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Extremely Unstable Rotors (Since DEV 165)

Discussion in 'Bug Reports' started by Bruce LeedleLeedleLeedleLee, Dec 16, 2016.

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This last post in this thread was made more than 31 days old.
  1. Bruce LeedleLeedleLeedleLee Junior Engineer

    Okay, rotors were unstable ever since they were added, but since the new block update it's like they're made out of glass. Most of my walkers start desintegrating as they walk, which worked fine before.
    some examples:

    And certain builds just desintegrate as they are pasted (this was a very recent build)

    Were there any changes to rotors? like hitboxes changing with the new blocks?
  2. tchubel Trainee Engineer

    I've been having the same problem. However, I'm not sure it's because rotors are more fragile. From what I've seen the problem is that rotors are less rigid. By that I mean that they are less able to resist rotation about every axis including those that they are not designed to turn on.

    The Walker I'm currently working on used to have a very smooth stride but now sways wildly from side-to-side on every step until one of its legs snaps in half
  3. Nico640 Trainee Engineer

    I am having the same issue in Stable 167 on a Dedicated Server. If I build a new rotor everything works, but after like 10 minutes or a rejoin it starts to wiggle around, when I was trying to access something on the rotor it even killed me.

    Same issue with pistons.
  4. Nic_s Trainee Engineer

    I have teh same problem this guy does, except mine starts as soon as the world loads and I can't do anything to try and fix it or troubleshoot it.

    EDIT: Screenshot added
    The smaller version in the background are working fine though. Seems to be related to the amount of rotors... maybe?
    Last edited: Dec 26, 2016
Thread Status:
This last post in this thread was made more than 31 days old.