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Script Mod Updates?

Discussion in 'Modding' started by DanP, May 10, 2019.

  1. DanP Trainee Engineer

    Messages:
    39
    I am looking to create a headless script mod with a regular update, but I see no way to do this without using classes Keen has marked as obsolete.

    In the example mods I looked at, the classes derived from MySessionComponentBase. The compiler throws a warning telling you it is obsolete, instructing you to derive from MySessionComponent, instead.

    So that's what I have done. Unfortunately, MySessionComponent does not seem to give me the option of responding to updates in any way, shape, or form. I have also tried decorating a method with the Update or FixedUpdate attributes, and neither seem to do anything.

    Did Keen make a mistake with that "obsolete" designation, or am I just missing something?

    Edit:
    Nevermind, I figured it out: this.AddScheduledUpdate

    Thanks, anyway. I wish I could just delete this post!
     
    Last edited: May 10, 2019