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Server Problems since 20.03.2019

Discussion in 'Multiplayer' started by warpig2255, Mar 20, 2019.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. warpig2255 Trainee Engineer

    Messages:
    15
    So can anyone explane me this kind of stuff ?




    System.Collections.Generic.List`1.set_Capacity(Int32 value)
    at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
    at Sandbox.Game.Entities.MyCubeGrid.GetCubeParts(MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, Single gridSize, List`1 outModels, List`1 outLocalMatrices, List`1 outLocalNormals, List`1 outPatternOffsets, Boolean topologyCheck)
    at Sandbox.Game.Entities.MyCubeGrid.GetCubeParts(MyCubeBlockDefinition block, Vector3I position, Matri:woot: rotation, Single gridSize, Single gridScale)
    at Sandbox.Game.Entities.MyCubeGrid.AddCube(MySlimBlock block, Vector3I& pos, Matrix rotation, MyCubeBlockDefinition cubeBlockDefinition)
    at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
    at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
    at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
    at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity)
    2019-03-20 20:28:45.276 - Thread: 19 -> ERROR Entity init!: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at Sandbox.Game.Entities.MyCubeGrid.GetCubeParts(MyCubeBlockDefinition block, Vector3I position, Matri:woot: rotation, Single gridSize, Single gridScale)
    at Sandbox.Game.Entities.MyCubeGrid.AddCube(MySlimBlock block, Vector3I& pos, Matrix rotation, MyCubeBlockDefinition cubeBlockDefinition)
    at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
    at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
    at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
    at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity)
     
  2. mojomann71 Senior Engineer

    Messages:
    1,753
    That is what is called a log file. It logs events during start up and running of the program.......

    Oh you mean what caused the out of memory exception... :)

    Clang, always contribute it to Clang.
     
    • Informative Informative x 1
  3. warpig2255 Trainee Engineer

    Messages:
    15
    So new Error Message. Why? IDk but check this out......

    Exception occured: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at VRage.Sync.Sync`2.Serialize(BitStream stream, Boolean validate, Boolean setValueIfValid)
    at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
    at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp)
    at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
    at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
    at VRage.Network.MyReplicationServer.SendUpdate()
    at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
    at Sandbox.Engine.Multiplayer.MyDedicatedServerBase.Tick()
    at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
    at Sandbox.MySandboxGame.Update()
    at Sandbox.Engine.Platform.Game.UpdateInternal()
    at Sandbox.Engine.Platform.Game.RunSingleFrame()
    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
    at Sandbox.Engine.Platform.Game.RunLoop()
    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
    at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
    at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
    at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
    at VRage.Dedicated.DedicatedServer.Run(String[] args)
    at SpaceEngineersDedicated.MyProgram.Main(String[] args)
    2019-03-21 18:30:07.859 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
    2019-03-21 18:30:07.861 - Thread: 1 -> Creating switch to low request
    2019-03-21 18:30:07.863 - Thread: 1 -> Switch to low request created
    2019-03-21 18:30:07.863 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at VRage.Sync.Sync`2.Serialize(BitStream stream, Boolean validate, Boolean setValueIfValid)
    at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData)
    at VRage.Network.MyClient.Serialize(IMyStateGroup group, BitStream sendStream, MyTimeSpan timeStamp)
    at VRage.Network.MyClient.SendStateSync(MyStateDataEntry stateGroupEntry, Int32 mtuBytes, MyPacketDataBitStreamBase& data, MyTimeSpan serverTimeStamp)
    at VRage.Network.MyReplicationServer.FilterStateSync(MyClient client)
    at VRage.Network.MyReplicationServer.SendUpdate()
    at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
    at Sandbox.Engine.Multiplayer.MyDedicatedServerBase.Tick()
    at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
    at Sandbox.MySandboxGame.Update()
    at Sandbox.Engine.Platform.Game.UpdateInternal()
    at Sandbox.Engine.Platform.Game.RunSingleFrame()
    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
    at Sandbox.Engine.Platform.Game.RunLoop()
    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
    at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
    at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
    at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
    at VRage.Dedicated.DedicatedServer.Run(String[] args)
    at SpaceEngineersDedicated.MyProgram.Main(String[] args)
    2019-03-21 18:30:07.863 - Thread: 1 -> Hiding window
    2019-03-21 18:30:07.863 - Thread: 1 -> Hiding window done
    2019-03-21 18:30:07.863 - Thread: 1 -> Showing message
     
Thread Status:
This last post in this thread was made more than 31 days old.