Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

dedicated server "Physics Iterations" parameter

Discussion in 'Multiplayer' started by Guss_, May 28, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Guss_ Trainee Engineer

    Messages:
    11
    Hi,
    I can't find anything about the "Physics Iterations" parameter
    What is this for ?
     
  2. Soulthule Apprentice Engineer

    Messages:
    362
    I was told to try github from the developer to find out. I don't really use it so I'm at a loss here...
     
  3. Ex๏Ka๏ Trainee Engineer

    Messages:
    4
  4. ASIMER Trainee Engineer

    Messages:
    16
    What I have found.
    I have seen it on garry's mod forum.
    Source:
    https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index2377.html
     
  5. Guss_ Trainee Engineer

    Messages:
    11
    Ok, thanks for the answers
     
  6. XkyDiver Apprentice Engineer

    Messages:
    360
    How high can the number go, then? Is there a maximum value?
     
  7. ASIMER Trainee Engineer

    Messages:
    16
    I don't know very good, but I have seen that this is 10.
    A have already experimented with different options. When I have set 1, UPS have been rise on 5-7(if compare with Physics Iterations 10).
     
  8. mos Apprentice Engineer

    Messages:
    340
    Anyone got a more detailed explanation about it?
    I'd have thought the higher the value, the smoother the whole physics thing works but takes more processing power
     
  9. cpy Trainee Engineer

    Messages:
    89
    No clear answer? As usual useless forum posts... gah.
     
  10. Phoera Senior Engineer

    Messages:
    1,713
    may be because there no info?
    why you make so-called useless posts here? you sooo usefull.

    for needed ppl
    this is Solver Iterations Count.
    cannot find direct havok documentation, but usually this is :
    so higher is more accurate, but slower.
    mainly this affects all contacts(walking,wheels) and all connected grids(wheels,rotors,pistons,connectors,landing gears).
    but need to test what will change from it.
    default SP value is 4.
     
  11. cpy Trainee Engineer

    Messages:
    89
    Well that's what i expected :)
    Thanks for info.
     
  12. gauge Trainee Engineer

    Messages:
    6
    Havoc allows up to 16 iteration.
     
Thread Status:
This last post in this thread was made more than 31 days old.