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Mouse Buttons Don't Work

Discussion in 'Miner Wars 2081' started by brian.richardson23@yahoo., Oct 28, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. brian.richardson23@yahoo. Trainee Engineer

    Messages:
    5
    When I run the game my mouse buttons don't work. I can move the mouse around, but clicking any mouse buttons does absolutely nothing (not even in the menu). However the mouse works in every other application or game. It is only when in Space Engineers that this problem happens.
    Restarting Computer/Re-installing game doesn't work.

    Someone mentioned that a 3rd party mouse/keyboard app is what is causing it. However this a computer that I just built. I installed Windows 7 Pro, and updated everything. I'm pretty sure I didn't install any such software since I just used mouse and keyboard plug and play. Is there anyway I can make sure? I've search for the most common ones.... negative!

    Uninstalling and re-installing the drivers doesn't solve the problem.

    Switching to a different mouse doesn't fix it either.

    Unplugging/turning off the keyboard doesn't either (I thought since it was a Mouse/Keyboard combo, and I wasn't using the original mouse that came with it... I'm using 2 usb-blue-tooth devices instead of one)

    Don't know what else to say, but I'll attach the log and config below. Help would be appreciated.
     
  2. brian.richardson23@yahoo. Trainee Engineer

    Messages:
    5
    LOG:

