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Modding Planet, heightmap data ignored.

Discussion in 'Modding' started by Burstar, Dec 28, 2018.

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This last post in this thread was made more than 31 days old.
  1. Burstar Apprentice Engineer

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    463
    First real mod attempt and I'm stuck on getting my heightmaps to be accepted by ME. Per the help pages, using Photoshop I've created 6 2048x2048 resolution 16 bit greyscale .png files labelled front, back, left, right, up, and down. When a world is loaded with the mod, the materials maps (6 other 8bit .pngs) have been correctly changed, but the entire planet loads in as a smooth ball.

    Edit: Turns out if you delete the old layer instead of flattening the image Photoshop saves the file as type 'GreyscaleAlpha'. Flattening the images before saving corrects this.
     
    Last edited: Dec 29, 2018
Thread Status:
This last post in this thread was made more than 31 days old.