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NEW! SUGGESTIONS MEGATHREAD (updated dailyish)

Discussion in 'Suggestions and Feedback' started by SenorZorros, May 26, 2015.

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  1. SenorZorros Master Engineer

    Messages:
    7,063
    PLEASE DO NOT RESPOND TO THIS THREAD. RESPONSES WILL BE DELETED!
    since the forum swap broke a lot of old threads (EDIT: THEY HAVE BEEN REPAIRED) it has been decided to restart the megathread from scratch. for the old megathread please click the following link:
    http://forums.keenswh.com/threads/suggestion-megathread-updated-daily.7079491/
    EDIT: please don't forget to chech this when looking up if something has been suggested before.


    credit were credit is due:
    the original megathread was:
    started by: RedPhoenix
    taken over by: TodesRitter
    taken over by: SenorZorros (me)

    PLEASE DO NOT WRITE ME PM'S ABOUT YOU WANTING YOUR IDEA IN THIS LIST!
    instead use http://forums.keenswh.com/threads/megathread-searching-for-topics.7079583/

    Last Update* : 23.06.2015
    * the editor might forget to change this number
    NOTE: I am still building this list

    AI and Astronauts:

    Female player model.
    http://forum.keenswh.com/threads/female-player-models-a-deerly-desired-feature.7359448/

    AI creatures.
    http://forums.keenswh.com/threads/creatures-on-planets.7359379/

    Celestial objects:

    Celestial bodies discussion.
    http://forums.keenswh.com/threads/celestial-bodies-discussion.6607834/

    weather:
    http://forums.keenswh.com/threads/weather-on-planets.7361387/

    clouds in atmosphere
    http://forums.keenswh.com/threads/volumetric-clouds.7360046/

    Building components:

    Animated warhead.
    http://forums.keenswh.com/threads/warhead-animation.7360863/

    Damage resistant armour
    http://forums.keenswh.com/threads/d...ternative-to-shields.7362117/#post-1286788476

    ERA (reactive armour)
    http://forums.keenswh.com/threads/e...the-realistic-alternative-to-shields.7357226/

    Weapons
    Modular weapons
    http://forums.keenswh.com/threads/concept-modular-ship-weapons.7361867/

    Special parts for the construction of missiles:
    http://forums.keenswh.com/threads/new-parts-and-building-mode-for-building-torpedoesmissiles.7111671


    Gameplay changes:

    Airtight caves
    http://forum.keenswh.com/threads/make-asteroid-caves-airtight.7351913/

    Fuel for thrusters.
    http://forums.keenswh.com/threads/fuelled-thrusers.7356982/

    Gravity
    http://forums.keenswh.com/threads/artificial-gravity.7360804/
    http://forums.keenswh.com/threads/artificial-gravity-a-possible-solution.7361296/

    Handheld batteries.
    http://forums.keenswh.com/threads/battery-packs.7359930/

    Heat management.
    http://forum.keenswh.com/threads/he...nother-toy-for-espionage-aficionados.7358038/

    Realistic sound.
    http://forums.keenswh.com/threads/sound-doesnt-travel-in-a-vacuum-fix-soon-please.7357440/

    Relative reference frames (because I would never abuse my power ;))
    http://forums.keenswh.com/threads/.6841331

    shields
    http://forums.keenswh.com/threads/shields.7361864/

    Others:

    64 bit physics engine:
    http://forums.keenswh.com/threads/c...-system-because-32-bit-doesnt-cut-it.7360096/

    holo lense
    http://forums.keenswh.com/threads/new-microsoft-holo-lense.7362317/

    Removed/Implemented
     
    Last edited: Jun 25, 2015
    • Like Like x 6
  2. Dicarus Apprentice Engineer

    Messages:
    136
    This sure hasn't been updated in a while.
     
  3. SenorZorros Master Engineer

    Messages:
    7,063
    I kind of don't visit the forums anymore. they took up to much time and I was sick of having a certain discussion.
     
  4. MaxTheManiac Apprentice Engineer

    Messages:
    437
    Zorros Returns!! was it a shield one by any chance?
     
  5. SenorZorros Master Engineer

    Messages:
    7,063
    it was :)
    also the laser one
    and the jump drives kind of broke the camel's back.
     
  6. kvdjr18 Trainee Engineer

    Messages:
    1
    make the hydrogen, oxygen, and any other volatile chemicals and gas tanks explosive. but leave it as an option for the player to decide.
     
    • Agree Agree x 1
  7. VonKlutch Trainee Engineer

    Messages:
    34
    could we add the compound blocks to this list? From what I can tell this is a very big thing that everyone wants. a little control panel shouldnt take up the physical size of a large ship block.
     
  8. SenorZorros Master Engineer

    Messages:
    7,063
    there are some of them in the old thread (look to the top)

    also, could a mod please contact me about this thread?
     
  9. Chaosrex Apprentice Engineer

    Messages:
    188
    Add modifications to suits, to be able to add Infra-red vision to googles, enhanced Gas tank for backpack jets, enhanced Boots slot to have magnetic boots or higher jump etc.

    Could add in the inventory some small slots where you can only put the upgrades for the different suits parts, namely; helmet, Backpack, Torso, arms and legs, those upgrades/chips/mods can be assembled with the assembler or maybe a more advanced block like " advanced robotics block" or something, those said mods slots will be indempendant from the inventory space and weight limit.

    Could also expand this idea with ships, in the same idea of the upgrade modules for refinery, and stuff, add a "advanced sensory array" module, that you can add to a cockpit/flight seat, or laser antenna, to give Infra red vision, advanced targeting, where you choose by using some keys to toggle between targets and focus on this target in priority, ore detection mapping, where you see a 3d rendering of the ore veins throught the rock .
     
  10. jorundur85 Trainee Engineer

    Messages:
    25
    New power source exclusively for planet bases, such as wind or geothermal power.
     
  11. Beardlesshobo Trainee Engineer

    Messages:
    2
    one idea that i think would be awesome, and really improve the level of immersion within the game would be chain reactions, by this i mean that, say a lucky shot blows your main ammo storage, it would be cool if this then started chain reactions down the conveyers currently transporting missiles etc, or if an exterior turret was to be destroyed, then sometimes the conveyor system ( but not the whole thing) would also explode with the power of whatever
    i just think it would be cool to see ships coming back from battle with large rents in the hull from where an unfortunate shot hit something vital!
    also i think it would add to that wow factor when a big ship crashes onto a planet, as at the moment, you get very little damage
    for example my 12mill kg ship got stuck in the gravity well of a planet ( no h2 thrusters) and then came screaming down, it was awesome, but, when i impacted, due to the heavy armour being mad tough (a good thing) there was only minimal damage to the ship, whereas in real life, such an impact would most likely vaporise the ship.
    im aware that i have no idea how difficult or easy this would be to manage, but it was something that really impressed me about empirion galactic survival. turrets didnt just pop, but a few more blocks of the conveyors also went up in secondary booms :p
    SE is waaaaay better so this would be cool!
    food for thought, and thank you to keen for stealing 1000 hours of my life :D :D

    apologies if this has been discussed before :p
     
  12. Conradian Moderator

    Messages:
    2,596
    At the request of OP, and until we can find some other way to manage something like this, this thread will be locked. If someone is willing to take over the daily management of a suggestions megathread (You must be active) please PM me.
     
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