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Programmable Block Cannot Control Suspension Wheel Strength

Discussion in 'Bug Reports' started by PickYerPoison, Jul 6, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. PickYerPoison Trainee Engineer

    Reproduction Rate: 7 out of 7 (100%)
    Affected Version: 1.186.5 (Release)

    Reproduction steps:
    1. Load the craft blueprint at this link, (or create/load your own craft, anything with suspension wheels will work): https://www.dropbox.com/s/yav8hh4fo8kv328/Rover%20%28with%20code%29.zip?dl=1
    2a. If you loaded the blueprint craft, turn on the programmable block.
    2b. If you made your own craft, ensure the strength of the suspension wheels is not 100%, then put a programmable block on it with this code:
    public Program()
    	// begin update frequency
    	Runtime.UpdateFrequency = UpdateFrequency.Update1;
    public void Main(string argument, UpdateType updateSource)
    	var wheels = new List<IMyMotorSuspension>();
    	foreach (var wheel in wheels)
    		wheel.Strength = wheel.Strength;
    3. Check the suspension on the wheels.

    Observed behavior:
    The suspension strength of the wheels jumps to 100%. (This may additionally cause the rover to hop in the air).

    Expected behavior:
    The suspension strength of the wheels should remain unchanged.

    This happens whenever the suspension strength of the wheels is modified in any way by a script. Any value will set it to 100%, even 0 or its current value.
  2. Georgik Apprentice Engineer

    I encountered the same problem with rotors' Displacement property.
    (when using SetValueFloat("Displacement", x), it works well)
  3. PickYerPoison Trainee Engineer

    Looks like using SetValueFloat works, alright. That at least gives me a workaround!
Thread Status:
This last post in this thread was made more than 31 days old.