Discussion in 'Community Creations' started by David184, Oct 17, 2013.
Yeah, that works a lot better!
Thanks to the new lock override for rotors and pistons, saving space in carriers is now much easier (and less clangy)!
Oh wow that looks cool! I'd never have dared using double rotors on anything meant to maneouver before the locking feature
It's absolutely wonderful. And I would have used more rotors to move the tail fins if only the damn rotor head connected to the base. No matter how I tried they wouldn't attach.
I finally could upload some images of the entry attempt for the last UESC contest which i sadly couldnt finish.
Some asymmetrical hydrogen cargo ship.
Got bored, made a bigger fighter with three pairs of folding wings!
I've been making a bunch of small ships in vanilla lately, so here's a world containing them!
Love the shape and colour scheme on the bottom right one!
Also I just realised, now that locked rotors are "safe", it means we have much much more options in creating slopes and angles on our ships. Before we basically only had 90, 45 and 27(?)° slopes with 1x1, ramps and 1x2 slopes. But now with rotors we can finally get finer gradients...
Here's the blueprint: http://steamcommunity.com/sharedfiles/filedetails/?id=554446406
My two fighters showed a bit up in the thread are now on the workshop!
edit: Fixed link
The best way to destroy an SPRT Argentavis? 'Utterly'. Bear witness to the absurdity of using every major weapons mod with RDavs turret targeting script.
Video should be named "Care Bears Care"
L.R.V (Light Reconnaissance Vehicle) (Vanilla Build):
Um how to show code?
Oh well Updated ships main computer airlock and hanger to handle atmospheres.
Right now it is set to 5% O2.
So on earth if you start an airlock it just opens both doors.
On the alien world it treats it like space and keep one door closed.
Pirate medium base ("Salvage Facility") overhaul is almost complete, I just need to configure it and finish painting. It's certainly a step up from the vanilla base and comes with a few surprises for veteran pirate hunters. In this screenshot, you can see it overlooking a scenic mountain lake.
There's nothing wrong with your eyes, those conveyor tubes are diagonal. I have 3 more structures to build, then I can start populating Hard Start Earth.
I've been meaning to make a new home base ship (med bay, O2, refinery & assembly), but as small and cheaply (resource wise) as possible. For the exterior design, I decided to try and base it roughly on the Xinglong from The Expanse.
To complicate my life even further, I also tried to make the interior vertical, i.e. gravity and main thrust pointing in the same direction, which meant stairs. Way, way too many stairs. Eventually I gave up and settled for the good ol' horizontal layout (ah, the perks of artificial gravity...). After three full attempts (and countless abandoned ones), I still couldn't get it under 700 tons or 1000 blocks. Oh well, back to the drawing board I guess?
Best multiple-floor ship I've done so far was Franz.
Single offset staircase, worked out well.
It's chock full of outdated/broken features but the interior still works. :|
um. Strip miner.
It works.. but is slow.
will do 17.5m wide tunnel by 9m tall tunnel.
By adjusting the suspension you can head down at a good angle or just barely head up.
Good at stripping ice fields
125 metric tons
Here's the Workshop link to the L.R.V, Light Reconnaissance Vehicle:
Absolutely amazing stuff guys!
Here is my "Naboo Royal Starship"
reference here: http://vignette2.wikia.nocookie.net...atooine.png/revision/latest?cb=20130121220216
Texture is mine and its using reflecting technique applied to random mods.
Thanks! Hopefully I can learn a thing or two from it. Trying to squeeze everything in feels like playing Tetris with 2.5m3 blocks while stuck inside a wardrobe :'D
Praise rotor locking. All hail Clang. Our VTOL dreams are now.
Released my small ship, minimalistic but with all systems (Refinery etc.), hybrid. (And Vanilla ) It can also be used as a respawn ship.
Workshop - Eisvogel
My KSH Thread
The Eisvogel was designed as a small but capable explorer. It is capable of functioning in a wide array of environments including planetary atmospheres. Although lacks the heavy lifting ability of large vessels, its Jump Drive makes it perfect as a interplanetary shuttle or long range scout. The Eisvogel is most commonly seen in the vicinity of moons with atmosphere, where it's thrust configuration works most efficiently, but are tales of sightings as far from Earth as the Oort cloud. Many contemporary explorers swear by their 'Vogels abilities, and it's combination of rock solid reliability and modest price tag have allowed Zerbtech to sell vast numbers of these rugged, dependable little ships.
It's amazing how you people manage to fit so much ship into such a small package and get it to look good at the same time! I'm envious
(Also, the access walkway to the rear of the ship looks like the kind of action-packed exciting setting of a movie where the ship is maneuvering wildly, and someone is trying to hang on to the catwalk without getting thrown into the spinning blades )
I got 2 other Ships in that size, 1 with again everything in it and a cargo lifting cabability of 110tons and another one with out hydrogen and a cargo cabability of 30tons (this one without jumpdrive).
Cool Idea for the walkway Originaly, it should have functioned as a repair walkway for the big rear thruster and the big jet engine
Made a little ship based on Elite Dangerous' Diamondback Explorer. Surprised by how well it came out. Using the solid cubes of thrusters for walls, and placing lots of stuff on the outside of the ship really helped in keeping the overall dimensions down. Not to mention the partially welded catwalk over sunken airlock trick I totally didn't plagiarise from someone Colour scheme still needs some work, and I'll probably end up having to rearrange the interior completely again.
New ships from Hyperion Systems on the workshop now.
[HS] CEU Gladius SSI Support Cruiser [SSI][SCRU]
[HS] CEU Gecko [LCV]
Those folding wings make my inner Space Engineer squee with delight. It looks like an awfully big target though.
Just realized that you started those fighters from a Callisto! Reminds me that I'll eventually have to update that old lady.
But in the meantime I have a declaration of love to mexpex' work...
Separate names with a comma.