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Current Sad State of Affairs With Space Engineers

Discussion in 'General' started by Scott McAfee, Jun 25, 2020.

  1. Scott McAfee Trainee Engineer

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    3
    It has been hard to watch the decline of Space Engineers over the past 18 months or so. The developers have completely caved to the uber players who spend their entire existence playing video games. Forgotten has been the vast majority of the rest of us who actually have a life, a job and PAY real cash for these games. We don't have ridiculous gaming rigs nor do we relish the opportunity to spend many hours searching for rare resources.
    Right now, the game is unplayable for newer AMD hardware as it freezes, stutters and crashes. The solution, for a year now, has been for each user to modify the games local files through a detailed process which needs to be repeated after every update. This is something which should have been addressed many months ago, and would have, by any responsible developer who even remotely monitors its customers experience.
    Even if the game would run, the decision to reduce and/or eliminate uranium content requires a massive increase in time requirement to achieve even the slightest progress. This is a complete cop to the small hardcore gamer community who have nothing better to do than spend dozens of hours tediously seeking out uranium.
    It is truly disappointing to see the developers lose interest in the product that defines them; but that has happened so often in this industry as to become almost axiomatic. Still, sad to lose Space Engineers.
     
    • Disagree Disagree x 2
  2. Spaceman Spiff Senior Engineer

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    A simple mod puts uranium back. So what's the problem?
     
    • Like Like x 1
  3. Scott McAfee Trainee Engineer

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    Nothing could make my point more clear than the absurdity of that comment.
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  4. Spaceman Spiff Senior Engineer

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    :pbjt:

    Although I'm dancing, I'm also crying. I'm crying because KSH didn't consult you at the onset of this game's design and create it exactly the way you through it should be. Do you see my tears? Seriously...I've got tears as big as horse turds falling from my eyes.
     
    • Funny Funny x 3
  5. mojomann71 Senior Engineer

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    Here is probably another absurd comment, if you are in dire need of Uranium you can use the Admin tool to spawn you some...just saying there are work-arounds.
    The absurdity may lie on the one not willing to budge.
     
    • Agree Agree x 1
  6. Spaceman Spiff Senior Engineer

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    That's poetry in motion, Mojo. Poetry in motion.
     
    • Funny Funny x 1
  7. Darkheyr Trainee Engineer

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    I'm no fan of uranium removal either - I think it's a failed attempt at making solar / hydrogen more attractive, instead of just making them viable in their own right.

    However, said removal also doesn't slow you down that much if you absolutely must have uranium - it's not like you need to put in any significant effort to just build a cheap hydrogen ship and go look for asteroids with uranium deposits. Bring along some platinum too while you're at it. And of course, if you start in space you're just fine anyway.

    It's more of a nuisance than an actual problem.
     
  8. KissSh0t Master Engineer

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    I haven't found Uranium naturally since the change, had it not been for someone sharing GPS locations I would still be looking.
     
  9. Soup Toaster Apprentice Engineer

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    It's not THAT hard to find, and they had to do something as once you find a deposit and refine up 50-100 kilograms of ingots, you're pretty much set for a long long time. It made any other form of power generation pointless. Any while it can be a bit of a pain finding it in asteroids sometimes, once you find a single deposit it's again usually enough to keep you powered for, well, forever. On planets/moons wind turbines are fantastic, strong constant power output. Build yourself a turbine-tree and once and you'll have plenty of power.

    In my opinion now the issue is solar panels. They deliver quite low amounts of intermittent power, which just makes them virtually pointless.
     
    • Agree Agree x 2
  10. Spaceman Spiff Senior Engineer

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    1,950
    [SOAPBOX]
    Remember awhile back when a lot of people whined to Keen about upping the survival game? So they did, and thereafter came out with a new survival update...new spawn pods...higher suit power burn rate depending on ambient conditions...progression...uranium not on planets...etc.. Some people loved it, some people hated it. Sure, the beginning is a lot of grinding to get started, but isn't a survival game about figuring out the best path forward to...dare I say...survive? Before that update when SE survival was easy, I would intentionally plop myself on a planet (usually Mars or Alien), jetpack disabled, only with a limited supply of oxygen, and try to survive. Most of the time I did, but sometimes I didn't, usually because I ran out of air (suit power back then was a non-issue). I would run around like a chicken chasing and looting drop pods until I got enough components to build something. Then I would progress very quickly to having everything. But the survival update changed everything, and this new paradigm required new thinking. I realized that to get sustainable power I needed to get off-planet and harvest uranium. So I build a ship just for that purpose...Uranium Express (https://steamcommunity.com/sharedfiles/filedetails/?id=1805379684)...and it allowed me to carry enough components to space to build an offworld refining station where I could mine and refine the harder-to-get ores such as uranium, platinum, and even gold, and then carry the ingots back to my planetary base for further building and expansion. I got comfortable with the new survival process, and even got to where I skipped going to space because I could build a really powerful wind turbine array to meet all my power needs. Now, with weather, it's all changed again. My first playthough with a new survival game made me realize that wind turbine power is transient, and sometimes dies altogether when the wind essentially stops. I depleted my batteries faster than a cat could lick its ass, and realized once again I needed to head for the stars to supplement my power needs (or build a much bigger wind turbine array; I'm still debating which way to go). And that's the fun of the game, you see. Solve the problems like good little space engineers. If you want everything exactly the way you want the game to be (and everybody has their own idea of the "perfect" game), then SE probably isn't for you. Learn to play with what you've got, or add some mods to make it closer to your expectations. As a real-life mechanical engineer, I solve difficult problems all the time. And if I've learned anything in my rather long career as an engineer, there are countless ways to solve the same problem. That's what I love about this game. I get to do it many different ways and observe the outcome. Let the fun continue! And kudos, Keen, for such an awesome addition to the game.
    [/SOAPBOX]
     
