I believe Space Engineers has a really good foundation for something amazing. But the current implementation of things leaves something to be desired. I understand Keen doesn't want this game to be survival-exploration focus game therefore I am making these suggestions on those grounds. But let's be honest here. The game can't just focus on building things since the mechanics are too streamlined for a purely engineering game to hold our interest for long. But the mechanics are just perfect to focus this game on "base building survive against the enemies type of game". The mechanics are already robust enough for the most part, we need reasons to make elaborate designs. We can forget the exploration part. If you can nail the survival - engineering balance it will work for a long time to come. I am going to suggest some improvements to core game mechanics and a few new systems. Improvements: NPC Improvements Replace the wolves with other ground forces First of all, what we need in survival mode is some small attacks that threaten our base but are easy to deal with, these are used to deplete the turret ammunition, which then makes us go mining for ammunition production ores. Wolves are a joke, we need something on the ground that slowly destroy our base if left alone, if you're worried about pathfinding just have robots that can fly and have rifles to damage your base with. The important thing is easy threats > uses ammunition. NPC Attacks on unactive grids How many times did you leave your mining base undefended, went away and nothing attacked it? Oh right, every time. We need a reason to have antennas, at the moment they only signal to enemies for them to attack you. If NPC's attacked your undefended base you might want to put an antenna there, and have it warn you if an enemy were to attack it. This ties to my next point. Enemies broadcast Antenna name they are attacking Have the antenna name be in the "Faction is moving to investigate a nearby antenna signal" or whatever it says. Then we can have a unique antenna name and know if they are attacking our base. Block improvements Small (Non-Rechargeable) Battery We need something small and cheap if you just want to power a connector in your mining location, or a few lights. System improvements Airtightness scan We need some kind of scanning ability to see where the air is leaking from when we try to pressurize and it doesn't work. At the moment having to use a mod called "buidinfo" to get around this. Reason to pressurize The new survival update helps by having a pressurized space be "safe" if you run out of power in your suit. But as somebody else already suggested in a different thread we need a better gameplay reason to pressurize. Have your tools work slower in unpressurized space. Like 50% lower welding speed in unpressurized spaces. ------- That's it for the current game mechanic improvements. Now I'm suggesting some new mechanics and systems for the game. New Systems Heat (obviously) Who would've thought a game about Space Engineering didn't have a heat mechanic at all? We want to build heat shields when entering earth and all that. I'm pretty sure Keen is working on this mechanic though as it is that obvious. Fire and fire spread Now we don't need wildfires in forests but station and ship fires could be interesting. The heat mechanic would of course first need to be introduced for this to work at all. Different suits (probably controversial) Think about it, a pilot suit that increases your turning rate like a gyro. But it's not airtight so if your engines get shot you can't get out to fix them. Pressurized suit that is slower to move in and a regular suit that increases your movement speed and tool speed. Another reason to pressurize your station. I can just think about changing into the pressure suit when moving out of the station. Just some more immersion. Better default NPC spawner You can create quite a difficult game by using NPC mods and tweaking the Modular Encounters Spawner mod config parameters. But it's still just a random enemy spawner. What I would hope for is for the developers to give the modders the tools for the default spawner to be able to do multiple things from the start like: Change factions from neutral >hostile>peace when certain conditions are met Announce some particular spawns in advance with a timer > you can easily create wave attack scenarios With just these few simple changes you could create some life in your game. Especially spawn announcements like "1hour 35 minutes Space Pirate Capital Ship incoming to atmosphere" "Military Ship incoming to Earth Orbit in 30 minutes" "Military has declared war on Space Pirates" You can create a lot of life to the game just with such simple tweaks. An announcement about a capital ship incoming is much more thrilling than just it randomly zapping in. Random announcements about SOS calls and having a wreck at the coordinates could also be used. --------- I better stop before this list gets unbearably long.