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Show off your creations!

Discussion in 'Community Creations' started by David184, Oct 17, 2013.

  1. Aracus Senior Engineer

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  2. AutoMcD Senior Engineer

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    Lots of neat stuff, not enough workshop links!
     
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  3. Protonic Trainee Engineer

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    OK love the shapes of the first ships, if you don't mind may i borrow the design an implement it into a new ship i'm working on or even refit it. You would get full credit of course.
     
  4. Spectre250 Trainee Engineer

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    I am getting ready to release another package of several different small ships, and I felt I should post a teaser for it with one of the blueprints from the package, so here is the Spectre Aerospace Industries F-105A-10 Peregrine light fighter:

    Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=536372216

    [​IMG]

    The latest from Spectre Aerospace, the F-105A Peregrine is a carrier based light fighter designed to improve upon and replace the F-99J Talon in active service. Incorporating an onboard oxygen generator and all-nuclear powerplant, the Peregrine is capable of operational ranges and endurance typically only found in heavy fighters and strikes, while possessing sufficient thrust to retain the acceleration and maneuverability typical of light fighter designs. While earlier SAI light fighters suffered from powerplant overload issues during combat and limited battery capacity, the F-105 is equipped with a single 14.75 MW reactor capable of powering all systems on the fighter during aggressive maneuvers in any environment with a significant margin of excess power generation. The only significant limitation of the fighter is its 96 kN ventral thruster assembly, which results in the Peregrine being best suited for operations in environments with ambient gravity below .5g.

    Further Images:

    Specifications (F-105A-10):

    Mass (Combat Load): 21,488 kg
    Primary Acceleration: 22.3 m/s^2
    Vertical Acceleration: 4.47 m/s^2
    Lateral Acceleration: 2.23 m/s^2
    Powerplant: 14.75 MW
    Crew: 1
    Armament: x2 25x184mm KSH Autocannon, x8 200mm rockets
    Systems: O2 Generator, Beacon, Antenna, Autopilot/Remote Control System

    *The F-105 is completely vanilla and survival-ready.
    *Listed accelerations are calculated using the Combat Load mass, and do not account for inertial damper activation.
    *I highly recommend pairing this fighter with any mod which raises the speed cap for small ships
    *Though the F-105 is mod-free, I highly recommend using the Peregrine with Aryeono's High Velocity Weapons mod (http://steamcommunity.com/sharedfiles/filedetails/?id=435019002) as well, to really get a good feel for the fast-paced combat this design is meant for.
     
  5. Bad_Idea Apprentice Engineer

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    Go for it!
     
  6. Krutchen Apprentice Engineer

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    That thing needs some serious battleship cannons. Like the kind that'd fire small ship kinetic projectiles out of them. Oh man.
     
  7. Ralirashi Apprentice Engineer

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    Published blueprints for Lakomo and Lomko.

    Reworked the air lock, now it doesn't leak oxygen if the hangar doors are open. Also reworked indicators. Now the indicator lights turn on when the extended connector is "open for business". With the low visibility of cameras, it helps drone operators identify available hooks when piloting the drone.

    Did some high speed maneuvering testing on Lakomo, the results were slightly disappointing. Son...erm i mean Connector, I am disappoint. Had to replace a couple drones and fix the ship. Haven't tried testing jump though.
    Surprisingly, the drone that you see on the left only lost 1 thruster during the impact. Given the powered off thrusters, the 3rd drone is going to be forever drifting in space.
    [​IMG]
     
  8. iN5URG3NT Senior Engineer

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  9. Arcturus Senior Engineer

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    Work in progress flying saucer based on the "Large Scout UFO" from XCOM: Enemy Unknown

    [​IMG]
    [​IMG]

    It needs some interior walls/decoration and probably more upper hull texture.
     
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  10. fritozy101 Apprentice Engineer

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    @Ralirashi tbh I knew that was going to happen... I made my own turret out of a small ship and connected it to my large ship with similar results. Even with 4 landing gear locking it down, any extreme moves made the bottom shoot off. Maybe in the future it will be stronger, or a more viable form of ship to ship connection will be added.
     
  11. VilniusNastavnik Apprentice Engineer

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    Struth, I step away from the game and the forums for 12 months whilst I finish my final year of University and now that I have returned, so much has changed.. so many mods are released... so many new brilliant ship designs by so many new forum members.. great to see the old guard still around.

    Well, I can say with certainty, I have another couple ships I have been meaning to construct ready to be built. Now I just need to take the time to build them.
     
  12. Bacon004 Trainee Engineer

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    Did you make those all in one day?

    That's always the most difficult part.
     
    Last edited: Oct 18, 2015
  13. MisterSwift Apprentice Engineer

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    Busy working on a little station:

    [​IMG]
     
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  14. Mirones Trainee Engineer

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    could be DX11 and the skybox from the map
     
  15. Shagatan Trainee Engineer

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    This is the first ship ever I want to show off, even though I've played for quite some time already.
    I would say that it comes with more features than an average ship of same size and cost.