    2014-10-28 00:44:31.423 - Thread: 1 -> Log Started
    2014-10-28 00:44:31.426 - Thread: 1 -> Timezone (local - UTC): -7h
    2014-10-28 00:44:31.426 - Thread: 1 -> App Version: 01_053_015
    2014-10-28 00:44:31.426 - Thread: 1 -> Steam build: Always true
    2014-10-28 00:44:31.426 - Thread: 1 -> Steam demo: False
    2014-10-28 00:44:31.426 - Thread: 1 -> Is official: True [O][IS][NAMP]
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.ProcessorCount: 8
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.CommandLine: "C:\games\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.Is64BitProcess: True
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.Version: 4.0.30319.18408
    2014-10-28 00:44:31.426 - Thread: 1 -> Environment.CurrentDirectory: C:\games\Steam\steamapps\common\SpaceEngineers\Bin64
    2014-10-28 00:44:31.426 - Thread: 1 -> MainAssembly.ProcessorArchitecture: MSIL
    2014-10-28 00:44:31.426 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: MSIL
    2014-10-28 00:44:31.426 - Thread: 1 -> IntPtr.Size: 8
    2014-10-28 00:44:31.426 - Thread: 1 -> Default Culture: en-US
    2014-10-28 00:44:31.426 - Thread: 1 -> Default UI Culture: en-US
    2014-10-28 00:44:31.426 - Thread: 1 -> IsAdmin: False
    2014-10-28 00:44:31.995 - Thread: 1 -> Checksum file hash: N9VcD+3qJDoYXLUp36+DeXgqsY+23AkzlA1JVoy7+pY=
    2014-10-28 00:44:31.995 - Thread: 1 -> Checksum public key valid: True, Key: BgIAAACkAABSU0ExAAQAAAEAAQClSibD83Y6Akok8tAtkbMz4IpueWFra0QkkKcodwe2pV/RJAfyq5mLUGsF3JdTdu3VWn93VM+ZpL9CcMKS8HaaHmBZJn7k2yxNvU4SD+8PhiZ87iPqpkN2V+rz9nyPWTHDTgadYMmenKk2r7w4oYOooo5WXdkTVjAD50MroAONuQ==
    2014-10-28 00:44:32.112 - Thread: 1 -> Creating Direct3D
    2014-10-28 00:44:32.140 - Thread: 1 -> Creating Direct3D - success
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.IsActive: True
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.IsOnline: True
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.OwnsGame: True
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.UserId: 76561198007405745
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.UserName: semperincomitatus
    2014-10-28 00:44:32.316 - Thread: 1 -> Steam.Branch:
    2014-10-28 00:44:32.316 - Thread: 1 -> Build date: 2014-10-24 02:55
    2014-10-28 00:44:32.316 - Thread: 1 -> Build version: 0.1.5410.26873
    2014-10-28 00:44:32.324 - Thread: 1 -> MySandboxGame.Constructor() - START
    2014-10-28 00:44:32.327 - Thread: 1 -> Game dir: C:\games\Steam\steamapps\common\SpaceEngineers\Bin64
    2014-10-28 00:44:32.327 - Thread: 1 -> Content dir: C:\games\Steam\steamapps\common\SpaceEngineers\Content
    2014-10-28 00:44:32.328 - Thread: 1 -> Found processor count: 8
    2014-10-28 00:44:32.328 - Thread: 1 -> Using processor count: 8
    2014-10-28 00:44:33.186 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2014-10-28 00:44:33.204 - Thread: 1 -> 9d604c9705beb4d1957e0ccd023c18fc6b4ddc8d
    2014-10-28 00:44:33.652 - Thread: 1 -> Loading scenarios
    2014-10-28 00:44:33.691 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2014-10-28 00:44:33.693 - Thread: 1 -> Preallocate - START
    2014-10-28 00:44:33.693 - Thread: 1 -> CAF1EB435F77C7B77580E2E16F988BED - START
    2014-10-28 00:44:33.699 - Thread: 1 -> CAF1EB435F77C7B77580E2E16F988BED - END
    2014-10-28 00:44:33.699 - Thread: 1 -> MyObjectBuilder_Base - START
    2014-10-28 00:44:33.699 - Thread: 1 -> MyObjectBuilder_Base - END
    2014-10-28 00:44:33.700 - Thread: 1 -> MyTransparentGeometry - START
    2014-10-28 00:44:33.723 - Thread: 1 -> MyTransparentGeometry - END
    2014-10-28 00:44:33.723 - Thread: 1 -> 07D5A12634B7519E99EC60342A55888B - START
    2014-10-28 00:44:33.732 - Thread: 1 -> 07D5A12634B7519E99EC60342A55888B - END
    2014-10-28 00:44:33.732 - Thread: 1 -> MyMath - START
    2014-10-28 00:44:33.733 - Thread: 1 -> MyMath - END
    2014-10-28 00:44:33.739 - Thread: 1 -> 43F55473307149FC1145AA580229984D - START
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    2014-10-28 00:44:33.862 - Thread: 1 -> 1B84BBBDB71588935AE62DBD9F45933C - START
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    2014-10-28 00:44:33.864 - Thread: 1 -> D59418EFE29AA66E86DAE14CAB67D94E - START
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    2014-10-28 00:44:33.867 - Thread: 1 -> 23B8FBB79DCB36D83EDD25EF3C133E61 - START
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    2014-10-28 00:44:33.868 - Thread: 1 -> AF88EB82FD0A6EBF4FF00E28F4A4587A - START
    2014-10-28 00:44:33.902 - Thread: 1 -> AF88EB82FD0A6EBF4FF00E28F4A4587A - END
    2014-10-28 00:44:33.902 - Thread: 1 -> MyDefinitionManager - START
    2014-10-28 00:44:33.902 - Thread: 1 -> MyDefinitionManager - END
    2014-10-28 00:44:33.902 - Thread: 1 -> MySyncMissiles - START
    2014-10-28 00:44:33.902 - Thread: 1 -> MySyncMissiles - END
    2014-10-28 00:44:33.902 - Thread: 1 -> Preallocate - END
