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One of the oldest bugs still waiting to be fixed

Discussion in 'Bug Reports' started by Thales M., Mar 4, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Thales M. Senior Engineer

    Messages:
    1,005
    This often prevents moving without crouching. But we can see that character should fit there without any issue.
    This is not the only scenario, other stair types also have similar issues. It should be fixed by reducing character collision box to more realitsic size, right?
    [​IMG]
     
    Last edited: Mar 4, 2018
    • Agree Agree x 1
  2. Lord Seth Trainee Engineer

    Messages:
    17
    oh yes, please fix this...
     
  3. CptTwinkie Master Engineer

    Messages:
    4,458
    We have done a lot of work in the past to minimize the character capsule. The problem is that if we get it too small then we get a lot of other bugs like the character and camera clipping through things. This has to work everywhere, including small tunnels underground. We will attempt to solve it when we make the final stair models. The regular Stairs block (the stone one) doesn't have this problem because the collision is at the minimum for those stairs. I think they actually use the collision from the stone slope so there is some clipping when you walk on them but it shows that it is possible and we'll try to find a way to do the same with the other stairs at some point.
     
    • Like Like x 2
    • Agree Agree x 1
  4. MorshuArtsInc Apprentice Engineer

    Messages:
    215
    You can usually pass this without crouching by walking sideways. If you get stuck anyway, try wiggling a bit.
     
  5. I23I7 ME Tester

    Messages:
    3,827
    Yep sideway labyrinths and "secret" entrances are good hiding spots.
     
Thread Status:
This last post in this thread was made more than 31 days old.