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Economy Update - Hauling Mission Woes...

Discussion in 'General' started by Spaceman Spiff, Sep 2, 2019.

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This last post in this thread was made more than 31 days old.
  1. Spaceman Spiff Senior Engineer

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    So I'm playing the new economy update, grinding through the space credit earning process in my effort to bust a billion SCs because...hey...why not? I got a hauling mission from a station on the Alien planet to a deep space station run by CLDE to deliver a package. But the CLDE station is red, indicating they "no likey me", so I am unable to access the contracts machine so I can deliver the package (although I was able to freely walk right into the station). Now what do I do? Is this a...gasp...bug!?! Say it ain't so!
     
  2. Harrison Burr Trainee Engineer

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    I just logged in here to write the same thing...I find it dumb that I have to not only pay money, but LOSE the 10 rep as well for a mission that is literally impossible to complete because it doesn't even tell you where you have to deliver or any other useful details. You're telling me they make me pay money and rep for a job I know nothing about yet, then tell me to fly to an enemy station that won't even accept the goods they asked for?

    Keen...what's up?
     
  3. Spaceman Spiff Senior Engineer

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    Yeah! Yeah!! Now that's what I'm talking about!!! And all this time I thought it was just me. (I also discovered that you can't operate an advanced assembler (don't know about the basic assembler) and operate a jump drive at the same time (it'll work, but you just don't "jump" anywhere; is this like walking and chewing bubblegum at the same time?).
     
  4. Malware Master Engineer

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    How are the contractors going to know that the faction of the target station don't like you? That's your job to find out ;)
     
  5. Spaceman Spiff Senior Engineer

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    And "Bah!" to you, sir!!
     
  6. Lord Grey Apprentice Engineer

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    Like you have no idea what kind of ship is up for sale if you not already examined the specific ship. Would be good to have an info tap or something. With Grid size, space /moon or planet enabled, and available blocks and cargo size. The same applies for the information to a target of a delivery job. I had to deliver to a planet, and I had only a space ship. Really, infos about the target faction and if located on a moon, planet or in space would be the absolut minimum of information you need.
    What exactly didn't work? I have no problem with assemblers and jump drives up till now. I converted a captured RUST Freighter into a mobile manufacturing and jump from station to station with it.
     
  7. ObjectZero Apprentice Engineer

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    You would think that would be in the basic info for any and all contracts for hauling things. Most people and corp's that want something moved want to many sure the person they hired to do the delivery can do the job. There are some space shipping managers that needed to be fired.
     
  8. Spaceman Spiff Senior Engineer

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    The current world I'm playing won't let me jump when an assembler is assembling. It goes through the light show and everything, but I don't move and no energy is consumed. I'm still investigating. It's probably just a hitch in the get-along.
     
  9. Lord Grey Apprentice Engineer

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    Have to try this. But if it is confirmed, we definately should report it on the support page.
     
  10. Spaceman Spiff Senior Engineer

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    I did report it, but asked KSH to remove the report. I have been able to reproduce the bug, but only sporadically, so I'm not able to describe what's causing the problem in any sort of definitive and concise manner. I'm still scratching my head trying to figure out the perfect combination that's causing the problem (it's a consistent problem in the survival map that I'm currently playing where I'm exercising the economy update missions pretty hard as I iterate to my personal goal of collecting 1,000,000,000 space credits). And, as I've said before, that and $10 will get you a cup of coffee at Starbucks.
     
  11. mojomann71 Senior Engineer

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    @Spaceman Spiff good luck on the billion SC goal.. I am past 100 Million and already kinda getting burned out lol
     
  12. Oskar1101 Apprentice Engineer

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    I guess you never played elite dangerous :D
     
  13. Spaceman Spiff Senior Engineer

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    I'm over 400 million now and burning out myself...

    [​IMG]
     
  14. mojomann71 Senior Engineer

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    @Oskar1101 I tried it out, can't say I really played it since after about an hour or so it didn't hook me. :(
    Not saying it was bad, it just wasn't what I was looking for I guess? :)

    @Spaceman Spiff I stand corrected over 250 Mil here lol. Got most of mine selling ore and completing acquisitions. Did a haul or 2 but it seems more profitable to me just to keep doing those acquisitions.. that is just me though. lol
     
  15. Spaceman Spiff Senior Engineer

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    Yeah, acquisitions can earn a lot. I've sold a fair amount of uranium and platinum ingots, sometimes for 10+ million SCs at a time.
     
  16. odizzido Junior Engineer

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    I don’t have a lot of experience yet but I find it pretty strange how the hauling missions won’t give you any info on package size or weight.
     
  17. Spaceman Spiff Senior Engineer

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    Nor do the hauling contracts tell you to whom you're delivering them. I've saved each new station location, and I don't accept the hauling contract if the station is an "enemy" faction. How do I know, you ask? I look at the distance given for the hauling contract, then scan around at all my HUD-enabled GPS locations until I find one of my saved locations at the proper distance. Of course, this only works if you've fulfilled a lot of hauling contracts and have a buttload of locations mapped. At nearly 800,000,000 credits earned (again, my goal for this SP game is one billion), I've been about everywhere there is to go (on this map, at least); if I remember correctly, the furthest distance between any two stations is over 50,000 km.
     