    2014-10-28 00:44:33.912 - Thread: 1 -> MySandboxGame.Constructor() - END
    2014-10-28 00:44:33.914 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
    2014-10-28 00:44:33.914 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5410.26873, Culture=neutral, PublicKeyToken=null
    2014-10-28 00:44:33.914 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5410.26873, Culture=neutral, PublicKeyToken=null
    2014-10-28 00:44:33.914 - Thread: 1 -> Assembly.Location: C:\games\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2014-10-28 00:44:33.914 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
    2014-10-28 00:44:33.914 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
    2014-10-28 00:44:33.919 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
    2014-10-28 00:44:33.977 - Thread: 1 -> Error occured during enumerating environment information. Application is continuing. Exception: System.Runtime.InteropServices.COMException (0x8001011B): Access is denied. (Exception from HRESULT: 0x8001011B)
    at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
    at System.Management.ManagementScope.InitializeGuts(Object o)
    at System.Management.ManagementScope.Initialize()
    at System.Management.ManagementObjectSearcher.Initialize()
    at System.Management.ManagementObjectSearcher.Get()
    at 9A1F6D7D67845EB933440254903693D8.98A1D721F6DEB2A751796B4B1FC379E4.DFEFFBA1F9ED570C0FBF42820EEF94C6()
    2014-10-28 00:44:33.977 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
    2014-10-28 00:44:33.980 - Thread: 1 -> MyConfig.Load() - START
    2014-10-28 00:44:33.980 - Thread: 1 -> Path: C:\Users\B-Kun\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2014-10-28 00:44:34.000 - Thread: 1 -> VideoAdapter: 0
    2014-10-28 00:44:34.000 - Thread: 1 -> ScreenWidth: 1920
    2014-10-28 00:44:34.000 - Thread: 1 -> ScreenHeight: 1080
    2014-10-28 00:44:34.000 - Thread: 1 -> WindowMode: 2
    2014-10-28 00:44:34.000 - Thread: 1 -> VerticalSync: False
    2014-10-28 00:44:34.000 - Thread: 1 -> HardwareCursor: True
    2014-10-28 00:44:34.000 - Thread: 1 -> RenderQuality: 1
    2014-10-28 00:44:34.000 - Thread: 1 -> FieldOfView: 60
    2014-10-28 00:44:34.000 - Thread: 1 -> RefreshRate: 0
    2014-10-28 00:44:34.000 - Thread: 1 -> MusicVolume: 0
    2014-10-28 00:44:34.000 - Thread: 1 -> GameVolume: 1
    2014-10-28 00:44:34.000 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2014-10-28 00:44:34.000 - Thread: 1 -> Language: 0
    2014-10-28 00:44:34.000 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2014-10-28 00:44:34.000 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2014-10-28 00:44:34.000 - Thread: 1 -> HudWarnings: True
    2014-10-28 00:44:34.000 - Thread: 1 -> CubeBuilderBuildingMode: 0
    2014-10-28 00:44:34.000 - Thread: 1 -> ControlsHints: True
    2014-10-28 00:44:34.000 - Thread: 1 -> RotationHints: True
    2014-10-28 00:44:34.000 - Thread: 1 -> ShowCrosshair: True
    2014-10-28 00:44:34.000 - Thread: 1 -> DisableHeadbob: False
    2014-10-28 00:44:34.000 - Thread: 1 -> CompressSaveGames: False
    2014-10-28 00:44:34.000 - Thread: 1 -> ShowPlayerNamesOnHud: True
    2014-10-28 00:44:34.000 - Thread: 1 -> NeedShowTutorialQuestion: False
    2014-10-28 00:44:34.001 - Thread: 1 -> MyConfig.Load() - END
    2014-10-28 00:44:34.005 - Thread: 1 -> MySandboxGame.Initialize() - START
    2014-10-28 00:44:34.572 - Thread: 1 -> MyGraphicTest.TestDX() - START
    2014-10-28 00:44:34.577 - Thread: 1 -> Good graphics in WMI detected: False
    2014-10-28 00:44:34.577 - Thread: 1 -> Debug runtime enabled: False
    2014-10-28 00:44:34.577 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.577 - Thread: 1 -> Found adapter: AMD Radeon R9 290 Series (\\.\DISPLAY1)
    2014-10-28 00:44:34.577 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.578 - Thread: 1 -> Adapters count: 1
    2014-10-28 00:44:34.578 - Thread: 1 -> Adapter array count: 1
    2014-10-28 00:44:34.578 - Thread: 1 -> Adapter AMD Radeon R9 290 Series: \\.\DISPLAY1
    2014-10-28 00:44:34.816 - Thread: 1 -> d3d handle ok
    2014-10-28 00:44:34.849 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
    2014-10-28 00:44:34.850 - Thread: 1 -> Ordinal ID: 0x67B1
    2014-10-28 00:44:34.850 - Thread: 1 -> Description: AMD Radeon R9 290 Series
    2014-10-28 00:44:34.850 - Thread: 1 -> Vendor ID: 0x1002
    2014-10-28 00:44:34.850 - Thread: 1 -> Device name: \\.\DISPLAY1
    2014-10-28 00:44:34.850 - Thread: 1 -> Device identifier: d7b71ee2-24f1-11cf-e373-4903bec2c535
    2014-10-28 00:44:34.850 - Thread: 1 -> Driver name: aticfx64.dll
    2014-10-28 00:44:34.850 - Thread: 1 -> DirectX Driver version: 8.17.10.1247
    2014-10-28 00:44:34.850 - Thread: 1 -> Identifier of the adapter chip: 0x67B1
    2014-10-28 00:44:34.850 - Thread: 1 -> Adapter certified: NO
