https://steamcommunity.com/sharedfiles/filedetails/?id=515022499 Cool story: flying with inertia dampeners is good. It saves uranium. But it is also dangerous. If you get disconnected or accidentally press T, you will lose your ship, just like I did. So I found a script by Mustardman24's and used it with sensors. It worked, but sometimes unreliably. It did not work on disconnects or game crashes, and sometimes I lagged out of a fast moving ship's sensor field. So I decided to write my own script and developed a method of detecting if a ship is under control. Today I updated the script I wrote several months ago, added a gravity drive disabler, turret control detection, etc, and published it on Steam. How to use: have a looping timer run a programmable block with this script and also restart itself every second. You can also run the script with the word "manual" as an argument if you want to stop your ship by a quick key, button panel, sensor, timer, etc. Additionally, you can place a timer, name it "TriggerOnShipControlLost", and use this timer to set your own actions that need to be performed when ship control is lost. For example: - Turn on a beacon or an antenna and increase their radii to maximum. - Toggle some blocks on/off for power saving, so the lost ship stays working and broadcasting longer. - Turn on an auto-pilot for flying your ship to a predefined GPS location. - Turn off gravity drives but leave other gravity generators working (comment out the DisableGravityDrives(). Special note: scripts need at least one working cockpit, control station or remote control on a ship in order to enable inertia dampeners. It's a good idea to have a remote control block or another control station hidden away from your main cockpit in case the main one gets destroyed mid-flight. What does it do: as soon as the script detects there is no one in control of the ship or any of its turrets, it enables inertia dampeners, turns on gyroscopes and thrusters, cancels their overrides. Also, turns off gravity generators and artificial masses to prevent them from counteracting the inertia dampener. Thanks to Mustardman24 for the idea of enabling inertia dampeners by sensors and his script that I initially used for my ships in conjunction with sensors. Future plans: If possible, change grid name to show GPS, so a player could find it. Detect if there are no working thrusters in a particular direction and rotate a ship accordingly to use its remaining working thrusters.