    List of advanced features it carries:
    • Ship wide repair-system based on welders, conveyor network, projectors and programs
    • Optional detect damage/missing blocks launch for repair-system; with timed stop
    • Component distribution program to ensure available components for repairs
    • Gravity weapon that can load itself and optionally fire in guided-to-target mode
    • Target triangulation system to triangulate targets for the weapon
    • Drill module that can also be shot as extra gravity weapon shot
    • Toggleable stone removal program
    • Two directional gravity drive
    • One button to stack all items in inventories program
    [​IMG]


    Link to workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=537902335
    (workshop page includes further details, thought it would not be too polite to start anew on a forum with post larger and necessary)
     
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  16. Archangel1-1 Trainee Engineer

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    Yeah it does, initially I experimented with retractable PMW grav cannons but pistons, landing gear and rotors all at once was a recipe for disaster. So a mod for a large triple barrel railgun with 10k range would be nice.
     
  17. saxmo Apprentice Engineer

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    I loved the auto repair ability, i've been toying with a similar concept, but nothing near that sophistication. it was basically just a wall of armor that was repaired by welders behind it. not a ship that can reproduce itself from almost nothing. i love it. ive been also trying to test out the idea of a triangulation targeting system, but i feel in the heat of a battle like that, moving your ship side to side to get the coordinates is a bit of a costly time sponge. i'm trying to get a system where the main ship launches 2 drones to either side of the main ship. they both depart to a given distance, and take their measurements, then transmit them back to the mother ship, wich then automatically computes the telemetry, productes the grav missile, and fires. but it has been a long time running with several other wips. i figure you would probably be able to make something like that work easily.
     
  18. saxmo Apprentice Engineer

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    Those corvettes remind me of the Army's ASV (Armored Security Vehicle) used for light convoy escort.

    [​IMG]
     
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  19. Shagatan Trainee Engineer

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    Triangulation tool like the one seen on this ship has indeed no use in heat of battle. The only gravity weapon I've so far successfully used in large ship vs large ship active combat situation has been continuous "floating object" firer via connector throw out projectile feed. I guess the frontal drill module on my ship could be temporarily replaced with such weapon for greater direct combat performance.
     
    • Disagree Disagree x 1
  20. Wicorel Senior Engineer

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    1,243
    WIP Demo of NAV Autopilot upgraded to support different propulsion modes.

    First up is rotors.


    This is Work In Progress, meaning it's not published yet..
     
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  21. 3eepoint Junior Engineer

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    I dont know about you guys, but I underestimated the power of position lights over a design....
    [​IMG]
    ....its just some spots of green, but I feel like it really gives something. Also, it is almost done now....
     
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  22. plaYer2k Master Engineer

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    Aww lovely. Finally some engineering in SE again, i love it.
    Keep working on them and surprise us :)
     
  23. Arcturus Senior Engineer

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    Now with rooms and some decor (some floors/ceilings and features are still absent):

    [​IMG]
    [​IMG]
     
  24. Psygo Trainee Engineer

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  25. Action Hank Trainee Engineer

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    All right been off for a while because of a big move. Was hoping to get this done just in time for planets, we'll see how bad this thing crashes when they release :p

    [​IMG]
    [​IMG]
    [​IMG]

    Habrok Class Dropship

    It can carry 18 people or be gutted to carry cargo. As more updates come out I of course hope to seal the rear cabin and improve the landing gear which, works fine with soft landings for now.
     
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  26. Fenris Apprentice Engineer

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    I like it, I think your ship looks good.

    I have the same problem though, for some reason most of the time my turrets just don't "feel" like they are part of the ship design. Having to have a 3x3 area doesn't help, but I guess that keeps people from spamming heavy armor around all the turrets, also being able to put turrets on a 45 degree slope would be nice, but then I guess we'd need 45 degree conveyor tubes and more conveyor tubes that have a 45 degree angle on one end and a 90 degree (or flat surface) on the other end.
     
  27. Aracus Senior Engineer

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    1,931
    And why exactly is that a bad idea? :p(I know it creates some issues with the way the grid currently works, I'm just saying that maybe it would be nice to have regardless)

    Also, for turrets
    http://steamcommunity.com/sharedfiles/filedetails/?id=533106878 Large Turrets
    http://steamcommunity.com/sharedfiles/filedetails/?id=530719487 or http://steamcommunity.com/sharedfiles/filedetails/?id=524497984 Small Turrets
    http://steamcommunity.com/sharedfiles/filedetails/?id=309057836 Better selection of conveyors
    http://steamcommunity.com/sharedfiles/filedetails/?id=385778606 Combine with small turrets for 45 degree turrets. (At risk of blowing your ship to smithereens until the rotors are truly fixed.)
     
  28. DakotaShock Trainee Engineer

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    @Action Those shots are magnificent! Love the station and drop coming in (Any pics of interior)?
     
  29. Fenris Apprentice Engineer

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    Oh I don't think it's a bad idea at all, in fact I'd love it! I can't count the number of times I could have used a 45 degree conveyor tube and instead had this squiggly looking mess of 90 degree bends to achieve what I needed :D

    Thanks for the links, I'll check them out.
     
  30. MisterSwift Apprentice Engineer

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    I'm surprised no one suggested just forgetting about the puny stock turrets and upgrading to Oki's 230mms :)