    2014-10-28 00:44:34.850 - Thread: 1 -> Adapter revision: 0
    2014-10-28 00:44:34.850 - Thread: 1 -> Subsystem ID: 0x2343148C
    2014-10-28 00:44:34.850 - Thread: 1 -> WHQL level: 0
    2014-10-28 00:44:34.851 - Thread: 1 -> Vertex shader version: 3.0
    2014-10-28 00:44:34.851 - Thread: 1 -> Pixel shader version: 3.0
    2014-10-28 00:44:34.851 - Thread: 1 -> Max primitives count: 5592405
    2014-10-28 00:44:34.851 - Thread: 1 -> Max texture width: 16384
    2014-10-28 00:44:34.851 - Thread: 1 -> Max texture height: 16384
    2014-10-28 00:44:34.851 - Thread: 1 -> Max vertex streams: 16
    2014-10-28 00:44:34.851 - Thread: 1 -> Max render targets: 4
    2014-10-28 00:44:34.854 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
    2014-10-28 00:44:34.854 - Thread: 1 -> Rgba1010102Supported: True
    2014-10-28 00:44:34.854 - Thread: 1 -> MipmapNonPow2Supported: True
    2014-10-28 00:44:34.854 - Thread: 1 -> HDRSupported: True
    2014-10-28 00:44:34.854 - Thread: 1 -> Create query
    2014-10-28 00:44:34.854 - Thread: 1 -> Dispose query
    2014-10-28 00:44:34.855 - Thread: 1 -> Queries supported: True
    2014-10-28 00:44:34.884 - Thread: 1 -> Good graphics in DX detected: True
    2014-10-28 00:44:34.884 - Thread: 1 -> Is better graphics available: False
    2014-10-28 00:44:34.884 - Thread: 1 -> MyGraphicTest.TestDX() - END
    2014-10-28 00:44:34.899 - Thread: 1 -> MyGraphicTest.TestDX() - START
    2014-10-28 00:44:34.900 - Thread: 1 -> Good graphics in WMI detected: False
    2014-10-28 00:44:34.900 - Thread: 1 -> Debug runtime enabled: False
    2014-10-28 00:44:34.900 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.900 - Thread: 1 -> Found adapter: AMD Radeon R9 290 Series (\\.\DISPLAY1)
    2014-10-28 00:44:34.900 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.900 - Thread: 1 -> Adapters count: 1
    2014-10-28 00:44:34.900 - Thread: 1 -> Adapter array count: 1
    2014-10-28 00:44:34.900 - Thread: 1 -> Adapter AMD Radeon R9 290 Series: \\.\DISPLAY1
    2014-10-28 00:44:34.937 - Thread: 1 -> d3d handle ok
    2014-10-28 00:44:34.937 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
    2014-10-28 00:44:34.937 - Thread: 1 -> Ordinal ID: 0x67B1
    2014-10-28 00:44:34.937 - Thread: 1 -> Description: AMD Radeon R9 290 Series
    2014-10-28 00:44:34.937 - Thread: 1 -> Vendor ID: 0x1002
    2014-10-28 00:44:34.937 - Thread: 1 -> Device name: \\.\DISPLAY1
    2014-10-28 00:44:34.937 - Thread: 1 -> Device identifier: d7b71ee2-24f1-11cf-e373-4903bec2c535
    2014-10-28 00:44:34.937 - Thread: 1 -> Driver name: aticfx64.dll
    2014-10-28 00:44:34.937 - Thread: 1 -> DirectX Driver version: 8.17.10.1247
    2014-10-28 00:44:34.937 - Thread: 1 -> Identifier of the adapter chip: 0x67B1
    2014-10-28 00:44:34.937 - Thread: 1 -> Adapter certified: NO
    2014-10-28 00:44:34.937 - Thread: 1 -> Adapter revision: 0
    2014-10-28 00:44:34.937 - Thread: 1 -> Subsystem ID: 0x2343148C
    2014-10-28 00:44:34.937 - Thread: 1 -> WHQL level: 0
    2014-10-28 00:44:34.937 - Thread: 1 -> Vertex shader version: 3.0
    2014-10-28 00:44:34.937 - Thread: 1 -> Pixel shader version: 3.0
    2014-10-28 00:44:34.937 - Thread: 1 -> Max primitives count: 5592405
    2014-10-28 00:44:34.937 - Thread: 1 -> Max texture width: 16384
    2014-10-28 00:44:34.937 - Thread: 1 -> Max texture height: 16384
    2014-10-28 00:44:34.937 - Thread: 1 -> Max vertex streams: 16
    2014-10-28 00:44:34.937 - Thread: 1 -> Max render targets: 4
    2014-10-28 00:44:34.937 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
    2014-10-28 00:44:34.937 - Thread: 1 -> Rgba1010102Supported: True
    2014-10-28 00:44:34.937 - Thread: 1 -> MipmapNonPow2Supported: True
    2014-10-28 00:44:34.937 - Thread: 1 -> HDRSupported: True
    2014-10-28 00:44:34.937 - Thread: 1 -> Create query
    2014-10-28 00:44:34.937 - Thread: 1 -> Dispose query
    2014-10-28 00:44:34.937 - Thread: 1 -> Queries supported: True
    2014-10-28 00:44:34.942 - Thread: 1 -> Good graphics in DX detected: True
    2014-10-28 00:44:34.942 - Thread: 1 -> Is better graphics available: False
    2014-10-28 00:44:34.942 - Thread: 1 -> MyGraphicTest.TestDX() - END
    2014-10-28 00:44:34.949 - Thread: 1 -> MyVideoModeManager.UpdateVideoModes() - START
    2014-10-28 00:44:34.971 - Thread: 13 -> Loading adapters
    2014-10-28 00:44:34.979 - Thread: 1 -> MyGraphicTest.TestDX() - START
    2014-10-28 00:44:34.979 - Thread: 1 -> Good graphics in WMI detected: False
    2014-10-28 00:44:34.979 - Thread: 1 -> Debug runtime enabled: False
    2014-10-28 00:44:34.979 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.979 - Thread: 1 -> Found adapter: AMD Radeon R9 290 Series (\\.\DISPLAY1)
    2014-10-28 00:44:34.979 - Thread: 1 -> Adapter count: 1
    2014-10-28 00:44:34.979 - Thread: 1 -> Adapters count: 1
    2014-10-28 00:44:34.979 - Thread: 1 -> Adapter array count: 1
