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Possible to change asteroids settings in a dedicated server ?

Discussion in 'Groups & Dedicated Servers' started by BobbySix, Mar 17, 2019.

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This last post in this thread was made more than 31 days old.
  1. BobbySix Trainee Engineer

    Hi o/

    Actually I have big difficulties to pop asteroids in my dedicated server.
    For information it's a nitrado server, "solar system" game.
    I made a configuration after watching an sbc file of one of my local game with asteroids :

    Procedural Density : 0.35
    Procedural Seed : 0
    Asteroid Amount : 0

    Is there something wrong with this parameting ?
  2. Roxette Senior Engineer

    You need to set the values in both the Sandbox.sbc of the save and the SpaceEngineers-Dedicated.cfg of the server instance, with the server shut down. e.g.


    54321 in this case is the seed that you can choose.
  3. BobbySix Trainee Engineer

    I tried, but I suspect Nitrados (the server supplyier) to not modify this kind of settings.

    Anyway it doesn't work but it's finally a good thing for the interest of the game.
    I suggest to everyone to remove asteroids, space is not anymore "harvestable"and you need to directly switch from planets to moons to improve your technology level.

    Slightly more difficult and far more immersive.
  4. zopzodeman Trainee Engineer

    Changing the Asteroid density is doable on a Nitrado Server...
    i think i remember you had to set write protect on the settings for them to work.
  5. Roxette Senior Engineer

    Nitrado are still using default settings files from 2017 and do not allow clients to directly edit them. One assumes the only reason they were chosen as 'official server hosts' was financial, with zero consideration of suitability or support for customers.

    You can ask them to change it for you, I believe if you pester them and get the issue elevated to higher levels of their tech support hierarchy that within a week or two you may get the desired result.

    It's more worthwhile if you also change the asteroid generation routine <VoxelGeneratorVersion> to an earlier iteration, like 2.
Thread Status:
This last post in this thread was made more than 31 days old.