensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security.Cryptography.Algorithms\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.Cryptography.Algorithms.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security.Cryptography.Primitives\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.Cryptography.Primitives.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Microsoft.GeneratedCode'.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'D:\SteamLibrarySSD\steamapps\common\SpaceEngineers\Bin64\DirectShowLib-2005.dll'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Dynamic.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dynamic.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Threading.Tasks.Parallel\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.Tasks.Parallel.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.:woot:ocument\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Xml.:woot:ocument.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll'. Module was built without symbols.
    The thread 0x1618 has exited with code 0 (0x0).
    The thread 0x68c has exited with code 0 (0x0).
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Numerics\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'Dummy'. Module was built without symbols.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Resources.ResourceManager\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Resources.ResourceManager.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded '1354870812.sbm_DarkVault'. Module was built without symbols.
    The thread 0x1db8 has exited with code 0 (0x0).
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.ReaderWriter\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Xml.ReaderWriter.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
    'SpaceEngineers.exe' (CLR v4.0.30319: SpaceEngineers.exe): Loaded '91387901478448938-PB Base - Solar Array.dll'. Module was built without symbols.
    The thread 0x20e8 has exited with code 0 (0x0).
    The thread 0x135c has exited with code 0 (0x0).
    The thread 0x1590 has exited with code 0 (0x0).
    The thread 0xe74 has exited with code 0 (0x0).
    An unhandled exception of type 'System.StackOverflowException' occurred in mscorlib.dll

    After i turned off "Just My Code" for the Debugger, I even got an ArgumentOutOfRangeException
    'Index was out of range. Must be non-negative and less than the size of the collection.
    Arg_ParamName_Name' thrown two times upon loading the save.
    at System.Text.StringBuilder.Replace(String oldValue, String newValue, Int32 startIndex, Int32 count)
    for the "count" argument (same for both).

    The Crash producing, unhandled Exception is a StackOverflowException, thown in a ConcurrentDictionary (no stack trace to be found).
    --- Automerge ---
    Game Version: current as of writing (1.186.5)
     
  2. Zhiila Tester Staff

    Messages:
    487
    Hi,

    could you please upload the world without the mods and share it? It could help a lot.

    Thanks!
     
  3. zetty_master Trainee Engineer

    Messages:
    3
  4. zetty_master Trainee Engineer

    Messages:
    3
    Since I have not heard anything in a while, just the question of there being any progress on identifying the concrete problem and/or solution.
     
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