I went to offline mode on steam during the last test version so I could keep testing it after the test period was over. I figured that the short period would fill me with the "it's different" euphoria and cloud me from rational judgment. After playing a lot more, I believe I was right. Here's an opinion after playing the test version much more: The new blocks are cool. No complaints really. The survival kit feels a bit cheesy, but it makes sense for gameplay purposes. Survival kit also needs a disassemble option. If cannibalizing your spawn for parts, there's a shortage of storage space and disassembly would expedite the start through intelligent resource management. After playing with the VST, I'm elated by the changes. I think it still needs more, but it's a giant leap in the right direction. Progression is dull. I would love to see a thread dedicated to better suggestions on how to make progression more interesting. I'm sure it can be made more fun, I'm just not sure how. Really I have only a single thing I dislike about the test version, that starting stone grind. It requires so much stone that on 3-3-3 on a planet/moon start, it takes way too long to get enough stone to make a base capable of making the components to go further. I usually like to play on 1-1-1 but I find the stone grind is unbearable on anything less than 10-10-10. Maybe it's better with teamwork but, when playing alone, it's just awful. The space start is the only way I found enjoyable because at least I could expand on the starting ship to include the basic refinery and assembler. The moon start was the least annoying of the planet starts because the spawn was a wheeled vehicle I could put a drill on the the front and start mining stone as I drove in reverse over the surface. I really can't say enough about how dull that stone grind is. It takes forever feel even the smallest sense of accomplishment. For experienced players, it can be a but frustrating, but I imagine a new players to the game would just get irritated with it and quit playing to leave some sort of trash talking review. My suggestion: A disassemble option in the survival kit would go a long way to offset that irritation in the starting stone grind. Stripping unneeded parts off a ship and breaking them down to their raw materials to be reused for more pressing needs has always been a vital part of low-resource gameplay in SE. I've played enough minimalist start servers to say that with absolute confidence.