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Medieval Engineers Medieval Devblog #001

Discussion in 'Developer's Notes' started by CptTwinkie, Mar 18, 2017 at 00:00.

  1. CptTwinkie ME Asst. Producer KeenSWH Developer

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  2. MongooseCalledFred

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    First? If the future dev blogs are this good, I won't even have to play the game to get my money's worth. But I'll sure want to!:)
     
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  3. Kiin Kendov

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    I really like your plans for the future! I would love to meet different NPC:s in the world to trade with. Maybee like in Terraria where the NPC:s are moving in when a suitable house is built?
    I also leally looking forward to worlds with more life and places with unique resources and animal species!

    Tank you for a future perfect game!

    /Kiin Kendov (born warrior)
     
  4. Konscience

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    I would love more non-distributed gameplay element like NPC, survival parameters, immersion features and so on...
    Having to rely on friends, online acquaintances and whatnot to get the game interesting is not my cup of tea honestly.
     
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  5. Bad Humour

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    Sounds like a very good direction and imo better than what SE seems to be going for.

    Although 1 problem i have is proper implementation of even basic AI in an ever changing environment is going to be tricky and time consuming to do well. Especially if you want to bring it a step further to something half decent in pathing and decision making. I wonder hoe you guys are going to tackle it.

    Also i have another niggle for medieval engineers. I know you guys are probs going to say: "shut up, its not possible" but the envineering element i most miss about this game is water, rivers, lakes, etc. In SE its not that prevolent as you have ice lakes and the engineering side doesnt really require it but in ME to make it believable engineering imo it needs things like irrigation, naval travel, power(water wheels) and maybe possibly weather. Water is a fundamental building block of scoiety without it the game doesnt seem believable not only in terms of immersion but in terms of your entire theme and goal.
     
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  6. Cetric

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    Wasn't there a teaser by Tim "The Teaser" T. some update videos before where he presented early pictures of some propulsion blocks including a treadmill and a watermill wheel? :) So, keep the faith! The Pope can never be wrong!
    --- Automerge ---
    Yes, that is why I don't like games which depend entirely on multiplayer (and people doing their contributions there ... or worse), worthwhile elements have to be a part no matter if you find good playmates or not, offline or online, single or multiplayer. And things which can't get ruined by griefers and misbehaving acquaintances assure quality.
    Sorry if I perceive multiplayer acquaintances too negatively, there may be fine people out there as well, depends on luck. However, in my private single player session I don't want to depend on luck for enjoying the game.
     
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