Hi, I just went through Jugbot's world machine tutorial and export my map's files as tif, and now I need them as DDS. I've done this before but I used to create heightmaps, tree masks, tree maps, and biome's by hand... and I do remember eventually getting a map into ME (it was a flatmap, which is all I wanted), however I forget which format DDS files need to be in order to load. Instead of saving out every single type of DDS file (which I'm about to go do, because it's easiest for me to just trial and error it at this point), is there some way I can determine what type of DDS format was used on my old files, or which need to be loaded? There are just so many types, and trying the ones I thought would work (16bit height / biome / mask, 8bit treemap) it failed to create the world. Also though, I tried to load my heightmap with the shift+10 functionality and it wouldn't even load the heightmap, so I'm wondering if it even accepts 16 bit heights... Anyways, any help is appreciated. Thanks in advance. P.S. also I found this old version of TextureBuilder and I can't even seem to get that to work... the tutorial said to use TextureTool from the SDK but that no longer dls with the ME SDK.