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Multithreaded optimization?

Discussion in 'Multiplayer' started by MrDoctorDIV, Oct 29, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. MrDoctorDIV Apprentice Engineer

    Messages:
    130
    So I'm back into considering my server again (I don't even know if any of the original members are still around from a year and a half ago, if so try not to hype, things won't happen very quickly) and I'm considering hardware for building it. Year and half is a lot of changes so I need updated information to the age old question:

    How optimized is Space Engineers for multithreading/multicore? At what point is there diminishing returns, clocks assumed the same?

    I'm guessing clockspeed is still king, but if I buy a 6 core will it do better than 4, clock for clock? 8 cores? I doubt any more than that would benefit worth its money. Any real data to back up your claims would be greatly appreciated, as I'm a matter over speculation kind of person. Give me the sauce, not the juice.


    Nearly two years... longer server hiatus than I planned but better late than never, amiright?
    (expect paid entry)
     
  2. Roxette Senior Engineer

    Messages:
    1,395
    It may be a bad time to ask, as any answer you receive at this point may be invalidated in a few weeks when the major update is released.
     
  3. Gustavo Julião Trainee Engineer

    Messages:
    18
    It continues the same way. The developers should dedicate themselves to fixing the bugs principally of the server of "SS" that is falling mainly that in the server only uses a nucleus. Settings: Ryzen 7 1700, 16Gb DDR4, 120GB SSD.
     
  4. Bullet_Force Apprentice Engineer

    Messages:
    348
    I don't think it really matters what the specs are because the game will rapidly crash when there is more then 5 on there. I don't think this game will ever be stable or truly playable. It's been 4 years or so now and stability hasn't improved all that much.
    They would need to rewrite the entire game to truly fix the major issues.
     
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Thread Status:
This last post in this thread was made more than 31 days old.