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Mechanical timers - Let the automation begin!

Discussion in 'Community Creations' started by Neotician, Sep 5, 2014.

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This last post in this thread was made more than 31 days old.
  1. Neotician Apprentice Engineer

    Messages:
    440
    I was cheering as i saw the most recent patch notes, sensors!
    I've been wanting these for a long time, for mechanical timers (eg. automation), and now it's here!
    This is some stuff i whipped up after getting the patch, there are 2 structures:
    • A (crappy) stop-watch running at 2x speed, with seconhand triggering minutehand.
    • A rotating arm, that stops for a certain time at 2 points, then reverses direction after stopping.
    Anyhow, yeah, conceptual and all that,, Here's the vid:
     
  2. mackeh Trainee Engineer

    Messages:
    73
    hehe nice

    I've been dabbling with sensors too .. so much you can do.
     
  3. extraammo Senior Engineer

    Messages:
    1,015
    looks like the hour hand is triggering the minute hand ;)
     
  4. Neotician Apprentice Engineer

    Messages:
    440
    PSH, just because i wear a wrist watch, you can't expect me to know which is the hour hand and which is the minute hand!
    ;) Yeah, i kinda "derped" up on that one, and ironically, the build would have been better if i'd used the large hand, as the minutehand.
     
Thread Status:
This last post in this thread was made more than 31 days old.