    2014-10-28 00:44:34.980 - Thread: 1 -> Adapter AMD Radeon R9 290 Series: \\.\DISPLAY1
    2014-10-28 00:44:34.982 - Thread: 13 -> MyGraphicTest.TestDX() - START
    2014-10-28 00:44:34.982 - Thread: 13 -> Good graphics in WMI detected: False
    2014-10-28 00:44:34.982 - Thread: 13 -> Debug runtime enabled: False
    2014-10-28 00:44:34.982 - Thread: 13 -> Adapter count: 1
    2014-10-28 00:44:34.982 - Thread: 13 -> Found adapter: AMD Radeon R9 290 Series (\\.\DISPLAY1)
    2014-10-28 00:44:34.982 - Thread: 13 -> Adapter count: 1
    2014-10-28 00:44:34.982 - Thread: 13 -> Adapters count: 1
    2014-10-28 00:44:34.982 - Thread: 13 -> Adapter array count: 1
    2014-10-28 00:44:34.983 - Thread: 13 -> Adapter AMD Radeon R9 290 Series: \\.\DISPLAY1
    2014-10-28 00:44:34.999 - Thread: 1 -> d3d handle ok
    2014-10-28 00:44:34.999 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - START
    2014-10-28 00:44:35.000 - Thread: 1 -> Ordinal ID: 0x67B1
    2014-10-28 00:44:35.000 - Thread: 1 -> Description: AMD Radeon R9 290 Series
    2014-10-28 00:44:35.000 - Thread: 1 -> Vendor ID: 0x1002
    2014-10-28 00:44:35.000 - Thread: 1 -> Device name: \\.\DISPLAY1
    2014-10-28 00:44:35.000 - Thread: 1 -> Device identifier: d7b71ee2-24f1-11cf-e373-4903bec2c535
    2014-10-28 00:44:35.000 - Thread: 1 -> Driver name: aticfx64.dll
    2014-10-28 00:44:35.000 - Thread: 1 -> DirectX Driver version: 8.17.10.1247
    2014-10-28 00:44:35.000 - Thread: 1 -> Identifier of the adapter chip: 0x67B1
    2014-10-28 00:44:35.000 - Thread: 1 -> Adapter certified: NO
    2014-10-28 00:44:35.000 - Thread: 1 -> Adapter revision: 0
    2014-10-28 00:44:35.000 - Thread: 1 -> Subsystem ID: 0x2343148C
    2014-10-28 00:44:35.000 - Thread: 1 -> WHQL level: 0
    2014-10-28 00:44:35.000 - Thread: 1 -> Vertex shader version: 3.0
    2014-10-28 00:44:35.000 - Thread: 1 -> Pixel shader version: 3.0
    2014-10-28 00:44:35.000 - Thread: 1 -> Max primitives count: 5592405
    2014-10-28 00:44:35.000 - Thread: 1 -> Max texture width: 16384
    2014-10-28 00:44:35.000 - Thread: 1 -> Max texture height: 16384
    2014-10-28 00:44:35.000 - Thread: 1 -> Max vertex streams: 16
    2014-10-28 00:44:35.000 - Thread: 1 -> Max render targets: 4
    2014-10-28 00:44:35.004 - Thread: 1 -> MyGraphicTest.TestCurrentSettings() - END
    2014-10-28 00:44:35.004 - Thread: 1 -> Rgba1010102Supported: True
    2014-10-28 00:44:35.004 - Thread: 13 -> d3d handle ok
    2014-10-28 00:44:35.004 - Thread: 1 -> MipmapNonPow2Supported: True
    2014-10-28 00:44:35.004 - Thread: 1 -> HDRSupported: True
    2014-10-28 00:44:35.004 - Thread: 1 -> Create query
    2014-10-28 00:44:35.004 - Thread: 1 -> Dispose query
    2014-10-28 00:44:35.004 - Thread: 1 -> Queries supported: True
    2014-10-28 00:44:35.005 - Thread: 13 -> MyGraphicTest.TestCurrentSettings() - START
    2014-10-28 00:44:35.006 - Thread: 13 -> Ordinal ID: 0x67B1
    2014-10-28 00:44:35.006 - Thread: 13 -> Description: AMD Radeon R9 290 Series
    2014-10-28 00:44:35.006 - Thread: 13 -> Vendor ID: 0x1002
    2014-10-28 00:44:35.006 - Thread: 13 -> Device name: \\.\DISPLAY1
    2014-10-28 00:44:35.006 - Thread: 13 -> Device identifier: d7b71ee2-24f1-11cf-e373-4903bec2c535
    2014-10-28 00:44:35.006 - Thread: 13 -> Driver name: aticfx64.dll
    2014-10-28 00:44:35.006 - Thread: 13 -> DirectX Driver version: 8.17.10.1247
    2014-10-28 00:44:35.006 - Thread: 13 -> Identifier of the adapter chip: 0x67B1
    2014-10-28 00:44:35.007 - Thread: 13 -> Adapter certified: NO
    2014-10-28 00:44:35.007 - Thread: 13 -> Adapter revision: 0
    2014-10-28 00:44:35.007 - Thread: 13 -> Subsystem ID: 0x2343148C
    2014-10-28 00:44:35.007 - Thread: 13 -> WHQL level: 0
    2014-10-28 00:44:35.007 - Thread: 13 -> Vertex shader version: 3.0
    2014-10-28 00:44:35.007 - Thread: 13 -> Pixel shader version: 3.0
    2014-10-28 00:44:35.007 - Thread: 13 -> Max primitives count: 5592405
    2014-10-28 00:44:35.007 - Thread: 13 -> Max texture width: 16384
    2014-10-28 00:44:35.007 - Thread: 13 -> Max texture height: 16384
    2014-10-28 00:44:35.007 - Thread: 13 -> Max vertex streams: 16
    2014-10-28 00:44:35.007 - Thread: 13 -> Max render targets: 4
    2014-10-28 00:44:35.007 - Thread: 13 -> MyGraphicTest.TestCurrentSettings() - END
    2014-10-28 00:44:35.007 - Thread: 13 -> Rgba1010102Supported: True
    2014-10-28 00:44:35.007 - Thread: 13 -> MipmapNonPow2Supported: True
    2014-10-28 00:44:35.007 - Thread: 13 -> HDRSupported: True
    2014-10-28 00:44:35.007 - Thread: 13 -> Create query
    2014-10-28 00:44:35.007 - Thread: 13 -> Dispose query
    2014-10-28 00:44:35.007 - Thread: 13 -> Queries supported: True
    2014-10-28 00:44:35.010 - Thread: 1 -> Good graphics in DX detected: True
    2014-10-28 00:44:35.010 - Thread: 1 -> Is better graphics available: False
    2014-10-28 00:44:35.010 - Thread: 1 -> MyGraphicTest.TestDX() - END
