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Space Engineers PC ~ Public Test

Discussion in 'Announcements' started by Kienata, Mar 3, 2020.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Kienata

    Kienata Staff

    Messages:
    135
    Hello Engineers!

    Please join us in the next Space Engineers public test!


    We’re excited to announce a public test of the next Major Space Engineers PC update on Tuesday, March 3rd, beginning at 11 am UTC+1!


    As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

    You can also provide feedback to the public test here:
    https://support.keenswh.com/spaceengineers/publictest

    Branch code/password: PublicTest12

    Instructions on how to access the public test:

    1. Select the game from your library, right-click and select properties.
    • A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".

    1. You will see 2 things now, a drop-down menu and a text box to enter a beta access code.
    • Enter the password provided here and choose the PublicTest branch from the drop-down menu.

    If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon.

    Main changes and new features

    • Performance optimizations for gameplay and UI
    • Full gamepad support
    • UI visual changes
    • New small tank block
    • Visual Scripting Tool overhaul - features and UI

    Major fixes

    • Fixed missing grids in the world (Thanos bug)
    • Fixed various issues with safe zone changes propagation

    PC Public Test Patch
    • fixed several crashes
    • better snow (better grid detection, visual in some cases)
    • fixed Workshop Browser not showing scripts
    • fixed issue with resetting configuration of the game in some situations
    • fixed rotating light
    • fixed textbox and arrows issue
    • added more sounds to gamepad actions in UI
    • fixed issue with mods and session components parallel update
    • fixed slow font loading
    • added CalculateGravityInPoint to mod API
    • fixed copy from workshop to PB editor issue
    • fixed issue with timeout and downloading mods

    Thanks for reading and see you all online!
     
    Last edited: Mar 10, 2020
    • Like Like x 1
  2. Bullet_Force

    Bullet_Force Apprentice Engineer

    Messages:
    368
    Still no tiny merge block for small ships after all these years?
     
  3. Roxette

    Roxette Senior Engineer

    Messages:
    1,546
    Why in the absolute flying fork was this re-posted in a new thread, leaving the thread you posted last Friday showing almost the same information but with the incorrect codes ? Also why is this 'announcements' section full of really ancient posts all flagged as "NEW" so actually sorting out what is new is a haystack needle extraction game ?

    If maintaining this forum as a source of information is considered so unimportant, why not just admit it and close the thing down for archival access only ? Alternatively, get a freaking grip and maintain it in a proper manner.
     
    • Agree Agree x 1
  4. doncdxx

    doncdxx Apprentice Engineer

    Messages:
    438
    I am now hyped.
     
  5. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    Having spent a little time in the test I'm noticing some "micro freezes" is the only way I can describe it, the game will be smooth then "freeze" for a split second, then be smooth again.

    This is a singleplayer world.
    --- Automerge ---
    Out of curiosity I set graphics option down to medium then selected model back to high and some of the sliders changed values too when selecting medium too, now that slight freeze is gone... graphics performance is the same, it was just like the micro stutter freeze.

    [​IMG]
     
  6. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    @KissSh0t maybe it was suffering from the "Frostbite" LOL sorry couldn't help it.
    (And before anyone tells me, yes I saw Keen said this test is not Frostbite.)

    Just trying to bring some comedic relief.
     
    • Funny Funny x 1
  7. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,026
    I'm still wanting those sharks with frickin' laser beams shooting out if their heads. I'm waiting...
     
  8. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
  9. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    How long is the public test going to go for?
     
  10. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    What changed with todays update?

    Why is it so hard to find information :<
    --- Automerge ---
    Just noticed the edit, it's a bit awkward not being able to edit comments in this section of the forum.
     
  11. Roxette

    Roxette Senior Engineer

    Messages:
    1,546
    This must be a rhetorical question... you're not new here. :p
     
  12. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    At the time I was like.. ok check reddit, nothing, check steam forum, nothing, check here, didn't see the edit, leave comment, then notice edit... then realize I can't edit the comment.

    *flips table*
     
    • Funny Funny x 1
Thread Status:
This last post in this thread was made more than 31 days old.