  18. Ronin1973 Master Engineer

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    From what I recall, there's a lot of information missing in the contracts area. There's tons of empty space in the description area. But only a smidgen of text from the details is available. Keen should fix this. I signed up for a delivery that was about 20!!!! jumps away with a single jump drive. The pay wasn't even worth it considering the hours of round trip there.
     
  19. KissSh0t Master Engineer

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    One of these days I will find uranium.

    Actually... need to find gold too.

    then.... I can do hauling mission :woot:
     
  20. Ronin1973 Master Engineer

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    Well, the jump drive is restricted to 2000km maximum per jump. If your ship is under 1.25million kg it will jump as if it is. So I bolted on a second jump drive to shorten the time. Jump with drive #1 first, then power up drive #2 and jump. I might add a third if I find some more gold. The server that I'm on has very low densities of the number of asteroids... and planetary gold seems to be rare and scant.
     
  21. KissSh0t Master Engineer

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    I still haven't found Uranium.... found tons of Platinum though.

    9___9
     
  22. Spaceman Spiff Senior Engineer

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    I'd sure like to know what you're playing where you are unable to find uranium. Care to share?
    --- Automerge ---
    When playing a survival game for my goal of acquiring one billion SCs, I designed the good ship Triggerfish intentionally for those hauling missions...

    https://steamcommunity.com/sharedfiles/filedetails/?id=1853378028

    [​IMG]

    For sure it's an ugly spud, but it gets the job done.
     
    • Friendly Friendly x 1
  23. KissSh0t Master Engineer

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    Just normal star system survival, with the save / world being created new on release of the Economy Update.... currently I have found gold but I'm being harassed by one of those pirate raider ships :woot:
     
  24. Malware Master Engineer

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    @Ronin1973 wait what? Since when? Adding multiple drives has always increased the max range over 2k, no need to micro jump...?
     
  25. Stardriver907 Master Engineer

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    @Ronin1973
    Indeed. Chilkoot Trail currently sports 64 or so (I can't remember the exact number at the moment) jump drives. Because of her mass I need at least that many to jump as far as my cargo ship can with just two. I don't have to tell you how long I have to wait for the recharge, but I can say that avoiding a fight by jumping away is not the "get out of jail free" card some claim it to be.
     
  26. Ronin1973 Master Engineer

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    Well 2K is the max per drive. Yes. So three drives will put you at 6,000km per jump. With enough jump drives, hauling missions can be bearable and lucrative. 20,000km to around 25,000km one-way trips aren't uncommon.
    --- Automerge ---
    Well, if your jump drive is empty, then it will be a few minutes for it to recharge. But you can keep one drive off and set to maximum blind jump. If you get into trouble then turn it on and jump out of there. So a spare jump drive is definitely a get-out-of-jail-free card if you're being attacked.
     
    • Agree Agree x 1
  27. Stardriver907 Master Engineer

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    One drive gets Chilkoot Trail nowhere. Empty weight still exceeds 200MT. How far you get depends on how much mass you're moving. One drive might get me out of my cell, but I'm still in the jailhouse.

    Think about playing SE with ships that are not intended for fighting. Think about the calculation involved in deciding if the mass you are about to add to a ship you are building should be armor or a jump drive. What you do when the enemy shows up depends on the decision you made.

    If SE was a pure PvP game where every other ship you see is a fighting vessel then, yeah, jump drive would be kinda lame unless there was a way to possibly disable it. But, it's not a pure PvP game. So, what kind of game is it? I always say take a look at what you get when you start a game: welder, grinder, hand drill, rifle. Welder and grinder are building tools. Hand drill is a mining tool. Rifle is a fighting tool. If fighting was the point there would be more fighting tools. There isn't even a melee mechanic. Fighting can happen in SE, but it's not the point. Never was. Jump drive is not a weapon, so it doesn't need a counter.

    Then, there's the whole mentality of me being "in jail" when someone shows up, and them needing a new mechanic from Keen to keep me there. That's interesting. But, what if you showing up near one of my ships meant you were "in jail?" These notions about the value of jump drives and jumping seem to be clearly from the perspective of an attacker that will find and engage any target whether it can defend itself or not. When you play as I do, jump drives are not a trump card. They're just a card, and a full deck is needed if you're going to play. A full bank of missile turrets is just as effective as a blind jump with one drive. Both work at the push of a button. Both can get me out of jail. Where's the missile turret inhibitor?
     
  28. Ronin1973 Master Engineer

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    Jumping out of a fight isn't comparable to engaging in it. "Best defense... no be there." In this game, everyone is capped at the same maximum speed. So unless you can reach someone prior to them getting up to full speed... you can't catch them. That's a very small window. Being able to simply blind jump puts a minimum of 5000 meters between you and an attacker. Even at a standstill and the attacker moving at full speed, that's about 50 seconds of travel time. That's plenty of time to flee or break up an attack.

    Jump drives can also be used to for hit and run attacks as the ship is still fully functional as the drive spins up.

    As far as jump prohibition, there were no jump drives before the introduction of... jump drives. So if inhibitors null jumping, then you're reduced to the same play conditions that existed before planets.

    As far as an inhibitor... certainly the range of such a device would have to be worked out, the cost in energy and components, etc.
     
  29. Stardriver907 Master Engineer

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    @Ronin1973 Put all that in the PvP Talk thread and I'll respond to it.
     
  30. Spaceman Spiff Senior Engineer

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    When it comes to fight-or-flight, I always say, "Feets, don't fail me now!!"
     
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