    2014-10-28 00:44:35.011 - Thread: 13 -> Good graphics in DX detected: True
    2014-10-28 00:44:35.011 - Thread: 13 -> Is better graphics available: False
    2014-10-28 00:44:35.011 - Thread: 13 -> MyGraphicTest.TestDX() - END
    2014-10-28 00:44:35.011 - Thread: 13 -> Found adapters
    2014-10-28 00:44:35.012 - Thread: 13 -> Adapter: AMD Radeon R9 290 Series (DISPLAY1)
    2014-10-28 00:44:35.012 - Thread: 13 -> Details: \\.\DISPLAY1
    2014-10-28 00:44:35.012 - Thread: 13 -> Description: AMD Radeon R9 290 Series
    2014-10-28 00:44:35.024 - Thread: 1 -> MyVideoModeManager.UpdateVideoModes() - END
    2014-10-28 00:44:35.025 - Thread: 1 -> MyVideoModeManager.InitFromConfig START
    2014-10-28 00:44:35.029 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - START
    2014-10-28 00:44:35.029 - Thread: 1 -> Width: 1920
    2014-10-28 00:44:35.029 - Thread: 1 -> Height: 1080
    2014-10-28 00:44:35.029 - Thread: 1 -> FullScreen: Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.029 - Thread: 1 -> Ret: True
    2014-10-28 00:44:35.029 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - END
    2014-10-28 00:44:35.036 - Thread: 1 -> MyConfig.Save() - START
    2014-10-28 00:44:35.036 - Thread: 1 -> Path: C:\Users\B-Kun\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2014-10-28 00:44:35.101 - Thread: 1 -> MyConfig.Save() - END
    2014-10-28 00:44:35.104 - Thread: 1 -> MyVideoModeManager.ChangeVideoMode - START
    2014-10-28 00:44:35.104 - Thread: 1 -> ModeChange: True
    2014-10-28 00:44:35.104 - Thread: 1 -> VideoAdapter: 0
    2014-10-28 00:44:35.104 - Thread: 1 -> Width: 1920
    2014-10-28 00:44:35.104 - Thread: 1 -> Height: 1080
    2014-10-28 00:44:35.104 - Thread: 1 -> RefreshRate: 60
    2014-10-28 00:44:35.104 - Thread: 1 -> WindowMode: Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> VerticalSync: False
    2014-10-28 00:44:35.104 - Thread: 1 -> HardwareCursor: True
    2014-10-28 00:44:35.104 - Thread: 1 -> RenderQuality: 1
    2014-10-28 00:44:35.104 - Thread: 1 -> RenderInterpolation: False
    2014-10-28 00:44:35.104 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - START
    2014-10-28 00:44:35.104 - Thread: 1 -> Width: 1920
    2014-10-28 00:44:35.104 - Thread: 1 -> Height: 1080
    2014-10-28 00:44:35.104 - Thread: 1 -> FullScreen: Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Supported display mode: 1920 x 1080 Fullscreen
    2014-10-28 00:44:35.104 - Thread: 1 -> Ret: True
    2014-10-28 00:44:35.104 - Thread: 1 -> MyVideoModeManager.IsSupportedDisplayMode - END
    2014-10-28 00:44:35.107 - Thread: 1 -> MyVideoModeManager.ChangeVideoMode - END
    2014-10-28 00:44:35.107 - Thread: 1 -> MyVideoModeManager.InitFromConfig END
    2014-10-28 00:44:35.112 - Thread: 1 -> MyGuiGameControlsHelpers()
    2014-10-28 00:44:35.168 - Thread: 1 -> WARNING: DirectInput SetCooperativeLevel failed
    2014-10-28 00:44:35.178 - Thread: 1 -> Physics.Init
    2014-10-28 00:44:35.178 - Thread: 1 -> Version: Release(0), 1700,
    2014-10-28 00:44:35.224 - Thread: 1 -> MyModels.LoadData - START
    2014-10-28 00:44:35.224 - Thread: 1 -> Pre-caching cube block models
    2014-10-28 00:44:35.225 - Thread: 1 -> MyModels.LoadData - END
    2014-10-28 00:44:35.225 - Thread: 1 -> MySandboxGame.LoadData() - START
    2014-10-28 00:44:35.232 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
    2014-10-28 00:44:35.238 - Thread: 1 -> 6dd445e5f650595521e75f1a9dcaefc80a52c3fb
    2014-10-28 00:44:35.439 - Thread: 1 -> Loading Sounds
    2014-10-28 00:44:35.442 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
    2014-10-28 00:44:35.448 - Thread: 1 -> MyAudio.LoadData - START
    2014-10-28 00:44:35.584 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Sound Blaster Recon3Di) - Channel #: 2
    2014-10-28 00:44:35.672 - Thread: 1 -> Unable to find audio file: 'VEH\VehToolCrusherDrillEnd2d.xwm'
    2014-10-28 00:44:35.673 - Thread: 1 -> Unable to find audio file: 'WEP\WepAutocanon3End2d.xwm'
    2014-10-28 00:44:35.673 - Thread: 1 -> Unable to find audio file: 'WEP\WepAutocanon3End3d.xwm'
    2014-10-28 00:44:35.673 - Thread: 1 -> Unable to find audio file: 'WEP\WepMachineGunHighEnd2d.xwm'
    2014-10-28 00:44:35.674 - Thread: 1 -> Unable to find audio file: 'WEP\WepMachineGunHighEnd3d.xwm'
    2014-10-28 00:44:35.674 - Thread: 1 -> Unable to find audio file: 'WEP\WepMachineGunNormEnd2d.xwm'
    2014-10-28 00:44:35.674 - Thread: 1 -> Unable to find audio file: 'WEP\WepMachineGunNormEnd3d.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'Real\WEP\RealWepShipSmallMissileShot3d02.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'WEP\ArcWepTurretMissileShot3d01.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'WEP\ArcWepTurretMissileShot3d02.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'WEP\ArcWepTurretMissileShot3d03.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'WEP\ArcWepTurretMissileShot3d04.xwm'