    Last edited: Jun 26, 2020
    • Like Like x 2
  11. Ronin1973 Master Engineer

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    I think a piece of editing software would a great bit of DLC for people playing the game. Most players aren't comfortable modding. Even if those mods are just changing of static values in the game. An editor that can handle the grudges of modding variables in the game might be agreeable... like tinkering with block recipes, part recipes, thruster values, etc... you get the picture. This could also include rules about asteroids and planets including resource placement, distribution etc.

    The in-game set-up seems to just touch the surface of possibilities. But adding more options to that might be a bit clunky. So an "editor" might be a bridge... not a game save editor like SEToolbox. But an editor for all (or most) things stored as XML data.
     
  12. Gwindalmir Senior Engineer

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    1,006
    Uranium removal has zero to do with "hardcore" players, that's nonsense. In fact, if you actually listened to what the developers directly said, it's the complete opposite.

    Keen wanted the game to have a survival progression system. Not "welcome, you have everything you could possibly have instantly accessible to you, enjoy no challenges!"
    The point is to give players a sense of progression and accomplishment. You start on a planet, with limited knowledge and resources, then work your way to space where you finally unlock the "endgame." Endgame being mostly uranium, reactors, and jump drives.
    This has the additional effect of introducing new players into the game and mechanics slowly, without being overwhelmed by options.

    If you don't agree with that, that's fine, but don't falsely state Keen is doing this "for hardcore players [that want to grind]."
    That's why this game is so moddable, if you don't like it, just change it.
     
    • Agree Agree x 4
  13. SchlauFuchs Trainee Engineer

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    89
    Can we put aside Uranium for a while? It makes the game harder, but not unplayable. What makes it unplayable is that on a Rhyzen sytem like mine which I consider a gaming rig with 32Gig ram and 2 Gen4 NVME ssd in raid 0 I have regular game freezes that take up to two minutes, mostly during autosaves. The game becomes jumpy in between, and I fall through Mars surface (yet again with the current release) This should not happen any more.
     
    Last edited: Jun 29, 2020
  14. odizzido Junior Engineer

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    683
    I will be upgrading to ryzen soonish. It's sad to hear SE won't be playable. Oh well, I don't really play around with SE anymore
     
  15. KissSh0t Master Engineer

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    It was mentioned that they have bought some new Ryzen based systems to figure out this issue.
     
  16. D3Seeker Trainee Engineer

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    The uranium concern is nonsense and has been jumped on already....

    The Not AMD friendly thing however!!! I would assume it has more to do with Windows amd how it handles Ryzen and the newer Radeon GPUs, because last I checked, the XBone is an AMD box.... unless Xbox players will atest to the game literally being unplayable!

    Windows' tentacles or not, I can certainly agreed this seems to be something that the devs should have looked into. Considering the latest update I'm under the impression they actually learned some hard tricks and optimizations from the Xbone version that they slipped through to the PC finally. I have an all red update build on the horizon so this certainly need some investigation
     
  17. mojomann71 Senior Engineer

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    Funny the person who started the thread hasn't made another comment, we went off on our own tangents. :D

    Maybe he was trolling.
     
  18. Spaceman Spiff Senior Engineer

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    Maybe he mined some rocks and got stoned.
     
    • Funny Funny x 2
  19. Dabombinable Trainee Engineer

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    Until they sort things out...I'll be stuck with frequent crashes even in Vanilla worlds.
    --- Automerge ---
    I thought Keen had stopped that :p
     
  20. ShadedMJ Apprentice Engineer

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    Well, I understand the tangents. OP really didn't say anything that hasn't already been said enough times here and/or the Steam forums. OP also made post #3 in this thread, just sayin.
     
  21. mojomann71 Senior Engineer

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    @ShadedMJ I meant they have not posted in this thread since they made this remark.
    I wasn't being anal on the amount of posts they made.
    Just sayin.
     
  22. tankmayvin Senior Engineer

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    2,864
    The big problem is simply that they are making it harder to get to mid/end game, at which point there is nothing to do. They should have added some actual end-game content.