I've been playing the new Beta test and I really enjoyed it so far. I was playing a custom game. However, I couldn't help but feel that there should be more to survival than just mining for ore and build. (Even though I actually like that part of the game). So I was thinking about hunger and thirst but not in a traditional way. In other games it just drains your hunger and thirst so fast it becomes annoying. Especially efter you've been settled for a while. How could hunger and thirst be more than just annoying? Maybe I just like the idea of growing plants and collecting ice for water to simulate a sense of "Survival". Enlighten me folks. I really need someone to discuss this with, so please tell me why it's a bad idea or why it's a good idea, and/or how to make it a good system that does not just annoy the player.