    2014-10-28 00:44:35.691 - Thread: 1 -> Unable to find audio file: 'WEP\ArcWepTurretMissileShot3d05.xwm'
    2014-10-28 00:44:35.781 - Thread: 1 -> Unable to find audio file: 'SFX\SfxMeteorFlyLoopStart.xwm'
    2014-10-28 00:44:35.781 - Thread: 1 -> Unable to find audio file: 'SFX\SfxMeteorFlyLoop02Start.xwm'
    2014-10-28 00:44:35.781 - Thread: 1 -> Unable to find audio file: 'SFX\SfxMeteorFlyLoop03Start.xwm'
    2014-10-28 00:44:35.794 - Thread: 1 -> MyAudio.LoadData - END
    2014-10-28 00:44:35.805 - Thread: 1 -> MyGuiManager()
    2014-10-28 00:44:35.809 - Thread: 1 -> MyScreenManager()
    2014-10-28 00:44:35.817 - Thread: 1 -> MyConfig.Save() - START
    2014-10-28 00:44:35.817 - Thread: 1 -> Path: C:\Users\B-Kun\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2014-10-28 00:44:35.824 - Thread: 1 -> MyConfig.Save() - END
    2014-10-28 00:44:35.825 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2014-10-28 00:44:35.826 - Thread: 1 -> MyGuiManager2.LoadContent() - START
    2014-10-28 00:44:35.901 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.901 - Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml
    2014-10-28 00:44:35.944 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
    2014-10-28 00:44:35.944 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.944 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.944 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.944 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.945 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.945 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
    2014-10-28 00:44:35.949 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2014-10-28 00:44:35.949 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.949 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.949 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.949 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.949 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.949 - Thread: 1 -> Font filename: Fonts\green\FontData.xml
    2014-10-28 00:44:35.953 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
    2014-10-28 00:44:35.953 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.953 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.953 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.953 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.953 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.953 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
    2014-10-28 00:44:35.961 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2014-10-28 00:44:35.961 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.961 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.961 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.961 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.961 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.961 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
    2014-10-28 00:44:35.965 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2014-10-28 00:44:35.965 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.965 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.965 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.965 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.966 - Thread: 1 -> MyFont.Ctor - START
    2014-10-28 00:44:35.966 - Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml
    2014-10-28 00:44:35.970 - Thread: 1 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
    2014-10-28 00:44:35.970 - Thread: 1 -> LineHeight: 37
    2014-10-28 00:44:35.970 - Thread: 1 -> Baseline: 30
    2014-10-28 00:44:35.970 - Thread: 1 -> KernEnabled: True
    2014-10-28 00:44:35.970 - Thread: 1 -> MyFont.Ctor - END
    2014-10-28 00:44:35.970 - Thread: 1 -> MyGuiManager2.LoadContent() - END
    2014-10-28 00:44:35.971 - Thread: 1 -> MyGuiManager.LoadContent() - START
    2014-10-28 00:44:35.971 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2014-10-28 00:44:35.971 - Thread: 1 -> MyGuiManager.LoadContent() - END
    2014-10-28 00:44:35.971 - Thread: 1 -> MySandboxGame.LoadData() - END
    2014-10-28 00:44:35.993 - Thread: 1 -> Loading default controls
    2014-10-28 00:44:36.027 - Thread: 1 -> MySandboxGame.Initialize() - END
    2014-10-28 00:44:36.028 - Thread: 1 -> Timer Frequency: 3906279
    2014-10-28 00:44:36.028 - Thread: 1 -> Ticks per frame: 65377
    2014-10-28 00:44:36.080 - Thread: 4 -> Sending analytics failed: The remote name could not be resolved: 'api.gameanalytics.com'
    2014-10-28 00:44:36.212 - Thread: 6 -> Error while downloading news: System.Net.WebException: The remote name could not be resolved: 'mirror.keenswh.com'
    at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
    at System.Net.WebClient.DownloadString(Uri address)
    at
     
