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Memory leak

Discussion in 'Technical Help' started by neverwings, May 5, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. neverwings Trainee Engineer

    Messages:
    1
    When i start the game, Space engineer using a lot of memory until 100% (well 99%). It was possible for me to play the game before but not anymore because of this problem. I couldn't find the answer.

    here is my log:
     
  2. Phoera Senior Engineer

    Messages:
    1,713
    could you say values, not percents.
     
  3. Tyrantissar Trainee Engineer

    Messages:
    86
    The music in this game is fucked, I looked at this line of code and ever since the update it came up with these errors.
    1. 2016-05-05 21:59:06.020 - Thread: 1 -> Could not find any sound for 'PlayDropItem'
    2. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'None'
    3. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
    4. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
    5. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
    6. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
    7. 2016-05-05 21:59:06.021 - Thread: 1 -> Could not find any sound for 'PlayTakeItem
    Fix this please, and I hate memory leaks, I quit playing some games I really liked simply because they had memory leak issues. I won't play SE until proper fixes are done. I hope the next update is purely based on fixing these issues and knocking bugs DEAD. Some of these issues consist of-
    1. Cyber dogs falling through the planet, I had fallen into the planet as well
    2. The audio
    3. memory leaks
    4. why my interior turrets are not targeting those cyber hounds.
    5. random crashes when attempting to join a MP server
    6. when the server side correction fails to correct and goes in an infinite loop
    7. broken, corrupted scenario save files that I cannot seem to fix.
    8. Lazily half implementations & features that could of been 10 times better than what had been suggested
    9. Lack of any significant GPU support for real gaming machines.
    10. Smoother animation transitions
    11. A whole slew of problems from updates that breaks more code than it fixes.

    PS: I only see 2 out of 6 threads being utilized here. Not everybody has a titan X where a single core pulls the weight of of 4-16 cores.
    4 cores is pretty standard and streamlined these days for gaming rigs for both CPU's and GPU's
     
    Last edited: May 8, 2016
  4. Blako Apprentice Engineer

    Messages:
    385
    I was in a one year old creative empty space map, and Windows threw a low memory warning.
    System RAM 12GB
    RAM in use 10GB
    SpaceEngineers.exe using 3GB

    I closed SE and total ram in use went from 10GB to 1GB. I thought nothing of it at the time So I didn't get a good look.
     
  5. CptTwinkie Master Engineer

    Messages:
    4,458
    It looks like you're below the minimum requirements

    ComputerInfo.TotalPhysicalMemory: 4,276,166,656 bytes
    www.spaceengineersgame.com/system-requirements.html

    It sounds like you were running 32-bit and leaking when you hit the limit maybe? Please check because 32-bit is no longer supported.
     
  6. Blako Apprentice Engineer

    Messages:
    385
    I was playing a world created Jan 24 2015 with the current version 1.113 64 bit.
     
  7. CptTwinkie Master Engineer

    Messages:
    4,458
    we're on version 1.133
     
Thread Status:
This last post in this thread was made more than 31 days old.