  3. brian.richardson23@yahoo. Trainee Engineer

    Messages:
    5
    System.Net.WebClient.DownloadString(Uri address)
    at B537A565E751985720E68562ABAA9310.C0608BC6FDB4F216824660E6F6C30FBF.209694FDC226387D272F68CD8ADD9499()
    2014-10-28 00:44:36.381 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.381 - Thread: 13 -> Font filename: Fonts\white_shadow\FontData.xml
    2014-10-28 00:44:36.385 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
    2014-10-28 00:44:36.385 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.385 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.385 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.385 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:44:36.400 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.400 - Thread: 13 -> Font filename: Fonts\red\FontData.xml
    2014-10-28 00:44:36.404 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
    2014-10-28 00:44:36.404 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.404 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.404 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.404 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:44:36.414 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.414 - Thread: 13 -> Font filename: Fonts\green\FontData.xml
    2014-10-28 00:44:36.418 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
    2014-10-28 00:44:36.418 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.418 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.418 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.418 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:44:36.427 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.427 - Thread: 13 -> Font filename: Fonts\blue\FontData.xml
    2014-10-28 00:44:36.431 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
    2014-10-28 00:44:36.431 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.431 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.431 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.431 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:44:36.441 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.441 - Thread: 13 -> Font filename: Fonts\white\FontData.xml
    2014-10-28 00:44:36.447 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
    2014-10-28 00:44:36.447 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.447 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.447 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.447 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:44:36.456 - Thread: 13 -> MyFont.Ctor - START
    2014-10-28 00:44:36.456 - Thread: 13 -> Font filename: Fonts\DarkBlue\FontData.xml
    2014-10-28 00:44:36.463 - Thread: 13 -> FontFilePath: C:\games\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
    2014-10-28 00:44:36.463 - Thread: 13 -> LineHeight: 37
    2014-10-28 00:44:36.463 - Thread: 13 -> Baseline: 30
    2014-10-28 00:44:36.463 - Thread: 13 -> KernEnabled: True
    2014-10-28 00:44:36.463 - Thread: 13 -> MyFont.Ctor - END
    2014-10-28 00:45:18.196 - Thread: 1 -> Exiting..
    2014-10-28 00:45:18.197 - Thread: 1 -> MySandboxGame.UnloadData() - START
    2014-10-28 00:45:18.398 - Thread: 1 -> MyAudio.UnloadData - START
    2014-10-28 00:45:18.488 - Thread: 1 -> MyAudio.UnloadData - END
    2014-10-28 00:45:18.488 - Thread: 1 -> MySandboxGame.UnloadData() - END
    2014-10-28 00:45:18.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2014-10-28 00:45:18.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2014-10-28 00:45:18.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
    2014-10-28 00:45:18.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
    2014-10-28 00:45:18.816 - Thread: 1 -> Steam closed
    2014-10-28 00:45:18.823 - Thread: 1 -> Log Closed
     
  4. brian.richardson23@yahoo. Trainee Engineer

    Messages:
    5
    <?xml version="1.0" encoding="utf-8"?>
    <Dictionary xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <dictionary>
    <item>
    <Key xsi:type="xsd:string">VideoAdapter</Key>
    <Value xsi:type="xsd:string">0</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ScreenWidth</Key>
    <Value xsi:type="xsd:string">1920</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ScreenHeight</Key>
    <Value xsi:type="xsd:string">1080</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">WindowMode</Key>
    <Value xsi:type="xsd:string">2</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">VerticalSync</Key>
    <Value xsi:type="xsd:string">False</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">HardwareCursor</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">RenderQuality</Key>
    <Value xsi:type="xsd:string">1</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">FieldOfView</Key>
    <Value xsi:type="xsd:string">60</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">RefreshRate</Key>
    <Value xsi:type="xsd:string">0</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">MusicVolume</Key>
    <Value xsi:type="xsd:string">0</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">GameVolume</Key>
    <Value xsi:type="xsd:string">1</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">DebugInputs</Key>
    <Value xsi:type="SerializableDictionaryOfStringObject">
    <dictionary />
    </Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">Language</Key>
    <Value xsi:type="xsd:string">0</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ControlsGeneral</Key>
    <Value xsi:type="SerializableDictionaryOfStringObject">
    <dictionary />
    </Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ControlsButtons</Key>
    <Value xsi:type="SerializableDictionaryOfStringObject">
    <dictionary />
    </Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">HudWarnings</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">CubeBuilderBuildingMode</Key>
    <Value xsi:type="xsd:string">0</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ControlsHints</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">RotationHints</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ShowCrosshair</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">DisableHeadbob</Key>
    <Value xsi:type="xsd:string">False</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">CompressSaveGames</Key>
    <Value xsi:type="xsd:string">False</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">ShowPlayerNamesOnHud</Key>
    <Value xsi:type="xsd:string">True</Value>
    </item>
    <item>
    <Key xsi:type="xsd:string">NeedShowTutorialQuestion</Key>
    <Value xsi:type="xsd:string">False</Value>
    </item>
    </dictionary>
    </Dictionary>
     
  5. brian.richardson23@yahoo. Trainee Engineer

    Messages:
    5
    [Solved]

    Comodo Defense+ was the culprit. I deleted all rules for Space Engineers and "created" them again. Now the mouse buttons work.
     
Thread Status:
This last post in this thread was made more than 31 days old.